In late 1998, a male gaming website conducted a ga selection as usual.
This ga selection was also very utilitarian. Apart from giving the Ga of the Year award to "Mario Kart: Super Circuit" on the GBA to recognize its pioneering role in the industry, other ga selections seed to be mixed with so elents of profit.
The male gaming website seed to be moving in a direction of no return.
As the founder of the forum and website, Murakami Kazuo announced on the day the ga selection was announced that he would voluntarily leave the company he founded and transfer all shares to his father, then went to the University of Tokyo to study computer science.
Murakami Kazuo is also a person with a story now. He founded the Male Ga Forum during junior high school and gradually developed it into a selection institution with a certain influence in the industry, which is quite impressive.
The authority of the Male Gaming Website was also established in these years.
But as the founder, Murakami Kazuo announced his departure from the Male Gaming Website when it beca more and more famous, and no one knew what was going on.
He did not explain anything to the outside world, and everyone just felt that Murakami Kazuo might want to focus on studying?
In short, there were many speculations, but this was just a small piece of news within the industry and did not cause much of a stir.
At this mont, if Takayuki were to pay attention, he might inquire about what happened to Murakami Kazuo through a pseudonymous account on the internet.
In Takayuki 's view, Murakami Kazuo's voluntary departure from the website he founded was definitely not that simple. However, Takayuki has already devoted all his attention to the developnt of Final Fantasy 7 for a long ti and has not had much ti to pay attention to external news.
Especially, the connection between the Male Gaming Website and Takayuki is only known to Takayuki himself. No one else knows about this connection, and when Murakami Kazuo had a problem, no one thought of ntioning it to Takayuki.
At the company headquarters, ga developnt has entered a critical period.
Firstly, the production of special effects animations for the ga and the production and processing of 3D characters.
At present, the performance of GS1 is equivalent to that of the previous PS2, which ans that the graphics of the original Final Fantasy 7 can also be improved to a certain extent.
The original Final Fantasy 7 in the previous life happened to be at the transition period of the 3D era, and all technologies were not particularly mature.
Although this world is also in this period, with the leadership of Takayuki, a visionary, and the technology tree of this world advancing faster than in the previous life, it is already possible to make the original version of Final Fantasy 7 more exquisite, and the effects of CG animations will also be more beautiful.
The investnt in CG effects alone has quickly exceeded $40 million, and this is only progressing to the middle stage of the main plot of Final Fantasy.
There are still larger battle scenes in the future, which will also require huge funding.
Previously, Takayuki said it would cost $100 million for developnt, but he had already prepared to exceed the budget.
At least $150 million as a baseline.
With such a huge investnt, the CG effects of Final Fantasy 7 are naturally quite good.
Its performance in CG animation can at least rival that of Warcraft III, with characters looking very three-dinsional and scenes equally beautiful.
Similarly, under such CG animation developnt effects, the experience accumulated by the Unreal Engine developnt team and the special effects team is soaring. Now every one of them has beco the strongest in terms of special effects, even in the film industry, they can be considered outstanding.
In addition to CG effects, the developnt progress of the ga has also entered the middle stage.
If there are no surprises, the first trial ga of GS1 should be able to be promoted synchronously when it is officially released.
Takayuki has already made a decision to embed the first glimpse Chapter trial of Final Fantasy 7 into GS1.
On the one hand, it is also an opportunity for all players who purchase the ga console to experience Final Fantasy 7, which is a disguised promotion. On the other hand, it is also to showcase the performance of this machine through the powerful graphics performance of Final Fantasy 7.
In the original version of Final Fantasy 7, the polygons of each character looked angular, and even had to sacrifice so scenes under duress, reducing the number of participating characters to three or less to ensure the overall stability of the ga. Moreover, the rich battle and equipnt systems of the original Final Fantasy series have been sowhat reduced.
These were regrets of the original Final Fantasy 7 in the previous life.
But this ti, Takayuki doesn't have to worry about these issues.
The performance of GS1 can ensure that Final Fantasy 7 can be created without worrying about the performance of the machine itself.
However, the setting of a three-person team battle can still be retained. A three-person battle is just the right number for most players to handle. If there are more than this number, so players who initially co into contact with this type of ga may be a little overwheld.
Because Final Fantasy 7 is not exactly the sa as traditional turn-based gas, timing is also needed to conduct battles. If the timing is not right, a crisis will arise.
However, in terms of character creation, they can be more liberal.
The bunch of angular and cute Q version images in the previous life have all been overturned. The Q version can be retained for adventures in the world, but the form must be more rounded, so that the characters don't look so angular.
Then, in the battle scenes, the images of the main characters must be close to real people, and the graphics must be better.
The battle is the main elent of this ga, so all resources must be invested in the battle scenes as much as possible.
In this way, the scheduled day for the release of GS1 is gradually approaching.
On June 1, 1999, it was the official release day of GS1.
After half a year of strong promotion, a promotion cost of over $70 million was spent on this, and GS1 finally ca out after much anticipation.
Players couldn't wait long ago.
Even when the GBA was released, it wasn't on such a large scale.
The GBA had actually broken the industry record before. Its first-day sales exceeded one million, and after half a year of sales, the global sales of GBA successfully exceeded tens of millions, showing an unstoppable montum.
There wasn't a handheld console from other competitors that could compete.
The most important thing is still the quality of the ga itself.
No company can offer more good gas than GaStar Electronic Entertainnt.
Previously, Sui Rui Electronic could still occupy the screen advantage by offering better machine performance.
But the GBA is a complete 32-bit chip, which, although restricting the performance of 3D gas, also allows for more room for developnt of 2D gas on the GBA.
Sui Rui Electronics' handheld console beca outdated because they never expected GaStar Electronic Entertainnt to leap directly from the 16-bit chip to the 32-bit era, catching them off guard.
And Sui Rui Electronics was in such a sorry state, companies like Lil'Da and Red Fruit, Arican companies, were even worse off.
These people who only value physical assets are still rigid, without any flexible ideas. They still adhere to the dominance of physical developnt. Now they have a completely passive attitude of eating and waiting to die, and they have lost the enthusiasm they had when they first entered the ga industry.
At this ti, on the other hand, a group of people suddenly erged.
That was a new company, and the CEO of this company was nad: Hak Brown.
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