Phyllis settled into her chair and glanced at the paperwork that was pilling up. The children had settled down for now, and with Misaki off doing sothing she had so free ti. Sure it might be better to catch up on her sleep or eat sothing. It was just that she was not feeling hungry, and frankly, she was too awake to actually sleep at the mont. She was just about to grab a piece of paper when she sensed a familiar presence. She sighed just monts before a gorgeous naked woman materialized in the middle of her office. When she saw who it was she asked, Im guessing you dont want to catch up on my paperwork or sothing?
Dewari moved closer and laughed, Uh, no. I actually ca here to talk to you about sothing, and to do one other thing. Already finished that second task as it was nothing more than a little push.
She suddenly deposited an object on the desk that ca from nowhere. Phyllis looked over the object curiously. The object was a small blue gem that glowed slightly and sat snuggly in a silver ring that looked perfectly sized to fit her finger. Phyllis even felt a strong urge to put it on, and that rang a few alarms in her head. Cautiously asked, Whats with the ring?
Dewari materialized a comfortable looking chair and settled into it. Getting comfortable in a manner that drew Phylliss gaze to her bouncing naked breasts, she responded, That is a Guildmasters ring. The kind worn by the masters of any primary guild. Your guild, thanks to its location is naturally a bit in the grey area, but we gods ca to the conclusion that yours qualifies as a new adventuring guild. Now that your guild has grown to a decent size, its ti you got your ring. It also ans I have a few things to teach you. I am one of your patrons after all.
Phyllis was not sure what to think, but she was still worried about the ring. It isnt cursed is it?
Dewari gave her a look, and replied, I can see why you would be worried about that, but no its not cursed. Though being magic if you do sothing stupid, it might have unwanted effects. Anyway, the main purpose of that ring is to grant you access to the Guild System. It is one of several organization focused system tools out there. Knight orders, temples, and kingdoms also have their own system aides. At the mont that ring will only grant you a basic level of access. The more advanced functions of the ring have been locked. Dont worry you can use them later after eting the prerequisites for using those features. Now why dont you put the ring on, and we can go over the features.
Phyllis glanced at the ring, and hesitated briefly. Her fear of the ring was fading. She knew that Dewari was not like a certain goddess, and she had a feeling that Dewari was acting with her interests in mind here. A strong gut feeling in fact, and she had learned to trust her instincts as they rarely let her down. Slipping the ring on, she felt nothing but a slight warmth that quickly went back to normal.
Dewari smiled, and said, Alright, now that you are wearing the ring. It will be fairly simple to access the Guild System. You open the nu the sa way you do your status. So go ahead and take a look at the guild nu.
Phyllis had flashbacks to when her mom had taught her how to use the system. She had used a similar tone to instruct her. Still, she was curious about this guild nu, so she took a look. With a re thought, a holographic nu appeared before her. She was not sure what she was expecting, but it was just a simple nu with dark text on a light blue background. So visually not all that different from every other aspect of the system, and her choices proved disappointing.
Guild nu
Guild Overview (locked)
Guild Shop (locked)
Guild Planner (locked)
Sub-Guilds Overview (locked)
Initial Guild Setup
Specializations and Traits (locked)
Guild Relations (locked)
Policy Manager (locked)
Guild Bank (locked)
The disappointnt of seeing nine options with eight of them being locked out must have shown on her face. As Dewari spoke up, I know the initial nu can be quite disappointing. Those other options will unlock later, and while they are quite self-explanatory I will go over them later. For now, go ahead and select that Initial Guild Setup. So I can walk you through it.
Phyllis felt a rush of emotion as she ntally selected the option. Based on the na it was clearly a one ti only option, and the mont she selected it she felt a tingle. Then a small blue box appeared in front of her, but before she could read it Dewari was speaking again.
Now that you have activated it, the system is going to scan your mbership and charter. This allows it to determine your guild archetype and configure traits suited for your guild. It will also give you a small initial balance of Guild Points. Those are the basic currency for the guild and are used in every purchase from the system. Although so items will require special resources, I will get into that later.
Phyllis noted that as the first box vanished, a new one had taken its place.
Congratulations!
You have been officially recognized as a New Guild
Archetype: Adventurers Guild
Subtype: Demon Lovers (Lust)
As a new guild: you gain one free trait point. You gain 2000 Guild Points. You gain the free trait: Demonic Embracent (Lust)
Please Pick your free trait from the list:
Improved Basic Training: Grants your guild better training thods for new mbers. 5 to all Base Stats.
Cost: 250 GP
Improved Basic Magic Training: Grants your guild better magical training thods for aspiring mages. 10 to all magic-related Base Stats for mages in the guild. Mages gain an extra 25 Mp. Slight boost to magic-related skill gains. Cost: 250 GPImproved Basic Warrior Training: Grants your guild better training thods for aspiring warriors. 10 to all Physical Related base stats except Dexterity. Warriors gain an extra 25 stamina. Slight boost to weapon skill gains. Cost: 250 GPImproved Basic Rogue Training: Grants your guild better training thods for new rogues. 10 to Dexterity and AGI. Grants bonuses to trap detection, lockpicking and trap disarm skills.
Cost: 250 GP
Improved Basic Healers training: Healing is a vital profession for any adventuring guild. Making sure those healers know the difference between a poison and a lifesaving dical herb is important. Not to ntion ensuring that they know how to properly cast healing spells. Grants your guild better training thods for healing related classes. Boosts skill gains for Herbology, Healing magic, and dicine. Grants all healing classes basic herb knowledge and a basic healing spell upon joining the guild.
Cost: 500 GP
Basic Sex Training: As a guild with constant contact with lust demons it might be useful to add sex training to the training regin for new mbers. Grants guildmbers improved sex skills and improved experience gain when defeating an opponent sexually. Allows mbers to better control Conception. Cost: 750 GPImproved Guide to Lust Demons: As a guild that has embraced Lust Demons you already know them to a degree. The guide improves your ability to inform your mbers on what to expect when encountering lust demons and how to avoid being enthralled. Corruption chances remain unchanged. Cost: 750 GPNude Combat Training (Basic): Grants the guild basic fighting skills for when fighting in the nude and against opponents who are nude. While Nude mbers receive a slight boost to stats. HP, MP, and Regen are boosted by 50%. Grants bonuses to unard combat skills. Grants bonus to naked combat skills. Cost: 1000 GPBasic Quest Guide: Grants the guild a basic guide on unlocking skills and classes. Allows the guild to produce basic advancent quests for mbers up to level forty. Cost: 1250 GP Act Naturally: As a guild, it is not uncommon for your mbers to either walk around Nude or Half-dressed themselves or be in the company of soone who is. This trait grants an Aura that will help mbers, and anyone with them, blend in better and avoid special notice. Outsiders are less likely to take issue with your mbers state of dress or that of their companions. Note this Aura also affects mbers. Also, note that it loses effectiveness if mbers deliberately draw attention to themselves. Cost 1500 GP
She read the window over and started thinking about what she had read. She was not sure why it included the cost, given that she was supposed to be selecting her free trait pick. Thinking about it, she decided one of the more expensive options would be the better pick. That ant she could exclude most of the training options. They were quite cheap compared to everything else, and honestly, the bonuses were rather small. Past level twenty they were effectively aningless. The Nude Combat training seed interesting, and the Basic Quest guide would likely be invaluable. Sure she would not benefit from it herself, but it sounded like sothing that would help her adventurers. Well until level forty anyway, but that was still a huge help. As for the last option she was not sure why it was the most expensive. Looking up, she asked Dewari who was patiently leaning back in her seat, Um, about this Act Naturally trait can you tell anything about it?
She leaned forward and folded her arms in her lap, Why of course. It is one of those deceptive traits. At first glance, it might not look like much, but it is quite powerful. Its more of a social pick, but it will help those who arent comfortable around naked won feel more at ease here. Dont underestimate the value of a good social pick. In fact, I highly recomnd that you grab it.
Phyllis leaned back in her office chair and started thinking. Looking it over, and rereading it. She ca to the conclusion that Dewari was right. It was a social pick and a very powerful one. Might have been worth more if it was not for its slight double edge. She realized while reading it, that there might be so special cases where thanks to the Aura people might forget to put on clothes. Not that it made much difference. As there were people that walked around naked a lot of the ti. Her mind flashed to Emily, and she decided that the trait was needed. For Emilys sake, she decided to pick it. That way she would have an easier ti with those who werent as understanding of her choices.
It occurred to her after she had selected it, that she had not yet viewed what her free trait Demonic Embracent (Lust) did. A quick check gave her a nice description, while at the sa ti a new window was opening to replace the old one.
Demonic Embracent (lust): Your guild has embraced Lust Demons as friends and companions in addition to sotis being a foe to overco. So mbers have even bonded with Lust Demons as mates. mbers of the guild benefit from increased contact with lust demons allowing them to better read them during a social encounter. Improves negotiations with lust demons. Improves interactions with lust demons. mbers are more attractive to lust demons. Improves skill gains of the lust attribute. May have additional effects.
You have selected Act Naturally as your free trait.
You have two thousand GP to spend
Please Purchase at least one trait. Any remaining GP will be added to your Guild Bank
Please select your purchases from the list:
Improved Basic Training: Grants your guild better training thods for new mbers. 5 to all Base Stats.
Cost: 250 GP
Improved Basic Magic Training: Grants your guild better magical training thods for aspiring mages. 10 to all magic-related Base Stats for mages in the guild. Mages gain an extra 25 Mp. Slight boost to magic-related skill gains. Cost: 250 GPImproved Basic Warrior Training: Grants your guild better training thods for aspiring warriors. 10 to all Physical Related base stats except Dexterity. Warriors gain an extra 25 stamina. Slight boost to weapon skill gains. Cost: 250 GPImproved Basic Rogue Training: Grants your guild better training thods for new rogues. 10 to Dexterity and AGI. Grants bonuses to trap detection, lockpicking and trap disarm skills.
Cost: 250 GP
Improved Basic Healers training: Healing is a vital profession for any adventuring guild. Making sure those healers know the difference between a poison and a lifesaving dical herb is important. Not to ntion ensuring that they know how to properly cast healing spells. Grants your guild better training thods for healing related classes. Boosts skill gains for Herbology, Healing magic, and dicine. Grants all healing classes basic herb knowledge and a basic healing spell upon joining the guild.
Cost: 500 GP
Basic Sex Training: As a guild with constant contact with lust demons it might be useful to add sex training to the training regin for new mbers. Grants guildmbers improved sex skills and improved experience gain when defeating an opponent sexually. Allows mbers to better control Conception. Cost: 750 GPImproved Guide to Lust Demons: As a guild that has embraced Lust Demons you already know them to a degree. The guide improves your ability to inform your mbers on what to expect when encountering lust demons and how to avoid being enthralled. Corruption chances remain unchanged. Cost: 750 GPNude Combat Training (Basic): Grants the guild basic fighting skills for when fighting in the nude and against opponents who are nude. While Nude mbers receive a slight boost to stats. HP, MP, and Regen are boosted by 50%. Grants bonuses to unard combat skills. Grants bonus to naked combat skills. Cost: 1000 GPBasic Quest Guide: Grants the guild a basic guide on unlocking skills and classes. Allows the guild to produce basic advancent quests for mbers up to level forty. Cost: 1250 GP
These seed interesting, but rather than consult Dewari again she started looking over her options. So of them were clearly more important to get than others. Again she dismissed the basic training options, and instead focused on the more expensive choices. This ti they were not free, but they were the more powerful choices. Looking at it, she felt that the Quest Guide was too invaluable not to grab, and that would leave her with 750 GP to spend. So she could dismiss Nude Combat Training, but it seed rather situational anyway. So no big loss there, besides if she did need it she could likely get it later. That left her with a choice between Sex Training and the Improved Guide to Lust Demons. Of the two she was leaning towards the guide, but before she made any picks, she decided to speak with Dewari.
Im thinking that the best use of my points would be the Quest Guide and the Lust Demon Guide. Unless there is sothing I am missing.
Dewari smiled, and replied, Those are good picks. The Quest Guide really is a no brainer. Very little initial benefit, but it is great for helping new mbers reach the all-important benchmark of level forty. So of those advancent quests even grant small bonuses to stats, or skills and in so cases both. Now it actually pairs well with those basic training options, but those are fairly cheap. Not to ntion not all that beneficial past those early levels. Sure they provide a slight boost to skill gain, but its really not all that much. Not to ntion you get them cheaper by eting the automatic unlock requirents. The other item is not as powerful, but a great choice as well. Seeing as how your guilds main source of revenue is the dungeon you bonded with. It will prove invaluable in helping your mbers get deeper. aning more revenue, and that makes it a good economic pick.
Dewaris comnts reinforced her line of thought, and without any hesitation, she turned back to the screen and purchased them both. As soon as she did, a window popped up informing her that she had completed the initial setup of the guild and that she had been awarded two hundred GP.
Dewari took that mont to speak up and start explaining things to her. Now that your guild is set up, you can take a look at the other options on the nu. Lets start with the Bank. It is pretty self-explanatory and can be upgraded later. The bank is where your guilds funds are stored and can be accessed from your ring. Special rings you hand out and a safe that has been added to your office can also be used to access it. At the mont all you can store in the bank is GP, tal currency, and Crystal Mana. The bank also has a capacity limit, but that improves as you upgrade it. The upgraded versions can even store a wider variety of currency and precious minerals. Also, a similar item called the Guild Armory exists, but you dont yet et the requirents for that.
Shifting her posture, she continued her lecture but on a different item. Now Specializations and Traits allows you to review your guild traits. You can even upgrade ones you have, and specialize traits as well. For example, if you took warrior training, you could then specialize it towards a specific weapon like the sword. Doing so improves the bonuses when wielding swords, but other weapons receive reduced bonuses. This option is also where you look to buy new traits you have unlocked. As I alluded to earlier, costs of new traits can be reduced if you et certain requirents, and in so cases waived entirely. The basic training options for example will automatically unlock if you et their special unlock requirents. Not all traits can be unlocked for free.
Phyllis found that interesting and even had a few questions. However before she could even ask them, Dewari was moving on to the next subject. The guild overview is a rather basic tool that gives you a simple summary of the guild. Nothing fancy, just a plain window that tells you things like the current number of mbers. It can get more detailed on that with upgrades. As it is, you will get a basic list of what resources you have. Number of adventurers, number of guild workers, total mber number, and a list of what facilities your guild owns. The Sub-guild overview is rather similar and allows you to check on your sub-guilds. You can see their status, mbership, and resources at first. Again with upgrades the level of detail improves.
Dewari shifted her posture again, and said, Guild Relations is rather self-explanatory. It simply gives you an overview of your relationship with other guilds and even nearby nations that your guild interacts with. At the mont it wont give you much in the way of information. It will tell you the general attitude you have towards the guild, and how they feel about you. Selecting a specific guild expands so of that information. For example, if you took a look at the Bordertown rchants guild. It would tell you that you are both generally friendly with each other. That the rchants guild is your supplier, and that your guilds are considered allies.
Now the Policy Manager is a simple tool that I am sure you will love. It should help with the paperwork. It helps you set general policies and guidelines, update or change staff uniforms. You can also set regulations governing delves into the dungeon. Anyway, it is about ti I covered the shop. This is where you will spend most of your points. The guild shop cannot be upgraded, but it allows you to purchase tools to make your life easier. You can buy a lot of things in the shop, from simple guild rings that give staff basic access to the Guild System. To powerful equipnt to use as rewards for your quests. So items will require special resources to purchase. Like a mages staff will require Crystal Mana of the appropriate attribute and size to purchase in addition to GP. So items even require gold and labor to purchase. Most such items are constructs like golems. Buildings also require gold and labor, but you cant buy those through the shop.
In fact, that brings to the next item on the list, The Guild Planner. The Guild Planner is a useful tool that is mostly used for planning expansions for the guild. For example, lets say you want a training yard. You could do it the normal way, collect so labor, give them a plan and materials, and set them to work. However, it can quickly get expensive and takes a lot of ti to do that. That sa training yard can be acquired through the system in half the ti for less gold. Labor is still needed, but for the cost of so guild points and gold, the system will provide the materials and guide the workers to build it more quickly.
Phyllis had a lot to take in, but she quickly understood that these basic functions were a major part of how guilds grew. She had known that towns could grow quickly, but now she was realizing that the system played a role in helping it happen. Shifting in her seat, she began to ask a few questions. Dewari seed more than happy to answer them, and Phyllis was not going to pass up an opportunity to learn more about this Guild System.
anwhile, a group gathered at the entrance to the dungeon. Most of them looked a bit shady. Thugs really, brawny n that while not too bright knew enough to get jobs requiring brute force done. Not to ntion it was obvious that they had really focused on their physical stats, but a couple of them were clearly rogues. The last figure who looked to be the leader, seed a bit drained as if he had seen better days. Dressed in the attire of a priest, he would have been quite striking if it werent for the dark aura he exuded.
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