600
Your adventure is over. But perhaps this is only the beginning of the next ones?
And glory or infamy? Undying mory or an obscure character unworthy of history books? What, then, is your destiny?
Last-minute modifiers:
If you have codeG1, obtain codeZ4.If you have codeG2, but NOTcodeZ6, then obtain codeZ5.If you have neitherG1,nor G2, obtainG1 and thus codeZ4.
Your legend (choose only one of these options, in order):
If you have more than 5 Honour points and more than 5 Infamy points, go to 650.If you have more than 5 Honour points, go to 651.If you have more than 5 Infamy points, go to 652.If none of these conditions are t, go to 653.
Destiny of Faraway (check each applicable information):
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If you have codeZ3, go MANDATORILY see you in 603.If you have codeZ1, go to 601.If you have codeZ2 (but NOTZ1), it’s the 602.If you have none of these codes, go to 610.
Score modifiers:
Coins: Convert all your money into Coins, as well as any treasures with monetary value. Every 100 Coins = 10 pointspanions: Gain 100 points per living companion at the end, but lose 200 per companion who died along the way.No companions: If you never had any companions during this adventure, gain 1000 points.Honour and Infamy: Take the higher value and subtract the other (or add them if both values are negative). Multiply the result by 100 and add it (or subtract it) to your points.More than 5 in Honour or Infamy: Gain 500 extra points if either category exceeds 5 points. Gain 700 points if both exceed 5.“H” Codes: Gain 100 points for each H code obtained, because friendship is worth gold, unless you have the corresponding D or E
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