Font Size
15px

Hak Brown made a high-profile announcent that he had recruited over three hundred ga developers, and he promised to give them the utmost freedom and financial investnt. They would consider transitioning from focusing on physical industries to focusing on ga software itself.

Their first field of entry was the personal computer gaming industry.

Before the release of GS1, Hak Brown's new company released their first ga on the PC platform.

It was a first-person shooter ga, which was very popular on the PC platform at the mont, and it was based on real-world World War II stories, specifically the Normandy landings.

This story can be said to be well-known in World War II history, with many people recounting it in movies, TV shows, and novels.

Especially in a world with a strong cultural industry like this one, there are even more cultural works of this kind.

However, the gaming industry had rarely touched on this story until now.

Hak Brown accurately seized this point, and also based on the collective suggestions of the developers, the three hundred employees developed this realistic first-person shooter ga in half a year, with Hak Brown using the money from selling so stocks to buy the latest popular Unreal Engine ten-year license for developnt.

In this way, with over three hundred people and the world's strongest ga engine, they developed such a realistic first-person shooter ga in half a year.

This actually had a significant impact on players.

Especially players in Europe and Arica, who could deeply relate to this period of history.

In this historical period, they could experience the heroic deeds of their ancestors and feel a sense of belonging.

The first-person shooter perspective allowed players to personally experience this war story, which had a catalytic effect and quickly exploded in the US market.

The PC sales alone in the first week reached two hundred thousand.

Thanks to the openness of the PC platform, the production costs of physical copies were greatly reduced. Only a copy of the DVD disc needed to be copied at a disc factory for sales, and the most important thing was that no royalties needed to be paid to any manufacturers for ga developnt rights.

Apart from the cost of disc production, all other inco belonged to Hak Brown.

Then, he generously distributed all the money to his over three hundred employees, promising that aside from necessary expenses, he wouldn't take a penny, giving everything to his employees.

This was simply a rebellious act in the US market, which almost no other US company would do.

But because of this, Hak Brown imdiately gathered a strong following in the US.

Subsequently, in the following weeks, the sales of this ga remained at two hundred thousand copies per week. A month later, he boldly announced plans to enter other markets, especially high-consumption areas like Europe.

In this way, Hak Brown's new company began to establish a foothold in the personal computer market, with ambitions to expand globally.

As for GaStar Electronic Entertainnt at this ti, they continued with their routine promotional work and seed to have no reaction to Hak Brown's rise.

At least for the ti being, Hak Brown couldn't pose any threat to GaStar Electronic Entertainnt.

Their focus was on the PC market, which was only a secondary pursuit for GaStar. Their main focus was still on ga consoles.

Unless Hak Brown decides to develop ga consoles again, GaStar wouldn't pay attention.

And it's possible that such a simple ga developer will eventually release gas on GaStar Electronic Entertainnt's machines. After all, having an additional channel ans earning more money, and at least for the ti being, the two sides don't seem to be in a competitive relationship.

While GaStar focused on developing Final Fantasy 7, the promotion of GS1 never stopped.

Initially, GS1 only focused on promoting the performance of the console and the visual effects of playing gas.

Just these two aspects of promotion were enough to attract many players.

Then, subsequently, GaStar Electronic Entertainnt gradually revealed other exclusive features of GS1, further widening the gap between it and other corporate ga consoles.

First, GaStar Electronic Entertainnt focused on promoting the ga controller in February.

This ti, the ga controller had dual joysticks and four shoulder buttons, greatly increasing the dinsional control of players through the combination of dual joysticks and shoulder buttons.

Other ga console companies realized that besides ga content, innovation on ga consoles could also bring new breakthroughs to gas.

The gyroscopes included in GBA cartridges were one of the inspirations.

This ti, the dual joysticks gave ga developers new inspiration.

Many developers who saw the dual joysticks for the first ti were excited, and they instantly imagined many creative ideas for ga developnt.

Then in March, GaStar Electronic Entertainnt focused on promoting the console's disc drive.

Because this change in dium could save at least half of the production cost of ga dia, which was a boon for small and dium-sized ga developers. Moreover, this ti, GaStar Electronic Entertainnt no longer restricted the manufacture of discs, beginning to delegate the production authority and encouraging other manufacturers to produce discs with only an authorization code.

As the gaming industry entered a new era, GaStar Electronic Entertainnt's factories gradually couldn't keep up with the massive production of physical gas.

Acting as an interdiary between various factories wasn't an easy task for GaStar Electronic Entertainnt. They could spend that ti researching ga console developnt and making ga developnt more efficient.

Moreover, discs themselves didn't require much technical expertise. As long as they cooperated with a few disc manufacturing factories, other ga developers could directly approach these factories for disc production.

This asure was welcod by many developers, as it saved them money, and even though it was a small gain, they were more motivated to develop gas for the GS1 ga console.

Apart from reducing the cost of disc production, this disc drive could also allow users to play DVDs and VCDs, essentially turning it into an audiovisual entertainnt product.

This indirectly gave so players excuses to buy this product.

"Mom, Dad, I heard you want to buy a device that can play discs? Well, I happen to recomnd this brand, their product is especially good."

"Mom, Dad, please trust my judgnt, I can swear to you that it's absolutely worth it."

"No, no, I'm not doing it for myself, I'm doing it for the whole family. GS1 is definitely the best choice for you, Mom and Dad."

You are reading Video Game Tycoon in Tokyo Chapter 325: Your top choice on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.