Start by Spending One Billion [Entertainment Industry] Chapter 124
Regarding the major entertainnt companies' views on the "Era of Full-Imrsion Entertainnt," aside from dia outlets eager to dig up every scrap of news and investors holding stocks in traditional entertainnt firms, most people couldn’t care less.
The public’s attention is entirely focused on "scrambling to buy full-imrsion devices" and fantasizing about the future of this technology.
Even when news broke that globally renowned entertainnt giants were "preparing full-imrsion projects," netizens worldwide could only cheer in celebration.
Great!
Compete!
Let everyone compete!
The fiercer the competition, the better—maybe we’ll get a masterpiece every day to enjoy.
However, creating quality content takes ti. It’s safe to assu that, for at least the next few months, the world’s entertainnt spotlight will remain fixed on Guoxinghai.
Guoxinghai is hotter than hot.
Though this phrase has trended too many tis to count, this ti it’s genuinely different.
As observed by netizens, every country with internet-based entertainnt is now buzzing about Guoxinghai.
In this era of entertainnt, information spreads like wildfire.
dia from Country B even flew to major nations to conduct surveys, concluding that, on average, three out of every ten people globally are aware of China’s Guoxinghai. Even more astonishing, two out of every thirty expressed willingness to "go through great lengths to access China" just to watch the show’s livestream and support their favorite contestants.
This ans, statistically, one in every fifteen people worldwide will beco a Guoxinghai viewer.
Country B’s news agency described Guoxinghai with a single word: "terrifying."
After the global upheavals of recent years, governnts tacitly accepted the rising dominance of entertainnt. Yet, cross-border viewership remained niche—even in China, once dubbed the "entertainnt underdog," audiences largely stuck to dostic content.
Even if their own country’s entertainnt offerings were garbage!
Most would simply stop consuming rather than seek out foreign alternatives.
No TV dramas? No movies or variety shows? Fine—there’s always novels, fan edits, or fan-created content to enjoy.
Of course, this wasn’t necessarily loyalty. For many, the barriers were simply too high: cultural differences, language barriers, and clashing aesthetics.
Now, Guoxinghai has proven that culture can be learned, languages can be deciphered, and tastes can align.
Bottom line? They want to watch Guoxinghai.
Never before has the entertainnt industry witnessed such a phenonon.
Fan-created content—text, audio, and video—has already flooded platforms worldwide, with shippers leading the charge.
Let’s be real: most fans ship couples based on visuals and chemistry.
And Guoxinghai delivers both in spades. Every contestant is stunning, and the chemistry is off the charts.
These unbelievably attractive trainees spend their days together, growing from strangers to friends, sharing als, training side by side, exchanging glances, and forging deep bonds.
Until finally, they et on that dazzling global stage.
It’s enough to make shippers scream:
MY HEART CAN’T TAKE THIS!!!
And with so many options—600 talented, gorgeous contestants spanning every conceivable style—every possible pairing is perfection.
Even non-shippers who’ve experienced the full-imrsion stages beco instant evangelists, urging friends and family to tune in.
Since the dawn of globalized entertainnt, no single production has shattered borders like this, uniting audiences across the planet.
Even Starry Sky’s previous blockbusters, undeniable cultural phenona, needed theatrical releases country by country to gather fans.
But Guoxinghai?
It plays by its own rules.
Even elderly foreigners, who’d normally scoff at such things, are praising the revolutionary tech and the young perforrs’ breathtaking talent—before grumbling about their own governnts’ failure to keep up.
Take one affluent elderly gentleman from Country A, who owns a full-imrsion helt (he could afford the premium simulator, but his aging body can’t handle the physicality).
"That performance was unforgettable. If I died tomorrow, I’d go to my grave content."
After a thoughtful pause, he added, "But I’d rather not die yet. I hear Guoxinghai has full-imrsion stages for every elimination round. I need to vote for Tu Zhu—that young man radiates charisma."
He pronounced "Tu Zhu" in flawless Mandarin, clearly having practiced.
The reporter, coincidentally a Guoxinghai superfan, bead and shook his hand: "I love Tu Zhu too!"
Also in perfect Mandarin.
The irony of a Guoxinghai fan interviewing people about Guoxinghai’s global appeal wasn’t lost on anyone.
The clip went viral worldwide before landing back in China, where netizens roared with laughter—and swelled with pride.
See? Guoxinghai is ours.
Even previously indifferent Chinese viewers, seeing foreigners leap through digital hoops to support the show, felt a competitive urge to join in.
Thus, Guoxinghai gained not just a tidal wave of international fans, but a fresh surge of dostic ones.
"So, a total of 2.4 billion votes is perfectly reasonable."
The packed conference room fell dead silent after Sheng Quan’s remark.
These weren’t the inflated numbers shady producers touted—Starry Sky’s voting system required real-na verification, with each person allowed just two votes: one for male contestants, one for female.
2.4 billion verified votes ant 1.2 billion unique voters.
1.2 billion active viewers!!!
This wasn’t just unprecedented in reality TV history—it was earth-shattering for entertainnt as a whole.
The industry titans present needed a solid two seconds to process the magnitude.
Sheng Quan, whose stature now spared her from giving detailed presentations, yielded the floor to He Xi after delivering the key point.
"Guoxinghai’s livestream viewership has been skyrocketing since last night…"
"The overwhelming popularity of Guoxinghai has driven massive reverse traffic to holographic technology. All pre-stocked equipnt under the Xing brand has completely sold out, with reservations skyrocketing to 230 million and still climbing..."
"The holographic ga 'Polaris,' serving as the platform for holographic performances, has also seen an explosive influx of new players since last night. Here’s the player growth data..."
"Confird: 78% of new users logged in via holographic helts, while 13% used holographic simulation pods. Calculations show that as of 8:03 PM today, the number of Polaris players using holographic devices has reached 689.63 million."
Silence—
Every participant in this eting was a heavyweight in the industry, each capable of making the entire entertainnt world tremble with a single stomp if they banded together.
Yet at this mont, forget stomping—they could barely keep their hands from shaking.
Only one phrase echoed in their minds:
How many?!
Six hundred eighty-nine million?!!!!!!
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