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"President, this is the recent wave of public criticism aid at us. They say the GTA series is highly controversial and overly glorifies cri and immoral behavior. Should we consider doing sothing in response? Maybe hit back at them?"

"No need to bother. Let them complain. That's all they can do — complain. They can't actually influence anything."

As his assistant reported the latest public opinion and company updates, Takayuki was busy signing off on various docunts related to the Gastar Park project.

It might just be an amusent park, but because of Takayuki's specific requests, many matters still required his personal attention.

Takayuki was particularly invested in this project. He wanted everything to be as perfect as possible when the park officially opened.

In the original world, no truly independent video ga the park had ever been built — at most, there were extensions like Nintendo's area in Universal Studios. So this was a historical first, and Takayuki was determined to make it aningful.

As for those critics buzzing around like flies, Takayuki had no interest in dealing with them.

He already had more work than he could handle — why waste ti arguing with people who had no actual influence?

...

His workload was still nowhere near done. And besides, those people really couldn't impact Gastar Electronic Entertainnt in any aningful way. This was the power of over two decades of high-quality ga production — an influence that couldn't be swayed by a few angry voices.

At least for now, the players themselves weren't influenced at all.

They still bought the gas. So, bothering to argue would only drag Takayuki down to their level.

Still, sothing occurred to him, and he looked up. "Right. Ignore those people, but we do need to take the regional version adjustnts seriously. It's always better to work with governnts than against them."

"Understood, sir. Don't worry, our team has never made mistakes on that front."

Those critics were just noisy and powerless. But governnts were a different story.

They wielded real authority. Maintaining a good relationship with governntal bodies ant smoother operations.

The GTA series included a lot of sensitive content. While releasing it in places like the U.S. was no issue, for regions like the Arab world or countries like Germany with strict rules on violence and cri, special modifications were necessary.

Especially in Europe — it was now one of Gastar's most important markets.

"Oh, and one more thing — add a disclair at the beginning of the ga."

"A disclair?"

"Yes. Like I said before — the ga was developed by a diverse team with different beliefs and viewpoints. And make sure to include a warning for players with photosensitive epilepsy. These individuals are highly sensitive to certain flashing lights, and if they feel discomfort while playing, they should stop."

"Is that... really necessary?" the assistant asked, slightly confused.

"Absolutely. It's a way to prevent trouble, especially that epilepsy warning."

Takayuki rembered how, in the past, the gaming and animation industries had encountered serious incidents due to intense visual effects.

So works with abnormal lighting caused severe reactions in people with certain neurological sensitivities — even death in extre cases.

Legally, the company wouldn't be held responsible, especially across international borders. But from a human perspective, Takayuki didn't want anyone to be hard by his gas.

He wanted to bring joy and beauty into the world — not tragedy.

"Got it. I'll make sure the developnt team takes care of it," the assistant said, jotting everything down.

They might seem like minor details, but Takayuki kept these lessons — hard-won from the original world — close to heart. This wasn't about technical difficulties. It was about ethical responsibility.

"All right, you can go. I've got more work to do," Takayuki said, and went back to reviewing the final details for the park's opening.

First up: invited guests. Governnt officials were a given, but Takayuki carefully screened the list to ensure no controversial figures were included.

Then he looked at the opening ceremony lineup.

Since this was a Mario-thed park, everything had to scream "Mario."

Takayuki and his team had spent over a year perfecting this part, wanting to leave players with a truly breathtaking experience.

Everything was for the players. That was the core principle of the opening.

Next, the issue of guest attendance.

There was no shortage of players eager to attend the grand opening.

But the park had a hard limit — a maximum of around 100,000 visitors. To ensure a good experience, they'd cap concurrent attendance at 50,000.

So who should get in?

The final decision: about 1,000 invitations would go to Gastar's most loyal players.

These would be people with large ga libraries and a solid number of achievent trophies — proof that they were genuinely devoted gars.

The requirents weren't too strict. Anyone who'd played consistently and passionately over the years would qualify.

These 1,000 players were the heart of the community, and giving them special treatnt was only fair.

The remaining spots would be distributed via a lottery on Gastar's official website.

It was the most reasonable approach they could co up with.

Of course, the tickets would be free. Gastar wasn't worried about ticket revenue on opening day.

What mattered most was delivering the ultimate experience to their players.

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