Ota Chong, because of his young age, mostly just enjoys the pure pleasure of gaming without delving into whether the gas are good or bad.
However, when Super Mario 3 was presented before him, he seed to finally realize sothing.
Spending the sa amount of money, the experiences were vastly different. Even a fool could tell which was better and which was worse.
The three gas on the neighboring PN ga console had diocre graphics, average gaplay, occasional screen flickering due to bugs... Well, they couldn't really be considered good.
Only children who weren't picky could truly accept such gas.
But any adult who saw these three gas felt uncomfortable. As for the quality of the console itself, or whether it looked good or not, what difference did it make?
Before Super Mario 3 ca out, they just felt PN's three gas were garbage, but if they really wanted to play, they could. It wasn't impossible.
The gas on the NES were classics, but it was like the difference between a sports car and an ordinary family car. You could still drive a family car, right?
However, Super Mario 3 was like being given a luxury cruise ship, with fine wine and food aplenty. The experience was simply in a league of its own.
With its vast content, myriad of intricate gaplay chanics, and options for both simplicity and difficulty, players of any type could experience the ultimate joy within.
In the eight different kingdoms, each had its own unique gaplay and fun, seemingly endless pleasures and secrets to discover.
At least, in terms of the current state of the NES, Super Mario 3 was the pinnacle, there was nothing better.
To think of surpassing it was futile; at most, one could hope to be on equal footing in other categories of gas.
Chong didn't know how long he had been playing.
He only felt it was three o'clock on Saturday afternoon when he bought it.
When he returned from the gaming world to reality, huh? It was already two thirty in the afternoon?
Of course, he still needed to eat during als, but he forgot to sleep.
The child couldn't resist the fatigue, lying next to his leg asleep. But as soon as he woke up, he stared at his father playing, eagerly waiting for his turn after his father lost a life.
This annoyed his wife considerably. Chong could only promise repeatedly that such a thing wouldn't happen again. This week was just an accident for the boys (now Chong considered himself a boy, albeit a big one).
His wife could only complain a few words after hearing this, but she thought her husband was not bad this way. At least he wouldn't cheat like the other man in the neighborhood, leading to the breakdown of the family.
With this psychological comfort, she felt much better.
After the weekend passed, Chong couldn't wait to express in the newspaper how much he loved Super Mario 3. He and his child had also built a deep bond because of it. It was truly a family bonding artifact!
As for criticizing the PN ga console? Sorry, what's that? I never knew, and now I don't even have the interest to criticize.
And over the next week, the players' feedback was also reflected in the sales.
At 5,000 yen, the ga wasn't exactly cheap now, but people kept buying it. Initially, on the first day, people saw it was out of stock and planned to co back the next day. But when they ca back the next day, they found even more people queued up than the first day.
Sotis people just have a herd ntality; once a place has a long line, they also want to join in the fun. There's also the hype from the internet and newspapers, most of which is just empty talk and hasn't paid any advertising fees.
And then, the third day, the fourth day, and so on.
Real players couldn't sit still.
Is this ga really that fun?
Oh well, regardless of whether it's fun or not, seeing so many people buying it, it should be right.
And many who couldn't buy it would go to their friends' houses to watch them play. When they saw how fun Super Mario 3 was when soone else played it, it also drove their desire to buy, even if they had to pay more.
But the rapid sales directly led to supply shortages, causing many complaints.
Damn it, don't you want to make money? If you don't want to make money, then we don't want to buy your gas anymore!
Please, I'll add five hundred... no, a thousand yen to buy it.
In contrast to the 100,000 sales of Super Mario 3, the PN ga console, after selling over 20,000 in the first week, faced their first major setback.
Players' wallets are limited after all; not everyone can spend money on gas without restraint.
In the second week, PN ga console sales plumted to just 6,000.
That's six thousand for a week; that's basically a flop.
As for Super Mario 3, it broke records.
Bang!
"Congratulations everyone! We've achieved a new first-week sales record!"
In the building of Gastar Entertainnt, now there were about a hundred people gathered in the spacious area on the second floor. Takayuki, holding a champagne bottle, shook it vigorously, then made a loud bang to celebrate the sales record of Super Mario Bros. 3.
First-week sales: 101,437, and this data couldn't fully represent the true sales of the ga because of the shortage of cartridges; many players couldn't buy it in the first week.
This was the first ga to break the 100,000 sales mark in the first week, and it was limited to Tokyo and its surrounding areas.
Because the sales network in other parts of the country hadn't been fully established, Super Mario Bros. 3 didn't even have a chance to be sent there before being completely consud by theTokyo region.
This was a very worthy celebration, marking a new milestone for the company.
Tsukata didn't know what to say at this point.
He thought the NES was in danger under the strong attack of Suri Electronics.
But how did it suddenly break records again?
Suddenly, he felt that the electronic ga industry was full of uncertainties, and unexpected things could happen.
At this mont, a cart was slowly pushed over, and a large three-tier cake appeared in front of everyone.
The cake was in the shape of a palace, with Mario, Luigi, and Princess Peach on the top of the palace, as well as the supporting role, Toad.
On a small platform below the palace, Bowser lay unconscious on the ground, with a group of Goombas beside him seemingly performing CPR.
The won in the company's eyes lit up imdiately.
The appearance and image of the cake fully satisfied their fantasies.
So this was how the characters in electronic gas really looked like? They looked so different from the pixels in the ga, but they were really cute!
Sayuri was the first to rush up and happily point at Princess Peach, saying, "Takayuki, Takayuki! I rember I created Princess Peach!"
When making the Super Mario 1 ga before, Takayuki also let Sayuri try to learn programming, almost teaching her step by step how to create a character in the electronic world.
And the first character she created was Princess Peach.
This character had distinct features that even a pixelated image could imdiately recognize.
Takayuki nodded with a smile, then took a knife from soone next to him and directly cut out Princess Peach and handed it to Sayuri.
"This is yours, you created the first princess of the electronic world."
Then, he cut out Luigi and handed it to Ota Masashi, who had co back temporarily to celebrate.
"Let's celebrate the success of our initial choices."
Of course, Takayuki unhesitatingly took Mario, which belonged to him. No one had any objections.
As for others, they could choose according to the order of entering the company.
A little surprisingly, Matsubashi, a serious woman, chose Bowser, the big boss.
She was focused on her work, which really matched Bowser's character. Bowser was also the kind of guy who focused on his goals.
Others also chose their own characters,
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