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"Aiko, our ga has terrible reviews! So many people are leaving us negative feedback!"

Early in the morning, Kanemi and Oto-chan, unusually not sleeping in, had woken up early and were looking at the latest sales numbers for Dead Cells on their computers.

From the sales data, Dead Cells seed to be doing quite well. By the ti the night passed and morning ca, over 30,000 players had already purchased it.

This was likely due to the combined fa of the three girls and the boost from Takayuki's side account.

However, before Kanemi could feel good about the sales numbers, she noticed that the general reviews of the ga were, to put it bluntly, terrible.

In just the early hours of the morning, dozens of people had quickly left feedback on the ga.

And nearly 90% of them were complaining that the ga was far too difficult, making it incredibly frustrating to play.

As expected, these people gave the ga a big thumbs-down. They felt like a ga deliberately designed with such high difficulty should never have been made. It made no sense for a ga to be this punishing.

...

...

They seriously suspected that the developer must have been drunk when they adjusted the ga's difficulty.

It wasn't just the difficulty—there were also very few ways to replenish health. Even if the difficulty were lowered, the constant damage from small monsters was still overwhelming.

By morning, the ga's reviews had flooded with negative feedback.

This made Kanemi a bit anxious. She quickly went to find Oto-chan, only to find that Oto-chan was also frowning, reading the reviews in her room. Both of them were at a loss for what to do, and only then did they rember to look for Aiko.

Aiko seed to have completely relaxed after the ga developnt, partly because Takayuki had persuaded her to take a break.

After finishing the ga, the three girls had celebrated by eating out at multiple places last night.

When they ca back, Aiko had just collapsed on her bed without even changing her clothes and slept until now, only to be woken up by Oto-chan and Kanemi.

"Negative reviews? What negative reviews?" Aiko, still groggy, didn't understand what was going on.

"It looks like our ga isn't popular. A lot of people are leaving us bad reviews. What should we do about this?"

Kanemi muttered to herself after speaking: "I just feel like the difficulty should be lowered. This level of difficulty is too much for the players."

Aiko slowly woke up, then imdiately got out of bed and rushed to her computer to check the data.

At this mont, Aiko still felt a bit of a headache, realizing that she had overdone it celebrating yesterday. She had relaxed a bit too much.

But that didn't stop her from checking the current ga reviews.

Just like Kanemi and the others, she first checked the sales numbers. Seeing this, Aiko felt a bit more at ease. The sales were much better than she had expected.

If there were no surprises, the ga's first-day sales might even reach 50,000 or 60,000 units.

When their last ga sold 100,000 copies, it took a long ti. But this ga achieved impressive numbers in such a short amount of ti—it was definitely a positive sign.

Then, following Kanemi's and Oto-chan's advice, Aiko checked the review section, and her brows quickly furrowed.

"These reviews... they're much worse than I imagined."

"Not just worse, they're really bad!" Kanemi said, a bit agitated.

"If this keeps up, our reputation might be ruined."

Aiko seed a bit hesitant, but she shook her head and said, "We should maintain the current status. We shouldn't adjust the difficulty."

"Huh? If we don't adjust the difficulty, won't even more people give us bad reviews?" Kanemi asked.

Aiko replied, "This was sothing Takayuki-sensei specifically emphasized. The ga's difficulty is one of its unique features. Since it's a feature, we shouldn't change it easily."

"But..."

"No buts. I honestly think this level of difficulty is appropriate, and it's not just because Takayuki-sensei said so."

After thinking for a mont, Oto-chan said, "Should we call Takayuki-sensei to get his opinion?"

Aiko shook her head. "We can't bother him too much. He's already helped us so much. If we keep asking him for advice on everything, it ans we haven't grown at all."

Kanemi, feeling anxious, said, "But if we just leave it like this..."

Aiko interrupted her, pointing at the screen. "This is just the beginning. These reviews don't an anything yet. Think about it—how long do you think these people have been playing the ga? You've all played Dead Cells too. You know that it takes at least ten hours to really feel the charm of the ga."

Oto-chan said, "So, you an we should wait and see? See what the reviews are like later?"

Aiko hesitated for a mont, then nodded firmly. "Yes, I think we should observe for now, and then decide if we want to consult Takayuki-sensei. We can't rush to him with every small issue. It doesn't feel right."

Since Aiko had said so, Kanemi and Oto-chan no longer insisted.

After all, according to their agreent, this ga was going to be led by Aiko, and she had the right to decide the direction of the ga's future developnt.

In the morning, more and more people were waking up from their sleep—so were office workers, so were students, and so were unemployed.

As they opened their computers, many of them naturally noticed Dead Cells, the new indie ga that had just been released.

The creator of this indie ga was still very well-known: 'Nintendo's World Domination,' the so-called pioneer of indie gas, along with Triangular Ga Studio, which had a modest reputation in the indie ga circle.

Triangular Ga Studio was founded by three beautiful female university students, and they had even had an interview about it, which earned them a surge of popularity.

One well-known entity and one moderately famous entity joining forces—this ga was definitely sothing to look forward to.

However, as soon as they bought the ga and entered it, they imdiately felt that they might have been misled.

The ga's difficulty was frighteningly high.

In just half an hour, over 80% of the players had quit.

Most of them quickly opted for refunds.

Now, the refund process on the Battle platform was quite easy. Players could easily request a refund as long as their playti didn't exceed two hours.

Apart from the 80% who quit right away, the remaining 20% were the players who were still playing but barely enduring. Not many of them lasted long either.

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