The gigantic dragon rises to his full height, wings spread wide. Letting out a fearso roar, he shakes the walls of the fortress and tests your courage. As his burning eyes fix on you, you feel your last hour approaching. morize this 599: this is likely your final paragraph.
If you are a Knight (codeA4), go to 475 before beginning the confrontation.
Perhaps you have so advantages to use? At any mont during this battle, you may consult 561 to try special options. If you possess a particular weapon, you may also consult this paragraph to discover so unexpected uses.
AZRACHA, supre lord of these lands
DEXTERITY
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POWER
EVASION
ARMOR
ENDURANCE
12
12
2
6
40
Flaming Breath: On every even-numbered turn, the dragon chooses to breathe fire instead of its normal attack. ALL mbers of your party then lose 1d6 Endurance points (non-reducible with armor), unless they succeed on an Evasion check with a difficulty of 12.
Superior Armor: Roll one die for any attack that hits the dragon. All weapons of poor quality have a 50% chance of breaking. Non-unique weapons break on a 1 or 2. Masterwork weapons break on a 1.
Victory: Parade at 596 (except in specific cases), note the code Z1 and earn 1 Honor point.
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