As you stroll near the lake, a curious passerby catches your eye. Wearing clothing that is both loose and tight at the sa ti, woven from rich fabric and covered by armor that nonetheless seems light, he is a man with a narrow face and delicate features. His skin is very pale, almost white, his eyes a captivating, luminous blue, and his blond hair seems woven from sunlight itself, so much so that it wouldn’t be surprising if it started to glow. His ears are very long, thin, and pointed, rising higher than his resolutely oval head. He is an Elf.
You may try to engage him in conversation, or return to the morized number.
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If you speak to him, your race and class may strongly influence his attitude. Roll a die.
If you are a Troubadour (code A3), you may reroll the die once if you don’t like the result after checking the relevant paragraph.
If you are an Elf (code B2), on a roll of 1 to 3, go to 558, and on a roll of 4 to 6, go to 554.
If you are a Dwarf (code B3), on a roll of 1 to 3, he will not speak to you. On a roll of 4 to 6, follow the common option.
The common option (i.e., if you do not fall into these categories): on a roll of 1 to 4, go to 309. On a roll of 5 to 6, go to 210.
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