This handheld console has a maximum developnt ti of two years.
After two years, when the new building of GaStar is completed, the new console will be officially released as a way to celebrate.
Therefore, Takayuki has requested the engineering developnt departnt to develop a ga developnt kit for the new console as soon as possible, making it convenient for their in-house ga developnt teams to develop new gas on the new console as quickly as possible.
They aim to provide an initial version of the new console developnt kit within two months.
Nowadays, the average developnt ti for a ga has been extended to over a year.
Most employees also believe that a year-long developnt ti is just right, not too exhausting, and allows for ample creativity.
They also feel that a year of ga developnt ti is already quite long.
However, they haven't truly experienced how complex the production process of top-notch AAA gas from the future is. Otherwise, they wouldn't think that a year of ga developnt ti is already long enough.
After the eting, Takayuki went straight to the ga developnt floor to check on the progress of various ga developnt teams.
The first developnt team has been consistently working on Dragon Quest.
At Takayuki's suggestion, they have started creating so derivative gas within the Dragon Quest IP.
Recently, they have been developing a simulation managent ga set in the Dragon Quest universe.
It tells the story of a shop in a parallel universe that provides services to heroes from all over the world.
Heroes from different ti periods can accidentally co to this shop to choose their own items.
This essentially allows for a crossover of all series of Dragon Quest, which initially sparked players' interest when the ga was announced.
To be honest, Takayuki is also quite interested and is looking forward to playing it.
In the previous world, Dragon Quest had never developed a simulation managent ga, so it's quite unique, making Takayuki interested.
Moreover, he's the boss and can play it anyti. However, to maintain anticipation, Takayuki decided to wait until the ga is fully developed before experiencing it. A half-finished product is not enough.
The second, third, and fourth developnt teams usually specialize in developing various independent IP works popular from the previous world, those typically only producing one or two titles per IP.
Occasionally, Takayuki also assigns them to develop Mario series gas.
As the flagship of GaStar Entertainnt, it's necessary to have experienced developers participate in the developnt to maintain reputation.
Mario from the previous world almost never had any reputation damage incidents, and Takayuki doesn't want to lose face in this world.
Currently, they are developing several niche sports gas, including the Hot Blood series and Super Baseball Championship.
The fifth developnt team is currently working on a new Final Fantasy title, but not Final Fantasy 8.
Final Fantasy 8 might not be as famous as Final Fantasy 7 in the original world, but it's also a high-quality ga, inheriting premium CG animation and storyline.
However, Takayuki doesn't need to be hands-on with this. He just needs to provide the general concept, and they can create the rest on their own.
The developnt cycle of Final Fantasy 8 will inevitably be long, so during this process, they can also make so derivative works.
For example, there was a very popular Final Fantasy strategy ga called Final Fantasy Tactics Advance on the GBA.
Tactics Advance overturned the turn-based battle gaplay of previous Final Fantasy titles and used a brand-new tactical gaplay style. It was more casual to play, coupled with cute characters, which attracted a wave of new fans to the Final Fantasy series.
Coincidentally, the first developnt team also plans to release the Dragon Quest simulation managent ga on the GBA. Both sides seem to be internally competing from different perspectives, which will also promote the improvent of the capabilities of both developnt teams.
The sixth developnt team currently doesn't have any ga developnt plans. They recently launched a ga on the GS1 that uses motion sensing to shoot, and this group loves developing gas using various new technologies. Takayuki also encourages different styles from different groups.
The seventh and ninth groups are basically absent from the company. They seem to be conducting preliminary research and developnt for various gas outside.
For example, so seem to have gone to a certain kendo hall to learn kendo, so have gone mountain climbing, and so have even gone to play parkour. In short, it's all sorts of things.
When developing Street Fighter in the past, many employees from these two teams participated, and under Takayuki's influence, they realized that if they wanted to develop an excellent ga, they should first learn the relevant professions of the ga.
If you want to create a new fighting ga, then go and learn new combat techniques.
Obviously, these employees have taken it to heart and decided to go out collectively to collect materials.
Takayuki seriously suspects that they're getting paid vacations.
But this isn't a problem. As long as they develop good gas, whatever they do is fine.
The eighth developnt group is even more exaggerated. Recently, the engineering developnt departnt has just developed a racing steering wheel controller compatible with the GS1. After several iterations, this steering wheel controller is already considered excellent.
Now, these employees are imrsed in playing the latest Need for Speed on the GS1 with the steering wheel.
Standing behind them, Takayuki didn't realize they were so focused and imrsed in playing racing gas together.
Takayuki gradually feels that these employees seem to be running towards an absurd direction, but this is also the cultural state of the company. Work lightly, but also be serious and focused when developing gas. Takayuki generally doesn't impose too many restrictions.
The last, tenth developnt team is much more normal.
They happen to be at a crucial stage of developnt.
The Valio Manufacturing from the beginning gave them a lot of creative inspiration, allowing them to unleash their imagination to create more interesting gas.
This developnt team is also the one Takayuki is least involved in. He hopes this team will have more of their own ideas.
And the ga they're currently developing is a sports ga that can be played with motion sensing on the GS1. Their daily tasks revolve around adjusting the values of motion sensing.
Motion sports gas are also one of the developnt directions of the GS1, aid at non-gar groups. Takayuki has always encouraged the teams to develop more similar gas. The tenth team is clearly very dedicated.
After roughly inspecting the status of the ten teams, Takayuki feels that his company is still relatively stable. Although a few teams are currently doing sowhat absurd things, the problems aren't too serious. So, since the employees are quite stable, should he consider making a new ga himself?
What to do?
Takayuki starts to think seriously.
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