Several dozen ga developers in Surui Electronics have now begun the painstaking process of ga developnt.
anwhile, the latest ga from Gastar Electronic Entertainnt, "Super Mario Bros. 3," was released as scheduled.
In this installnt, the main antagonist, Bowser, is no longer confined to simply capturing the princess and waiting for the hero, Mario, to rescue her. This ti, Bowser chooses to lead his minions in attacking seven kingdoms of the Mushroom World, each ruled by a different king, and steals the treasures of each king, plunging the seven kingdoms into chaos.
Mario must help these seven kingdoms solve their problems before he can rescue the princess. He must defeat the bosses guarding each of the seven kingdoms and ultimately head to the lair of the final boss to rescue the princess.
The story is quite traditional, but kids love it, and there's sothing more important: richer gaplay.
In the previous installnt, "Super Mario Bros.," Mario had only three power-up forms: Super Mario, Fire Mario, and Invincible Mario. This installnt adds six more power-up forms, each with unique functionality, helping players explore the entire world.
In addition to changes in character power-ups, the ga's content itself has expanded significantly.
With eight large maps, there is already a degree of flexibility in adventure choices, allowing players to choose between difficult or easy levels to complete.
"Super Mario Bros. 3" is also considered the most challenging ga in the series.
Since people in this world have just started experiencing video gas, Gastar Electronics felt it was necessary to reduce the difficulty a bit. So they added a few relatively easy levels to allow players to progress faster.
But to experience all the fun of "Super Mario Bros. 3," players need to take on the challenging levels to be truly satisfied.
In the first installnt, the ga only had one big castle and one big boss to deal with. Now, there are eight of each.
The ga is packed with content, reaching the maximum capacity of the Nintendo Entertainnt System (NES). They even found a clever way to cram a 300 KB ga program into a 256 KB cartridge.
When the programrs at Surui Electronics reverse-engineered the code for "Super Mario Bros.," they were stunned for a long ti.
The ga was only 40 KB in size, yet Gastar managed to fit far more content than they could imagine.
If they were to make a similar ga, it would need at least double the capacity, if not more.
Just replicating "Super Mario Bros." took dozens of people several days.
In the end, they could only produce a semi-finished product, with many areas left unchecked and uncorrected. Fortunately, players in this era seem quite easy to please. As long as there's a ga to play, they can even accept such imperfect gas.
As for the birth of "Super Mario Bros. 3"...
This ga can be considered the pinnacle of the NES. It would be difficult to surpass it.
Realizing this, Gastar decided that after completing "Super Mario Bros. 3," they would focus on researching other types of gas. When a new ga console erged, they would consider new Mario titles. Now that the NES's capabilities have been maxed out, no amount of effort in making gas will make a difference.
On release day, which happened to coincide with the school holidays, many people in the city were out and about.
So of them had purchased the PN ga console a few days ago and were proudly showing it off, including Tachikoshi, the editor of the local newspaper, and his son, Kotachikoshi.
Their family could afford such toys, and Tachikoshi himself enjoyed playing video gas.
Kotachikoshi was overjoyed after buying the PN ga console and spent ti showing it off among his friends. Then he invited them over to play at his house.
Children are easily satisfied. Even though the gas on the PN console seed inferior to those on the NES, having three different gas to play was still a lot of fun for them.
But after playing the PN ga console for a few hours, Tachikoshi had only one thought:
"Why am I wasting my ti on this thing? Wouldn't it be better to have a drink and watch TV?"
"What junk is this?"
He wasn't a ga developer, so he couldn't describe the feeling, but he could at least understand what was fun and what wasn't.
The three gas on the PN ga console were just garbage! He felt it was necessary to write an article for the newspaper tomorrow to criticize them!
And now it was the day of the release of "Super Mario Bros. 3."
The day before the release, Tachikoshi simply grabbed a tent and went to the nearest ga store, queuing up overnight.
Kotachikoshi originally wanted to co along, but he was firmly rejected by his father.
When the store's doors opened and the staff brought out the sign announcing the official release of "Super Mario Bros. 3," the queue imdiately beca animated. People in the tent were excitedly crawling out, and those waiting in line were glowing with anticipation.
The store manager was ecstatic to see this scene, much larger than the previous crowds for the PN ga console. It seed the NES was still more popular.
He realized he needed to be more cautious and not blindly trust the sales pitches of Surui Electronics' salespeople. Only true sales channels would know who was really popular.
The so-called sales figures of tens of thousands were just that, figures. They couldn't truly represent whether the ga console was popular. Many people actually bought it blindly, essentially wasting their money.
"Hello, 5,000 yen, here's your 'Super Mario Bros. 3.' Welco back anyti."
"Hello..."
Today, the store staff at many shops didn't rest for a mont. It seed like the whole city was mobilized.
Of course, it wasn't really that exaggerated, but the scene was indeed impressive.
Even the journalists were on the move, reporting on the ga's release. This was essentially free advertising for Gastar Electronic Entertainnt, especially during pri ti news.
Almost all the copies of "Super Mario Bros. 3" were sold out on the first day in almost every store.
Their store manager tirelessly contacted the salespeople of Gastar Electronic Entertainnt to quickly replenish their stock. How could they miss such a good opportunity to make money?
Among the crowd were a group of employees from Surui Electronics.
They wanted to buy the ga as soon as it was released so they could study its details.
Tachikoshi, queuing overnight, finally got his reward. He successfully bought a copy of "Super Mario Bros. 3" that day. When he brought it ho, it was like returning as a hero from a victorious battle in his son Kotachikoshi's eyes.
"Dad, you're the best!"
Kotachikoshi exclaid excitedly, then eagerly followed his father to the location of the ga console.
Then Tachikoshi saw Kotachikoshi unhesitatingly toss the PN ga console aside and plug in the connection cable for the NES.
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