Takayuki has never considered himself a dictator.
He simply has the experience of his predecessors, which allows him to navigate this world more smoothly.
But this doesn't an that everything Takayuki says is unquestionably correct.
Most people have beco accustod to Takayuki's success and almost deify him.
In reality, he is a bit troubled by this.
This is not what he truly wants to see.
He would prefer if more of his employees could step up, each capable of standing on their own.
Among these people, Ayari Tsukino seems to be one such individual.
She doesn't hesitate to voice her doubts.
In the past, she hasn't been very involved in discussions about the design and gaplay of ga consoles.
Because she didn't see any issues with the design of those consoles at the ti.
But this ti, she really feels that the design of this handheld device is strange.
Having a dual-screen handheld console is a great gimmick.
But this ans that gas must be made differently to accommodate the new handheld.
This isn't what Ayari wants to see.
Of course, Ayari could ignore the functionality of the dual screens and continue developing gas without considering the second screen's features.
But it still feels odd.
Takayuki nods, "Indeed, not all ga developers can fully utilize the creativity of dual screens."
Ayari shrugs and says, "So then, isn't manufacturing a dual-screen console a waste? It's like invisibly increasing the manufacturing cost of the ga console. Instead of spending money on dual screens, it would be better to enhance other aspects of the console."
The others look at Ayari with slightly strange expressions.
Few people directly question Takayuki's words within the company. Managent matters are left to the professionals, and Takayuki only occasionally offers opinions and general directions.
However, nobody has ever questioned him in ga developnt or console innovation.
They have always assud that the gas developed by Takayuki are the best.
Countless historical examples have shown that excessive deification of a person can be problematic.
But these people have beco accustod to Takayuki's creative abilities and have never thought to question him.
However, if anyone were to question Takayuki's ideas, it would seem quite reasonable if it were Ayari.
Ayari.
She's now considered one of the pillars of the company, and she has a close relationship with Takayuki. She can raise any doubts without worry.
Takayuki must admit that Ayari makes a lot of sense.
Having enough creative gimmicks for a ga console is attractive to players.
But if a ga console affects developnt and prevents developers from fully utilizing certain features, it's essentially wasting resources.
Especially since Takayuki has decided to initially sell the ga console at a loss.
This kind of difficult-to-use dual-screen feature seems even more unnecessary.
"And also, Takayuki, haven't you always wanted every new ga console to be backward compatible?"
Takayuki nods, "Yes, that's always been my hope."
"Then, Takayuki, do you plan to keep making future ga consoles with dual screens? Otherwise, your vision of backward compatibility in the future won't be achievable."
Every word Ayari says makes sense.
At this mont, Takayuki suddenly realizes sothing.
Honestly, even though he has always been humble and doesn't want to be deified, he seems to have been influenced in so way.
He has naturally transferred so successful cases from his previous life directly to this world.
But what if things don't work out the sa way here?
Moreover, his developnt path is already different from Nintendo's in his previous life.
Following the old path of Nintendo's NDS series would be quite risky.
This new form of handheld console could maintain strong sales in the early stages thanks to its lineup.
But other ga developers would likely find it difficult to grasp the essence of developing dual-screen gas.
More importantly, dual-screen gas wouldn't be compatible with future new consoles.
That would require so compromise.
Ayari's suggestions make a lot of sense.
Ayari's words also make so of the people present co to a realization.
They actually have so ideas.
But they've been overshadowed by Takayuki's deification, losing their autonomy in thought.
It's not until Ayari's reminder that they snap out of it.
At this point, Sayuri speaks up, "Takayuki, I actually have similar thoughts now. Having dual screens would increase the developnt difficulty of the ga console itself, and perhaps it might not be widely welcod. Of course, I'm not from the marketing departnt, so these things should probably be investigated by the marketing departnt first."
Takayuki snaps out of his thoughts and looks at the others, saying, "Do any of you have similar thoughts now? I don't want you to deify excessively. I want to hear your true thoughts, not just blindly assu that I'm always right."
Soone says, "Well, I didn't think there was a problem, but then again, I don't understand ga developnt. However, having dual screens would indeed allocate so additional functionality to the processor, and our manufacturing costs would indeed increase."
Another person chis in, "I think the idea is alright. I have a few ga developnt ideas in mind that could utilize dual screens."
People present express both positive and negative opinions.
But most of those who express positive opinions are speaking from their own perspective.
Each of them is a ga developer with a certain degree of creative autonomy.
Their experience allows them to quickly conceive so ideas for dual-screen gaplay.
But not everyone has as rich an imagination as they do.
At this mont, Ayari speaks up again, "My suggestion is to do away with the dual screens. Whether it's a flip or not doesn't matter much. Having a flip design could allow for more buttons on top, making ga developnt more convenient."
Takayuki stands up from his seat at this mont.
He walks to the front of the conference room and draws a big cross over the NDS console concept projected on the whiteboard.
Then, below this console, he roughly sketches out a completely new design for the console's appearance, adding a few annotations.
Remove the dual screens, and allocate so of the cost to new features.
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