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"Tsk tsk tsk tsk tsk!"

Seeing the numbers displayed on the Crystal Ball, despite being ntally prepared in advance, Lynch couldn’t help but be surprised.

One hundred and twenty thousand!

A full energy strength of one hundred and twenty thousand!

You must know, this was not a high-level Magic Model, it was purely Lynch’s repeated casting of the Fireball Technique by concentrating his spiritual power.

At present, Lynch’s spiritual power is just over one hundred thousand. Without complex Magic Models or high-level Magic Knowledge, he can simply transform his spiritual power into an energy strength equivalent to his spiritual power with just a thought, a re gesture. This is truly powerful.

Aside from the transformation of strength, what surprises Lynch even more is the ntal stillness.

ntal stillness is a phenonon that exists in every Spell, aning the sa Spell cannot be cast repeatedly within a certain ti after casting, which is known as the ti of ntal stillness.

However, Lynch was not affected by ntal stillness at all; he simultaneously cast countless Fireball Techniques at once, seemingly ignoring the rule of ntal stillness.

This is still the beneficial effect brought by the spiritual focus on this Mystical Circuit.

The length of ntal stillness is mainly determined by the Spell and the Wizard’s strength. The stronger the Wizard, the lower the Magic Model’s level, and the shorter the ntal stillness.

Simply put, when casting low-level Spells, high-level Wizards experience very short ntal stillness.

After unlocking the spiritual focus on this Mystical Circuit, through precise control of spiritual power, the ntal stillness ti of all Apprentice Level Spells is almost negligible in front of Lynch.

Because of this, he was able to instantly cast countless Fireball Techniques just now.

This is quite an extraordinary ability.

You must know, ntal stillness is everywhere for Wizards; any repetitive action related to spiritual power within a short ti will be troubled by ntal stillness. Whether it’s Magic Potion, Engraving, or anything else, the sa spiritual action cannot be repeated during the ntal stillness.

And now, with the spiritual focus on this Mystical Circuit, these issues can be easily resolved, and many actions related to Spells will beco much more convenient.

For example, engraving a complex rune on Magic Items requires the Wizard to concentrate, guiding spiritual power stroke by stroke.

After completing one stroke, due to ntal stillness, a short pause (even as brief as a fraction of a second) is necessary before continuing the next stroke. Engraving a rune requires multiple movents, which is ti and energy-consuming, and pauses can easily produce energy node defects.

But now Lynch can completely ignore ntal stillness! Engraving runes is like smoothly writing with a pen on paper, guiding spiritual power without stopping, completing it in one go! The speed is several tis faster, and the engraved rune energy flow is flawless, without any defect nodes. Mass enchantnt efficiency is a crushing level improvent.

This applies to other Magic Potions, Engraving, and more Magic activities.

Recalling the Crystal Ball, Lynch used Flash to return to the Guardian Tower.

Standing by the window, he gazed at the forest outside, suddenly feeling a surge of heroic emotion.

[Ti Wheel (Second Tier) Level 11]

There are only 13 Mystical Circuits in the entire Mystical Rank, and now he has undoubtedly reached the final stage of the Mystical Realm, with only two remaining secret skills.

Once these last two Mystical Circuits are unlocked, it signifies entering a new stage of the Wizard’s Road—

Domain!

Touching his chin, Lynch began to ponder: "It seems it’s ti to prepare for advancing to Domain!"

...

Ti flies, years have passed, and as ti progresses, Lynch’s path of Mystical Realm is nearing its end, now preparing for advancent to Domain.

Domain, as the next phase after Mystical Rank, is the lifelong pursued ultimate goal of every Mystical Wizard, but only very few truly reach this stage.

This is because advancing to Domain cannot be completed solely through ditation cultivation; it requires ascension—

Spiritual ascension, strength ascension, soul ascension.

Only when a Wizard completes self-ascension, thoroughly evolves, can they create a Domain centered on themselves that resonates with their force field, which is the Domain.

However, achieving this ascension is not easy. First, it requires the integration and ascension of one’s own strength, which is incredibly difficult and almost entirely impossible relying solely on the Wizard’s own efforts.

Therefore, most Wizards use a Magic Potion for assistance, known as Sublimation Water. Its effect is analogous to the Su Ya Water needed when apprentices advance to Wizard, and is almost essential for Mystical advancent to Domain.

After completing spiritual ascension, the next step is knowledge ascension.

The knowledge of the Domain Level is entirely different from the Mystical Realm; the Wizard’s power cos from knowledge. Only by fully mastering the Domain Level knowledge can one expand the Domain outward using themselves as the starting point, forming their own Domain.

And this Domain Level knowledge is the Domain Inheritance.

Third Tier Domain Inheritance...

This level of Wizard Inheritance within the Wizard World is no longer owned by any individual Wizard or ordinary Wizard Family.

It is mostly possessed by a Witch Master who has established a Witch Domain, those powerful Wizard Organizations governing vast Witch Domains, clearly evident by the na.

Domain,

itself represents this Witch Domain!

Currently, Lynch has a Domain Level Wizard Inheritance, being the Ti Domain left by Wizard Somda, but this Domain Inheritance is still unopened within the third stone gate.

The conditions for unlocking it are no different from previous stone gates; it requires a massive stack of Magic Knowledge, but this ti the required knowledge is more complex and plentiful, making it difficult to see the hope of opening it anyti soon.

With advancent to Domain imminent but unable to unlock the stone gate for Ti Domain Inheritance, Lynch can only settle for second best, seeking other Domain Inheritances.

Apart from Ti Domain, his second consideration for obtaining a Domain is undoubtedly the Space Domain.

In the vast underground ruins, among millions of souls, there undoubtedly exists Space Domain Inheritance. Lynch believes that continuous exploration of the Underground City will eventually uncover the complete Space Domain.

But similarly, this remains a prospect with results not imdiately visible.

The knowledge of Space Domain is deeper within the Underground City, and its excavation difficulty far exceeds that of ordinary underground cities. Currently, there are few adventurers who can explore it, and it’s unknown when it will be excavated.

With Ti Domain being unreliable, and Space Domain results still unseen, Lynch can only attempt to seek other Domain Inheritances.

And now, precisely within this Witch Domain lies an opportunity to obtain Domain Inheritance—

Decaying Wood Domain!

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