What kind of ga is this?
With such a high difficulty, is it ant to make the players frustrated?
After playing the ga for an entire day, Murakami Ichiro, exhausted, lay back in his office, staring at the ceiling and lost in thought.
During his playthrough, this ga really made him angry. It felt like death was always around the corner, always failing, and losing progress upon failure—it was incredibly frustrating.
But, strangely, he couldn't be mad at the ga itself. His anger was directed more at himself for dying over and over due to small mistakes. He knew he could do better, but his small oversights led to failure.
The difficulty, however, shouldn't be the reason for the ga's bad reviews.
A little dazed, he closed the ga and opened the sales page to check the ga's reviews.
Mostly bad reviews?
Murakami Ichiro started to carefully read every review about the ga.
...
...
The bad reviews were all about the ga's difficulty. Most people were asking for a refund, claiming the ga was way too hard.
On the other hand, the positive reviews were different.
So players praised the ga's equipnt combinations, claiming to have found so amazing setups.
"This ga is aweso! I used to die all the ti, I was on the verge of giving up, but in one session, I discovered a super strong equipnt combo—Hunter's Trap and Turret, plus a bleeding effect. With a weapon that doubles the damage on bleeding enemies, I just wiped out everything! It was such a thrill!"
Hmm? There's such a strategy?
Murakami Ichiro was taken aback by the first comnt. He imdiately forgot about checking more reviews and quickly switched to Dead Cells's start page, opened the ga, and dove back in!
The equipnt in Dead Cells is randomly generated for each run, so it's not always possible to rely on one specific combination. But this comnt ntioned an equipnt combination that was easy to find.
Murakami Ichiro quickly found the corresponding gear and gave it a try. To his surprise, it worked just as the person had described. Dealing with monsters wasn't as difficult anymore.
At that mont, he felt like he had discovered a whole new world.
Before, he had only tried a couple of equipnt combinations, never realizing that pairing different pieces of gear could multiply damage in a way he hadn't expected.
Though he still died at the final boss, the satisfaction he felt was different from the frustration he had experienced before.
Now, his only thought was to find even better gear combinations. Next ti, he would definitely deal even more damage and take down the boss for sure!
And at that very mont, he felt like he had discovered sothing crucial.
But at the sa ti, his brain was urging him to jump into the next run.
The Undying, working towards an even better equipnt combination!
His eyes began to burn with excitent.
He had been tired before, after playing all day.
But at that mont, sothing inside him seed to be quickly releasing, making his brain feel revived and full of excitent.
He wasn't even tired anymore!
Murakami Ichiro felt like he could play dozens more rounds!
Wait... what was I going to do again?
Ah, whatever. I'll just play another round!
So, he played for a long ti without realizing it.
By the ti he ca to his senses, it was already past 2 AM.
During this ti, he had tried countless combinations of gear.
And it was only now that he realized another big advantage of this ga.
No matter what equipnt you used, as long as you paired it right, it seed like it could create unexpected effects.
With the right gear synergy, sotis you could produce incredibly high damage.
After successfully defeating the final boss multiple tis, the sense of satisfaction lasted for a long ti, and it was truly addictive.
Looking at the clock, he suddenly rembered that he had ant to check the reviews, but sohow got so caught up in playing the ga again.
It was that positive review that had influenced him.
But the review didn't praise the ga much in terms of its overall qualities. It was just a suggestion for gear combinations that made him want to jump back in and play again.
He closed the ga and imdiately went back to find that review.
When he found the comnt again, he noticed there were new replies.
"Thanks for the tip! I finally understand how to play this ga! I had no idea what the core gaplay was before!"
"Aha, this combo is amazing! It's like 'kill everything in your path!' As a thank you, here's my own combo: A spear with reflect damage and a fla effect. When enemies attack you, you don't have to do much to make them lose health quickly. It works great, you should try it!"
"Thanks to the person above, this move is incredible. As a thank you, let share my combo too: It's..."
Murakami Ichiro rubbed his eyes.
The last ti he checked these reviews was around 10 PM.
Now, over four hours later, he saw that there were 70 or 80 new comnts under that review.
And every new comnt expressed how the players had discovered the fun of the ga, sharing their excitent and enjoynt.
Sharing. Discussing. The random fun of the ga.
Suddenly, a few words popped into Murakami Ichiro's mind.
Then it hit him—wasn't this the true fun of Dead Cells?
"Thanks for the great review! Because of you, I didn't miss out on a great ga. I apologize for my earlier negative review. I'll buy two more copies of the ga and give them to my friends so they can experience the fun too. This is my way of making up for my premature bad review!"
Murakami Ichiro read through the reviews one by one, and he realized that these comnts were like a slap in the face to his previous judgnt.
Many players who had previously left negative reviews were now slowly changing their minds.
When he first checked the ga's reviews, most were negative. And they still were, but looking at the ratio of good to bad reviews, he noticed that the percentage of negative reviews was decreasing.
It was clear that more and more players were beginning to understand the ga's essence and its appeal.
As ti went on, many of the reviews were from players who had put in at least five or six hours of playti.
And among those players, the positive reviews were steadily increasing.
This was definitely a good sign.
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