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After using the new skill point, his profession leveled up to level 4. The professional experience required to go from level 4 to level 5 was still 2,000 points. At this mont, the experience bar was already half full. He only needed to gain another 1,000 experience points—which ant selling news worth about 300 Points—to reach level 5. A new skill tree had branched out, but he needed to level up once more before he could acquire new skill points.

There were three skills available to learn upon reaching level 5: "Paid Column", "Trend Tracking", and "Social Network".

Trend Tracking was an investigative skill that allowed him to passively sense items related to "News Clues".

Social Network, on the other hand, allowed Players to disguise their Script identities. It seed sowhat similar to the "Walking Headline" ability, and it appeared to grant special effects when conversing with Script characters.

Paid Column was quite interesting. Learning this skill would provide a continuous stream of "Subscription Fees". This ant he would open his own "Exclusive Column" at the "Press". Aside from the Points earned by selling news, he could collect small amounts of Points on a regular basis, much like collecting rent. The amount might be small, but it would be steady and enduring.

It felt a bit like playing Monopoly: once you bought a piece of land, anyone who passed by had to pay a toll. Whenever he dug up enough news in a Script, it would be equivalent to developing a piece of land, generating a continuous stream of inco from then on.

Among these three skills, Bai Mu was most interested in Paid Column. However, he had to wait until he cleared the next Script to gain enough professional experience to learn it.

His new professional ability, Scent for Money, would also only take effect when a Script was completed.

He closed his profession interface and returned to the Script Shop. Just like always, he decided to use his roulette spins first.

Perhaps Xiao Wei had used up all of his luck when opening the treasure chest; the items drawn from his two roulette spins were rather diocre.

The four options were "Tea Set", "Traveler's Cloak", "Minor Health Potion x3", and "Magic Pocket Watch".

The Tea Set was just an ordinary tea set. In the real world, it would be considered an exquisitely crafted antique, but in Paradise, it was rely an ordinary set of cups. Naturally, it was the first option to be eliminated.

The second item was a common-grade cloth armor.

[Na: Traveler's Cloak]

[Type: Upper Body Armor]

[Quality: Common]

[Defense: Low]

[Equipnt Effect: Movent speed 5%. While out of combat, restores 1% Health per minute.]

[Note: A dust-covered gray cloak with heavily frayed edges.]

Without Xiao Wei, Bai Mu would basically have no choice but to list this kind of equipnt on the market and see if anyone wanted it.

Its stats were far inferior to the Dance of Elvis, and besides, he already owned a "Nightwalker Cloak".

However, it was still a defensive item and a cloak that could conceal one's appearance, so he decided to keep it for Xiao Wei to use for the ti being. The Minor Health Potions were rely common-grade consumables that restored 15% Health upon use. Their healing amount was even worse than a Health Potion. He didn't think much of such consumables anymore, so he chose the Magic Pocket Watch instead.

[Na: Magic Pocket Watch]

[Type: Accessory]

[Quality: Rare]

[Equipnt Effect: Skill cooldown reduced by 10%]

[Note: Tick-tock, tick-tock. That is the sound of turning clockwork.]

A Player could wear multiple accessories as long as their types did not conflict. For example, if soone had multiple badge-type accessories, only one would take effect. The sa rule applied to pendants, earrings, rings, and so on.

Although a human had ten fingers, and so Players with specific bloodlines might even have more, the Player interface only allowed one ring to be equipped and activated at a ti.

Accessories had to be equipped through the interface to function properly. Furthermore, items or equipnt bound this way carried no risk of being lost or damaged; they were as stable as if they had been permanently welded onto the body.

For instance, if you equipped a set of leather armor and took a gunshot, the armor itself would not be destroyed. However, any damage exceeding its defense threshold would still directly impact your body.

In short, no matter how a Player mutated—even if they lost the appendages typically known as "hands"—equipping a ring accessory through their interface would still grant its effects.

Returning to the matter at hand, this Magic Pocket Watch was a "pocket watch-type accessory". It belonged to a different category than a holy pendant or an honor badge. Though the enhancent was minor, an upgrade was still an upgrade. It was undoubtedly the most valuable item among the four options.

Once Xiao Wei learned enough skills in the future, he could hand this item over to her.

Next, Bai Mu went to claim his rating rewards. From the C and D tiers, he collected 45 Points. The B-tier reward was a magic skill card called "Updraft". Surprisingly, its grade was rely common, as its effect only generated an upward gust of wind. It could probably kick up so sand to blind an opponent's eyes, and that was about it.

The A-tier reward was also a magic skill card, this one nad "Frost Arrow". It cost 15 points of Mana to cast once. Its damage seed slightly lower than a Fireball, but it could apply a "Sluggish" debuff to the target. Hitting an enemy multiple tis even carried a chance to freeze them solid.

The S-tier reward was quite exceptional: a "Mana Enhancent Potion". If a Player hadn't unlocked the Mana attribute yet, drinking it would grant them Mana. For those who already possessed the attribute, it would permanently increase their maximum Mana by 50 points.

Fifty points was equivalent to fifty percent of a standard Stamina pool. It was a highly substantial increase.

Bai Mu handed all three items to Xiao Wei for her to use. Giving her an item that directly increased Mana was the most cost-effective choice. Her innate passive skills made her perfectly suited to be a mage.

Finally, Bai Mu browsed the wares in the shop, ticulously planning how to spend his Points.

Before selling the news, he had a total of 824 Points, 760 of which ca from selling the Murkoff pistols on the Player market. Right now, his current balance was 1,669 Points. Since Xiao Wei already had Magic Missile and Frost Arrow as attack skills, her offensive capabilities were more than adequate. Therefore, he stuck to his original plan: acquiring defensive gear for Xiao Wei first.

The first page featured two rare-grade items. One was a "Fireball Skill Card". It seed that magic skill cards were the specialty drops of this Script. Naturally, he did not consider buying it. The other item was a set of leather armor called "Aristocrat's Light Armor", priced at 800 Points.

[Na: Aristocrat's Light Armor]

[Type: Body Armor]

[Quality: Rare]

[Defense: dium]

[Equipnt Effect: Grants an additional armor barrier equivalent to 50% of maximum Health. When attacked, damage will be deducted from the armor barrier first. The armor barrier will refresh one hour after leaving combat. When under continuous attack, there is a chance to drop gold and gemstones.]

[Note: Aristocrat's light armor crafted from pure gold and inlaid with sparkling gemstones.]

Buying such defensive gear for 800 Points was a pretty good deal. The extra armor barrier effect was also perfect for a fragile mage. Thus, Bai Mu purchased it and refreshed the shop to the second page.

On the second page, he bought Xiao Wei a common-grade pair of "Hunter's Greaves" for 300 Points. They provided dium defense but possessed no special effects. They could barely be considered a qualified piece of armor.

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