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Murakami Ichiro hadn't slept all night.

He started by reading through all the positive reviews on the ga's page one by one.

The negative reviews were all the sa, but the positive ones were diverse, and as a ga reviewer, he found these comnts very helpful.

While reading the reviews, he also began thinking about his own review for the ga.

He already had a rough outline in mind.

At the sa ti, Murakami Ichiro occasionally played Dead Cells a few more rounds. This ga really had a way of keeping players motivated to keep challenging themselves.

Though the scenery in each level looked similar, each playthrough felt fresh.

The layout of each completed map was mostly the sa, but the details of the map changed every ti, making the potentially monotonous challenge much more enjoyable.

Exploring the maps seed to beco interesting each ti.

...

...

Is this really what a 400MB ga can deliver?

He couldn't help but doubt it.

Old FC gas used to have very small file sizes.

But that was because compromises were made in graphics and other areas.

Dead Cells has strong performance in terms of graphics and action feedback.

As a ga reviewer, he was among the closest to ga developers and understood many of the intricate details of ga developnt.

For a ga like this to offer so much content, it would usually require at least 1–2GB of space.

He must have underestimated the Triangular Ga Studio, founded by three girls.

But there was another independent ga developer involved, soone quite impressive. He likely had a significant role in this ga's developnt.

This made Murakami Ichiro even more curious about the identity of the mysterious benefactor.

Since Murakami Ichiro's rise to fa, this person had stopped contacting him and later set up their own independent ga developnt studio. They had single-handedly spearheaded the indie ga industry.

Without this mysterious benefactor leading small-scale developers, many individuals interested in ga developnt would have had no place to showcase their talents.

At this point, Murakami Ichiro had a better sense of how to write his ga review.

Before writing his professional review, he decided to leave a positive comnt on the ga's review page first.

In his review, he wrote: "This is a ga worth playing. Unique equipnt combinations and each fight feels like a gamble, with both gains and losses. I recomnd a great combo: Balanced Blade plus Shield Spear. The perfect counter and attack combo with the Spear, combined with the explosive damage of the Balanced Blade, lets you experience extre damage and the thrill of dancing on the edge of a blade!"

After finishing the review, Murakami Ichiro was satisfied and closed the review page. But just two seconds later, he received a new comnt notification on his Battle platform.

He opened the notification again.

It was a new comnt on his review.

He was surprised that soone had comnted so quickly.

"Good person, may you have peace! I'm going to try this new gear combo right now!!"

This person had probably been waiting in the review section.

However, it was still nice to receive such praise.

Murakami Ichiro felt a bit lighter in mood.

Taking advantage of his good mood, he decided to start writing the ga's review content.

It was already 2 AM, but he thought, "It's fine. I'll take a few hours for this. Youth gives the energy."

The next day, Murakami Ichiro woke up from his desk, already late into the afternoon. He had stayed up all night writing the review and published it on the review website's hopage, then collapsed into sleep, not realizing how late it had gotten.

Groggily, he went to get so food. When he walked out of the office, he noticed that the whole office building was quieter than usual.

Normally, most people would be busy with their tasks or playing gas.

But today, it was unusually quiet.

He looked around at the office area and noticed that there were only a few people in the company.

"Boss, when did you get here?"

A voice called out as an employee holding a cup of hot coffee looked at him in surprise.

Murakami Ichiro turned and asked, "Where is everyone today?"

The company usually wasn't strict about managent, as long as people finished their assigned tasks, but this felt a bit too loose.

"Ah, you an because of the ga you played yesterday, boss."

"My ga?"

"Yeah, Dead Cells—you seed pretty upset while playing it yesterday, so we were all curious. A lot of people tried it, and a lot of them didn't co in today."

Murakami Ichiro blinked.

So it could have that effect?

But thinking about it, it made sense.

This ga was one of those gas you either played casually or got totally hooked into.

Just experinting with different equipnt combinations could keep soone occupied for hours.

Half of his mind was still thinking about the gear combos.

"Well, I guess they're on leave today. You should head ho too," Murakami Ichiro waved his hand, still feeling hungry and not concerned with office matters.

After eating, he planned to go ho and continue playing.

...

"Aiko! Aiko! The reviews are getting better!"

That night, Kanemi ran excitedly into Aiko's room with the latest good news.

At first, she was devastated by the bad reviews, feeling almost defeated.

But Aiko had insisted they stick to their guns and not panic, and Oto-chan and Kanemi had to suppress their anxiety for now.

But the good news ca soon after.

By the second day, the reviews had started to improve.

In just one day, the ratio of good reviews went from 10% to 23%, with fewer negative reviews.

The refund rate for the ga had also been gradually decreasing. Although the results weren't perfect, everything was moving in a better direction.

By the second evening, when the positive reviews reached 25%, Kanemi couldn't wait to share the good news with Aiko.

When she entered the room, Aiko was busy typing on her computer.

"Aiko, what are you doing?"

Aiko didn't look back and replied, "I'm working on improving the Dead Cells experience."

"Improving the experience? How could we improve it? Didn't we already do a great job?"

Aiko shook her head. "Of course it's not enough. Do you rember what Takayuki-sensei said about the future DLC ideas for this ga? I want to start working on them right away. By the way, once you two have rested, we need to get back to work. Our job isn't finished yet."

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