Firstly, touch functionality can be retained to a certain extent.
The experience of certain gas completely changes with touch controls.
Moreover, touch-based gas are also one of the future trends.
In the coming years, there will be plenty of high-quality touch-based gas, such as Angry Birds, Fruit Ninja, and Cut the Rope, to na a few.
These gas, small and refined, mark the beginning of gaming becoming more mainstream, and sooner or later, they will beco a standard.
Additionally, the current era has gradually entered the era of capacitive touch screen technology.
In terms of touch technology, there are generally two types: resistive screens and capacitive screens.
Most smartphones in future generations will use capacitive touch screens because of the many advantages they offer over resistive screens. However, the cost of this technology is still relatively high. Incorporating this technology forcefully would increase costs, but it could also offset the cost of removing a secondary screen.
There were no objections from others regarding this. Even Ayari Tsukino, not to ntion Takayuki, had so good ideas for touch-based gas, although her ideas were limited to simple touch-click gas and lacked deeper ga concepts.
Takayuki actually provided them with inspiration for a genre: educational puzzle gas. This genre has also achieved millions of sales in previous lives, and it's hard to imagine how puzzle gas, which aren't really difficult to produce, could achieve such high sales figures.
This actually tapped into a broader user base beyond just gars.
Compared to the current tens of millions of console users, with only a few million being hardcore gars, the world now has over seven billion people.
Whether puzzle gas are truly useful aside, improving mory and intelligence is a universal consensus among the world's population. Perhaps Nintendo originally capitalized on this pain point, making more non-gars beco Nintendo users.
The idea of puzzle gas appealed to several people in the eting room, so the touch functionality was retained.
Next is the screen.
Screen size is crucial.
The current GBA size is 9 inches, and players have beco accustod to this size without finding it inappropriate.
However, larger screens are the future trend.
But the larger the screen, the higher the cost, which is also sothing that needs to be considered.
Takayuki plans to set the size at 3 inches, similar to the PSP's size, for now.
A 3-inch screen with a capacitive touch screen is just the right size for players now. The new handheld console will truly give them the feeling of entering a new era.
Takayuki then imagined the sense of awe that players would feel when they see this screen size, sparking a sense of anticipation in their hearts.
Several heads of ga developnt teams participating in the eting were even planning whether to start preparing developnt plans for new handheld console gas now.
As long as the engineering developnt departnt provides an engineering prototype, they dare to start developing gas directly.
Takayuki remained relatively calm. After all, he had experienced better gaming consoles and better graphics in the past. Now, he was rely replicating mories stored in his brain.
In the eyes of others, this was a very stable performance, unaffected by honor or disgrace.
At this mont, a person from the engineering developnt departnt raised his hand, "President, I suddenly rembered sothing. If you want to develop such a ga console, the power consumption may be terrifying... We may not be able to achieve an average of ten hours of battery life with just two AA batteries."
Takayuki nodded, "I know this. It's inevitable. It's also a necessary compromise for the next era."
Unfortunately, there haven't been any breakthroughs in battery technology in this world either, sothing Takayuki can't do much about.
He's not soone who specializes in battery technology, nor does he understand the technical details involved.
"President, if we continue to use AA batteries as the energy source for the console, I feel that we need to increase the battery capacity to at least four or more cells. Otherwise, with just two batteries, it probably won't last for even two hours."
There's a concept of energy density for batteries. AA batteries, also known as size 5 batteries, are standard energy products with a wide range of uses. However, their energy density is incomparable to that of professionally manufactured new lithium battery technologies, which is the weakness of size 5 batteries.
If this new console continues to use size 5 batteries, the thickness will definitely be very unsatisfactory. So Takayuki had long decided that the new console would no longer use size 5 batteries.
Takayuki shook his head, "We can stop using AA batteries. This ti, we'll also use the latest battery technology and develop batteries specifically for the new console. Of course, I envision these new batteries to be replaceable as well. Battery accessories and charging kits can be sold separately, generating additional revenue to offset so of the costs of the ga console."
Using the latest battery technology, if the battery capacity is sufficient, it won't be a problem for players to play for about five hours on average.
He has always been fond of the idea of removable batteries. In future generations, the design without removable batteries does make electronic devices more sleek and stylish, and can also enhance certain features such as waterproofing. However, Takayuki regrets what is sacrificed.
Introducing new battery technology isn't difficult, and it's mostly a minor aspect of the cost. The real focus is on the processor, motherboard, and screen.
These aspects have now been roughly determined. So, the last thing left is to determine the manufacturer of the processor.
The final two choices each have their strengths, so it's possible to have a detailed discussion with the selected manufacturers again and hold another internal bidding session to see the sincerity of each other.
As for naming the new ga console, Takayuki doesn't plan to make the decision himself this ti. Instead, he will let the employees use their imagination to co up with a suitable na for the console. If the na proposed by an employee is chosen, that employee will receive a special reward, which serves as an incentive and allows employees to feel more involved and integrated into the company.
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