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Chen Mo felt that the 1.6GB he was given before was more than enough, especially for mobile gas.

There were only two uses for this quota, one of which was downloading public artworks and music.

Of course, entry-level video ga designers would tap into that resource, but would only use it as a placeholder. In order to increase the quality of the ga, most designers would opt to make their own resources from scratch.

Another was using the engine to generate a frawork from rules for the ga, taking up system resources.

Gas like I Am MT were really simple and would take at most 30MB to generate, so little you could basically neglect it.

Chen Mo didn’t worry about this at all while making his previous mobile gas.

However, more complicated gas such as RTS or MOBA gas that had more complicated rulesets would take up much more system resources from the ga engine.

Chen Mo would be a little bit apprehensive if he was to make an RTS ga using the 1.6GB quota, but he could be more liberal now that he had 5GB to work with.

Moving onto the special equipnt.

Chen Mo wouldn’t complain about the extra mory Playback Potions and would be happy to receive more.

As for the Reaction Speed Serums and Hand Speed Boost Potions... They seed kinda useless, but may as well use them both as their effect lasts forever.

At least it could be useful in gas in the future.

Chen Mo didn’t feel any different after consuming all of it.

“Alright, that’s it for now.”

Chen Mo decided to work on a new design docunt for his next ga.

Now that Chen Mo had users and money, Chen Mo wanted to work on his brand.

Just like how he entered the mobile gaming industry with a fury using Plants vs Zombies, Chen Mo wanted to have the sa effect with the PC gaming industry with a classic ga.

Chen Mo was a tossing between RTS and MOBAs, unable to decide which one he wanted to make.

From a long term perspective, MOBAs would be the best choice. Recreating League of Legends would be more than enough for Chen Mo to do nothing for six to seven years.

Based on his previous world, RTS gas would start declining once MOBAs were introduced.

However, Chen Mo still decided to make an RTS ga after doing market research, settling on a Blizzard product: Warcraft

First, in terms of difficulty, MOBAs are much more difficult than RTS gas as MOBAs need a lot of attention to the nurics side of things to properly balance things. Moreover, one small problem could lead to a huge chain reaction of balance changes, and one bad patch could kill the ga.

Although RTS gas required balancing as well, it was easier and wasn’t as complicated as MOBAs.

Second, from a promotional point of view, players of this world had never seen MOBAs, but were plenty familiar with RTS gas. It would probably take long for a MOBA to get off its feet compared to RTS gas.

Moreover, Chen Mo wanted to incorporate the World of Azeroth into a ga as soon as possible. The sooner the world becos a ga, the more players would recognise the story, making the ga spread even faster.

Therefore, Chen Mo decided to make Warcraft first as there wouldn’t be any point making an RTS ga after making a MOBA.

Next up was planning the foundations of the ga.

Warcraft technically was a series of gas. ‘Orcs & Humans’, ‘Tides of Darkness’, ‘Beyond the Dark Portal’, ‘Reign of Chaos’, ‘The Frozen Throne’, were all technically Warcraft, but the differences between them were huge.

Setting aside the story, there was still a substantial difference between gas in terms of gaplay.

For example in Warcraft 2, Blizzard had discovered their style, pioneering left click to select, and right click for attack and movent. Moreover, the “Fog of War” concept had also spread to many other RTS gas.

In Warcraft 3, the concept of Heroes becos key in the design of the ga, striking a balance between teamwork and individuality, allowing the world of an RTS ga to feel much richer.

And when Wrath of the Lich King ca along, Warcraft 3 continued to get balance patches, and the story of the ga reached its peak, which allowed Warcraft to beco a classic ga.

Chen Mo felt that he didn’t need to go through all the trouble that Blizzard went through, and decided to skip right to Warcraft 3.

In The Frozen Throne, the two most popular heroes, Illidan and Arthas dueled it out for the Frozen Throne, and pushed the story of the world of Azeroth to its limits. There were many players who started playing the ga or spent more ti looking into the lore because of these two heros.

Chen Mo decided to condense all the main parts of the story from Reign of Chaos, resulting in a combination of both Reign of Chaos and The Frozen Throne.

The other versions such as Tides of Darkness or Beyond the Dark Portal could be done as DLCs if the players were enthusiastic about getting more.

Chen Mo split the designing process of Warcraft into six different parts, naly rules and specifications, battle chanics, races and units, story, level and map design, and multiplayer.

As there was so much to do, Chen Mo wasn’t in a rush to finish it. After writing down so concepts and key points, Chen Mo went downstairs.

Qian Kun started working yesterday, and sat next to Zheng Hongxi.

Zheng Hongxi and Su Jinyu were playing League Conquest while working hard to finish their research report on RTS gas.

“Are the reports done?” asked Chen Mo.

Chen Hongxi saiid, “Almost done.”

Su Jinyu said unconfidently, “I’m... done.”

Chen Mo nodded, “Alright, you guys can keep it. I won’t be looking at it.”

Zheng Hongxi and Su Jinyu were visibly confused.

Su Jinyu was dumbfounded, “Manager, if you weren’t going to look at it, why make us put so much effort into it?”

Chen Mo replied, “If I didn’t ask you to write reports, would you play the ga so seriously? Moreover, the reports are probably garbage, and I don’t even need to look at it to know that.”

Zheng Hongxi and Su Jinyu were both speechless.

“Alright, I’ve got the plans for the next ga, I’ll talk more in the eting room.” said Chen Mo.

Chen Mo handed out the design concept to the rest of them around the eting table.

Zheng Hongxi was shocked, “Wow, you’re finally working on Azeroth?”

“RTS! Huh, seems like it’s going to be a big project! Are we able to do it...?” said Su Jinyu.

Qian Kun rubbed his chin, “Not a scammy ga huh. Disappointing...”

Chen Mo was speechless, Is that the only thing this kid thinks about?

You are reading Almighty Video Game Designer Chapter 102 - Chapter 101: RTS Masterpiece on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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