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"Dammit, so close!"

"This ti, I have better equipnt. Watch tear you apart!"

"Heh, this set of gear is amazing. I didn't know it could be paired like this!"

Outside of Murakami Ichiro's office, so employees who had arrived at work were already at their desks.

Not long after they began working, they started hearing voices faintly coming from Murakami's office.

"What's the boss up to?"

"Sounds like he's playing a ga?"

"What ga could make our usually calm boss lose his temper like that?"

...

...

Everyone was quite surprised.

Murakami Ichiro had always given the impression of being a mild-mannered, charismatic person.

He had always worked hard to promote gas in his own way, helping more people discover them.

A group of like-minded people had joined his company because they believed in his vision.

Murakami was rarely seen getting angry. What kind of ga could possibly make the boss, who usually had such a good temperant, act like this?

A discussion quickly started among the employees.

"Could it be Titanfall? I've noticed that in the online PVP mode of Titanfall, there have been so many players with incredible skills. I often don't even see them before they wipe out. It's almost impossible to play."

"That doesn't sound right. The boss keeps talking about 'equipnt' and 'gear.' Titanfall doesn't have that, does it?"

"Maybe it's Dragon's Treasure? It just released a new dragon dungeon. I played it a bit at ho the other day."

"Sounds like it... but if he were doing a dungeon, he'd probably be shouting even more loudly, right?"

As they continued to discuss, Murakami Ichiro inside his office was becoming more and more irritated.

This ga... is tough.

At first, the ga's difficulty was manageable. The little monsters' attacks and damage were high, but if you played carefully, it was still doable.

But there were too many monsters, and occasionally, a few of them would deal damage, which added up and beca really annoying.

Moreover, the way to replenish health was very limited.

This forced Murakami Ichiro to find ways to avoid getting hurt, or he'd die quickly.

It felt like the ga was intentionally making things difficult for the player.

This reminded Murakami of another tough ga: Monster Hunter.

However, Monster Hunter had a much better progression curve. Once you collected enough gear and figured out the attack patterns of the major monsters, it beca easier to kill them.

But Dead Cells... the growth of the player and the monsters was almost synchronized.

No matter how much stronger you got, the monsters' attack and defense stats would also increase, making your improvents aningless.

The longer he played, the more he felt like smashing his keyboard.

But every ti the wriggling mass of flesh brought him back to the starting point, he couldn't resist starting the next round.

It was like so kind of curse.

Occasionally, Murakami Ichiro would shout in frustration, and outside, the employees, who had been playing gas at their desks, couldn't focus on their work anymore. They gathered around Murakami's office, listening to him rage.

It was very rare to hear the young boss shout like this.

"I know why the boss keeps getting so angry!"

At that mont, one of the employees suddenly shouted a little louder.

Everyone quickly turned their heads to see that the person was staring at the screen at their desk.

A few employees walked over curiously.

"What do you know?"

"It's this ga. I saw so reviews earlier. You should check them out."

The others imdiately looked at the screen.

On the Dead Cells ga's main page, there were already around thirty or forty reviews at the bottom.

Most of these reviews had been posted that morning.

The ga had just launched the night before, and players who were already interested in gas by 'Nintendo's World Domination' and Triangular Ga Studio rushed to try it out first.

And then, they got a harsh lesson.

If people played Dead Cells because of 'Nintendo's World Domination,' they could sowhat accept it, because this developer's gas were always unpredictable, and fans of this developer enjoyed that sense of curiosity.

But the players of Triangular Ga Studio were different.

They had played Farm Defense War, and suddenly, the ga had taken a drastic turn, becoming a highly difficult ga. This made them unable to accept it, so they ran to the comnt section to complain.

"Too hard? Harder than Monster Hunter? Was this intentional?"

"Sounds like it. The ga's description clearly says that the levels are highly challenging."

"A ga that can make the boss this angry must be interesting," one person said.

Everyone imdiately looked at him.

He suddenly felt a bit embarrassed. "What? Did I say sothing wrong?"

Soone sarcastically said, "You must be a masochist."

"Is it just because it's hard? Actually, I think gas with a higher difficulty give you a stronger sense of achievent."

"Then let's buy it and see?"

"Quick, buy it! We want to see what kind of ga makes the boss this angry."

Everyone started encouraging the person at the computer to buy Dead Cells.

"Ugh, 1,900 yen... that's almost the highest price for indie gas right now, but whatever. This is our job."

The person at the computer successfully made the purchase and started downloading the ga.

"Wait... only 400MB? That's kind of small. The ga's description seed to suggest it was packed with content?"

"Let's see. After all, Super Mario used to fit so much fun into just a few KB, so 400MB isn't that much."

"Yeah, you're right. Let's hurry and check out the ga and see what's going on!"

The ga quickly finished downloading, and the group gathered around the computer, watching intently.

From a distance, Murakami Ichiro's office could still occasionally be heard filled with angry shouting.

It was truly rare to hear the boss this angry.

With curiosity in their hearts, they all jumped into the ga.

You are reading Video Game Tycoon in Tokyo Chapter 685: Irritable Murakami on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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