The group seems to accept your position, and so of their remarks suggest they share a similar perspective. They hint that they fled the kingdom after it allowed the inquisitors from the distant nation of Grande-Alfnore to pursue those who did not participate in the lunar ceremonies.
Suddenly, you realize that, while walking and talking, you have been led into a deserted alley. The tension mounts, and you notice the group has ford an assault stance.
“You are one of them!” their leader exclaims with cold determination.
Whether you are truly a religious dissident from the elven kingdoms, or whether your attitude has drawn suspicion and you haven't dared to criticize the rebellious insinuations of your interlocutors, the ti for words is over. Already, the hunter leader has jumped back and brandished his bow, ready to switch to his knife if you close the distance. You are taken by surprise, and this fight begins with a ranged phase. There are 6 enemies with these characteristics:
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ELF RANGER
DEXTERITY
POWER (dagger/bow)
EVASION
ARMOR
ENDURANCE
3 (4 ranged)
2/3
5
1
6
Loot: (per enemy) 1 Dagger, 1 Bow (Power 2), 1 Leather armor, 3d6 Coins
Escape: Difficulty 6( 2 per enemy still alive). If you manage to escape, gain 1 Infamy point and the code P6, then flee this place forever in 456.
If you win, you discover that it is easy, from this alley, to dump the bodies in the swamp below, thus concealing what happened here from the eyes of the Humans. Then return as if nothing had happened in 584.
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