He didn't expect that he would see the latest ga released by his benefactor so early in the morning.
He still vividly rembered the first ga made by this mysterious online friend.
Stardew Valley—he had been thoroughly hooked on it for a long ti.
Although the ga looked rough, it had an extraordinary charm.
Not just him, but a whole bunch of people in his company had been captivated by this ga.
Later, his benefactor released a ga called Loop Hero, which also had a unique gaplay style and the sa kind of charm as Stardew Valley. It made players want to play just one more round, always feeling that the next round would make the ga even better.
Then, the mysterious benefactor released a ga called The Witch's House.
As for this ga, well, he didn't like it that much—it was a bit too gloomy in the plot and had horror elents, aning it would have a limited audience. But he also noticed that the people who liked it really loved it, and there was no fakeness in their enjoynt. As a result, the ga's reviews were highly polarized—there were a lot of one-star and five-star reviews, but the middle ratings were few.
...
...
So, while the ga had a certain audience, not everyone liked it.
This made Murakami Ichiro realize that the mysterious online benefactor who had been such a big help to him was also very talented in ga developnt.
He even saw a slight hint of a "ga god" in this mysterious online benefactor.
However, the "ga god" was obviously more skilled at ga developnt, whereas this mysterious benefactor's gas always carried a unique personal touch, which made them difficult to beco mainstream gas.
Now, after nearly two years, his mysterious benefactor had released a new ga.
Huh? He collaborated with soone else?
This was a bit different from his previous developnt style.
In the past, the mysterious benefactor had always worked alone.
This ti, he had tead up with a developnt team. This was unusual.
The ga was priced at 1,900 yen, which was relatively high for an indie ga.
Most indie gas on the Battle platform were priced under 1,000 yen, and if you searched carefully, you could even find indie gas priced at only 50 yen.
1,900 yen was considered the top price for indie gas these days.
If the ga had been released by an unknown indie developer, most players would probably ignore it.
However, this ti, in addition to the mysterious benefactor, the ga was also developed by a small but sowhat well-known ga studio—a team of three college girls. Murakami Ichiro had had the chance to interview them and was quite impressed with their developnt skills.
This seed like a strong collaboration.
With this in mind, Murakami Ichiro didn't hesitate and decided to buy the ga.
Once he completed the purchase, the ga began downloading automatically.
The ga's size was about 400MB.
This was larger than most indie gas these days.
A larger file size usually ant that the ga would have more content.
No wonder the mysterious benefactor had chosen to collaborate on the developnt. Completing such a ga alone would have been ti-consuming.
Before long, the ga was finished downloading.
Dead Cells, huh? A ga about constant death?
That's quite a unique concept. From the screenshots on the ga's hopage, it seed to be a side-scrolling action ga, categorized as a "troidvania" type.
The most famous gas in this category were still troid and Castlevania.
Was this the mysterious benefactor's attempt to break through his own boundaries?
With anticipation, Murakami Ichiro entered the ga.
The first thing that caught his eye was a castle building, depicted in pixel art, which had its own unique charm.
In an era when most gas were striving for high-definition graphics, it was rare to see a ga returning to the basics with pixel art. This was quite distinctive.
Of course, it could also be due to budget constraints?
Murakami Ichiro clicked on the ga options, and the opening animation began.
The ga started in a prisoner's cell, a place where everything began.
As the cara moved, it ca to a spot resembling a pipe. Then, a mass of pixelated flesh rolled out from it and landed with a squelching sound.
In the background, Murakami Ichiro noticed a giant's corpse slumped on the ground. This imdiately sparked his curiosity.
Who was this giant? What happened here? And what was this rolling mass of flesh?
The flesh quickly moved to a nearby body, and then it burrowed into the body, bringing it back to life.
And just like that, the ga officially began. Murakami Ichiro stared at the screen in a daze.
This ga... really has a unique style. As expected, it followed the usual strange path.
Most gas would never be developed like this, as it looked very odd.
But in the context of an indie ga and coming from the mysterious benefactor, everything made sense.
Following the tutorial, Murakami Ichiro quickly learned the basic controls—jump, move forward, roll.
He then started running forward with his character.
Imdiately, he noticed how smooth and fluid the character's movents were, showing how much effort the developers had put into the character animations.
The default movent data from Unreal Engine wasn't enough to create such smooth animations.
Unless the mysterious benefactor had access to internal data from Gastar Electronic Entertainnt, which would allow them to obtain exclusive movent data.
After performing a few simple actions like jumping, running, and rolling, the character arrived at a large door.
In front of the door, a spear and short bow were floating, and a warrior-like woman seed to be waiting there.
By talking to this female warrior, Murakami Ichiro quickly grasped the ga's world-building.
The character he controlled seed to be so strange undead creature.
The nature of their immortality wasn't explained, but if the character failed in the ga's challenges, they wouldn't experience a ga over. Instead, they would be reborn in the cell, starting a new cycle of battle.
Constant death, constant rebirth? Wouldn't this get a bit repetitive?
Murakami Ichiro thought about it, feeling that the ga might not be as interesting as he initially thought.
But Murakami Ichiro was patient. His job was to play and review gas, and he couldn't judge a ga's quality based on its first impression. He decided to keep playing and see how it went.
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