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Alright. So I guess I’ll start today by ntioning that I made a new … Well, 2 new cards.

I realized there was a need for them so that I could counter a potential problem with the States. I won’t tell you what they are, because they are a surprise to everyone, but know that if you realized the problem I realized, I found a way to deal with it.

I had other ways of potentially getting around the issue I made these cards to handle, but in case the Power Structure holder is as strong as I think he might be, it will co in handy.

If you want to figure it out, here is a tip. It has sothing to do with preventing a mass casualty event when we stop the States. And by combining these 2 custom cards with Continuous Spell and a normal Trap in my Collection, I should be able to solve the issue.

And the way I made them was by using Magic Rituals, Fusion Techniques and Pendulum Swing. I think that might tell a lot, but maybe not.

Speaking of cards, more packs. Specifically Maximum Crisis packs.

I’ll go with 20, see what that gets . And how close to set completion that gets .

Spoiler

MACR 1

Phantasm Spiral Power; Supre King Dragon Darkwurm; Artifact Vajra; Set Rotation; Lyrilusc - Turquoise Warbler; Ghost Beef; Double Resonator; Performapal Coin Dragon; Waterfall of Dragon Souls

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Alright. Starting off with a bird. Well, a harpie really, but not a mber of the Harpie archetype. But a Lyrilusc. Lyrilusc - Turquoise Warbler. It is a good one. Special summons itself onto an empty field, and when special summoned, you can special summon a Lyrilusc from your hand or GY.

Ghost Beef isn’t new, but I do want to ntion that he tasted good when I cooked one. Yes, you can apparently cook and eat ghost beef, and it fills you up like regular beef.

Performapal Coin Dragon allows a Dragon special summoned from the extra deck to banish the monster it battled after the damage step. Its monster effect gives Dragon monsters 500 attack, also they cannot be destroyed by card effects

Waterfall of Dragon Souls either searches for a Wyrm, or lets you discard/destroy Wyrms you control, and then you draw equal to the number 1.

Next pack.

Spoiler

MACR 2

Mild Turkey; Vennu, Bright Bird of Divinity; Ghost Beef; Subterror Behemoth Phospheroglacier; Zoodiac Gathering; Magician's Right Hand; Speedroid Maliciousmagnet; Supre King Gate Zero; Pacifis, the Phantasm City

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Mild Turkey just has a Pendulum effect to reduce its own scale based on a dice roll. But it should be tasty.

Subterror Behemoth Phospheroglacier has the standard Subterror effects, and its flip effect is just Foolish Burial.

Pacifis, the Phantasm City is alright. Sure it relies heavily on your deck, but in a normal monster focused deck, it can summon you so strong tokens. And it also searches for Phantasm Spiral cards.

Next pack.

Spoiler

MACR 3

Double Resonator; Primal Cry; Zoodiac Hamrkong; Supre King Dragon Darkwurm; Onikuji; Zoodiac Kataroost; Lyrilusc - Sapphire Swallow; Lyrilusc - Independent Nightingale; Phantasm Spiral Dragon

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Onikuji isn’t that great of a trap. Sure it can force your opponent to discard a card, but it might also give them a draw, so it really isn’t worth it. It also activates during your standby phase, so your opponent might not have any cards in their hand.

Phantasm Spiral Dragon is nice. Not quite a Blue-Eyes in terms of attack, but 2900/2900 is still great. And it does have all of those Phantasm Spiral equips which make it better.

Next pack.

Spoiler

MACR 4

Lyrilusc - Sapphire Swallow; Kaiser Sea Snake; The Phantom Knights of Lost Vambrace; Supre King Dragon Darkwurm; Lyrilusc - Cobalt Sparrow; Subterror Behemoth Speleogeist; Magician's Right Hand; B.E.S. Big Core MK-3; Pendulumucho

[collapse]

Nothing new here, next.

Spoiler

MACR 5

Magician's Left Hand; Zefra War; Set Rotation; Prologue of the Destruction Swordsman; B.E.F. Zelos; Primal Cry; Predaplant Cordyceps; Zefra Providence; The Phantom Knights of Cursed Javelin

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Magician's Left Hand negates Traps.

B.E.F. Zelos is great. It searches Boss Rush, which isn’t that needed for . But it boosts all B.E.S. monsters by 500/500, gives them targeting and destruction immunity, allows for a once per turn special summon of a B.E.S. monster, and any B.E.S. monsters you summon automatically get 1 counter. Just a fantastic card.

Predaplant Cordyceps can banish itself from the GY to special 2 Predaplants from the GY, but it has to activate the effect during the standby for that. And you can’t normal summon the turn you use that effect.

Next pack.

Spoiler

MACR 6

Predaplant Darlingtonia Cobra; Prologue of the Destruction Swordsman; Speedroid Maliciousmagnet; Primal Cry; Supre King Dragon Darkwurm; Fire Cracker; B.E.F. Zelos; Performapal Sky Magician; Zefraath

[collapse]

Fire Cracker is a stupid burn card.

Next pack.

Spoiler

MACR 7

Set Rotation; Break Away; The Phantom Knights of Lost Vambrace; True Draco Apocalypse; Magician's Left Hand; Phantasm Spiral Assault; Vennu, Bright Bird of Divinity; B.E.S. Big Core MK-3; Fairy Tail - Luna

[collapse]

True Draco Apocalypse allows you to destroy a True Draco or True King card you control to halve the attack of all monsters your opponent controls. You can also tribute summon a True Draco or True King during your opponent’s turn. And if Apocalypse is sent to the GY, you can destroy a monster your opponent controls.

Next pack.

Spoiler

MACR 8

Mild Turkey; Lyrilusc - Turquoise Warbler; The Phantom Knights of Wrong Magnetring; Predaplant Darlingtonia Cobra; Dinomists Howling; The Phantom Knights of Lost Vambrace; Disciples of the True Dracophoenix; Pacifis, the Phantasm City; Waterfall of Dragon Souls

[collapse]

Dinomists Howling instantly sets your Pendulum scales but you can only Pendulum summon Dinomists. You can also tribute a Dinomist to return a card to hand.

Next pack.

Spoiler

MACR 9

Set Rotation; Predaplant Darlingtonia Cobra; Kaiser Sea Snake; True Draco Apocalypse; D/D Ghost; Break Away; Speedroid Maliciousmagnet; SPYRAL Sleeper; Speedroid Rubberband Plane

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SPYRAL Sleeper specials itself by banishing 3 SPYRALs from the GY. Then it can destroy 1 SPYRAL you control and 2 cards your opponent controls. But when destroyed, it nukes your board and summons a Super Agent.

Speedroid Rubberband Plane specials itself when you special summon a monster from the hand, and on summon you target a monster and it loses 600 attack.

Next pack.

Spoiler

MACR 10

Set Rotation; Artifact Vajra; Phantasm Spiral Wave; Double Resonator; Zoodiac Hamrkong; Magician's Left Hand; Diamond Duston; Pacifis, the Phantasm City; Lyrilusc - Assembled Nightingale

[collapse]

Lyrilusc - Assembled Nightingale is great! I love this thing. Gains 200 for each material it has, and can attack number of tis equal to its materials. Oh, and it attacks directly. And you can detach 1 material to make Lyrilusc monsters indestructible for a turn, and you don’t even take battle damage.

Next pack.

Spoiler

MACR 11

Artifact Vajra; Magician's Left Hand; Kaiser Sea Snake; Primal Cry; Phantasm Spiral Crash; Ghost Beef; Speedroid Skull Marbles; Pendulum Switch; Mariamne, the True Dracophoenix

[collapse]

Mariamne, the True Dracophoenix specials itself from the hand by destroying 2 cards, including a Wind, from your hand or field. And if both were Winds, you banish 4 cards from the top of your opponent’s deck.

Next pack.

Spoiler

MACR 12

Baobaboon; Set Rotation; Zoodiac Gathering; Mild Turkey; Predaplant Darlingtonia Cobra; Diamond Duston; B.E.F. Zelos; Dark Contract with the Eternal Darkness; Lyrilusc - Independent Nightingale

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Dark Contract with the Eternal Darkness is a great defensive tool. It makes all monsters untargetable, unable to be tributed by your opponent, and your opponent can’t use them as material for Fusion, Synchro or Xyz summons. And sure you need D/D monsters as your Pendulum scales, but the Trap protects everything, not just D/D monsters.

Next pack.

Spoiler

MACR 13

Phantasm Spiral Wave; Dinomists Howling; SPYRAL MISSION - Rescue; Phantasm Spiral Crash; Predaplant Darlingtonia Cobra; Primal Cry; Kaiser Sea Snake; Fairy Tail - Luna; D/D/D Stone King Darius

[collapse]

Nothing new here, next.

Spoiler

MACR 14

Predaplant Cordyceps; Primal Cry; Predaplant Darlingtonia Cobra; Phantasm Spiral Assault; The Phantom Knights of Wrong Magnetring; Diamond Duston; D/D Ghost; Supre King Gate Infinity; Pendulum Switch

[collapse]

Nothing new here, next.

Spoiler

MACR 15

Predaplant Cordyceps; Familiar-Possessed - Lyna; Magician's Left Hand; SPYRAL MISSION - Rescue; Speedroid Maliciousmagnet; Vennu, Bright Bird of Divinity; Supre King Dragon Darkwurm; D/D/D Stone King Darius; taltron XII, the True Dracombatant

[collapse]

Nothing new here, next.

Spoiler

MACR 16

Zefra War; Lyrilusc - Cobalt Sparrow; SPYRAL MISSION - Rescue; Speedroid Skull Marbles; Double Resonator; Mild Turkey; Kaiser Sea Snake; Lyrilusc - Assembled Nightingale; Dark Contract with the Eternal Darkness

[collapse]

Nothing new here, next.

Spoiler

MACR 17

Magician's Left Hand; Artifact Vajra; Phantasm Spiral Crash; D/D Ghost; Phantasm Spiral Assault; Dinomists Howling; Onikuji; Pendulum Switch; Subterror Fiendess

[collapse]

Subterror Fiendess is nice. Negates the activation of a card or effect and flips a Subterror into defense while at it. But if you actually want to summon her, you can target a monster you control, flip it face down and special a Subterror from hand or GY.

Next pack.

Spoiler

MACR 18

Phantasm Spiral Wave; Digital Bug LEDybug; Predaplant Darlingtonia Cobra; Diamond Duston; Kaiser Sea Snake; Zoodiac Gathering; Mild Turkey; Subterror Final Battle; taltron XII, the True Dracombatant

[collapse]

Nothing new here, next.

Spoiler

MACR 19

Break Away; Lyrilusc - Turquoise Warbler; Zoodiac Kataroost; Set Rotation; Digital Bug LEDybug; Subterror Behemoth Phospheroglacier; Ghost Beef; Lyrilusc - Assembled Nightingale; Bujin Hiruko

[collapse]

Nothing new here, next.

Spoiler

MACR 20

Lyrilusc - Turquoise Warbler; Zoodiac Kataroost; Zoodiac Gathering; Zefra War; Predaplant Darlingtonia Cobra; Phantasm Spiral Crash; Predaplant Cordyceps; Ultra Polyrization; Dark Contract with the Eternal Darkness

[collapse]

… and nothing here either.

Well, whatever. I did get 20 new cards from 20 packs, so 1 card per pack.

Now if you’d excuse , I have to track so linked souls and do a lot of counting. It will be necessary later, trust .

… Holy fuck. That rabbit hole went way further than I assud. Thank god I made those custom cards or all of the States might die. And I’d feel pretty crappy about causing the death of an entire nation's population, even if it technically wouldn’t be my fault.

Fricking Power Structure. Why do you have to be so overpowered?

… okay, I’m not actually sure if the skill can do what I’m afraid of, but if it can … A lot of people will die. Well they won’t since I made the counter, but without it, yeah. It wouldn’t be pretty. Actually I'm not sure how the Power Structure would kill them. So of them might just fall dead, but so number will ... commit suicide if things go wrong. And not out of their own free will.

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