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This ti, Liberty City Stories showcased even more detailed gaplay elents.

Among them, one of the highlights was the AI-calculated NPC pedestrians.

However, that was rely a thod to make the ga world richer.

What truly mattered was still the gaplay itself and the main story.

Once again, the protagonist was soone on the fringes of Arican society—Niko Bellic, a war veteran from Eastern Europe who cos to Liberty City in pursuit of the Arican Dream, only to beco entangled in an inescapable web of crisis and cri.

A marginalized man with a dark past.

The GTA series has always challenged players' sense of values.

In video gas, it's not always about heroes, warriors, or Mario saving a princess.

It's not always about spies or super soldiers either.

...

...

Just like movies, video gas can tell stories that closely reflect reality.

For this ga, the developnt team emphasized not only the content but also the extensive real-life research they conducted.

Anyone who's seen the ga's trailer can tell that the ga's world is modeled after New York City.

The 2,000-person dev team for GTA: Liberty City Stories practically all went to New York for reference trips.

At the press conference, one of the producers, Yukai Shiratori, cheerfully shared this with players.

He even proudly revealed that for inspiration, he personally lived among the city's holess population—eating leftovers with them, warming up by fires in alleys, chatting with them about their past dreams.

This left a deep impression on him.

New York—admired by millions—symbolizes the pinnacle of global modernity.

Yet even this place has poverty, cri, and every kind of person imaginable.

The upper class lives in decadence, while the lower class suffers. And their only connection is that they all live in the sa city.

Shiratori joked that if he ever had the chance, he'd love to write a moir about these research experiences.

But for now, ga developnt was the priority.

The rest of the team was equally devoted—so drew musical inspiration from NYC and continued composing music that matched the ga's atmosphere.

Others dug deep into criminal case studies to understand real-world cri stories.

Everyone did their part, all in service of the ga.

Shiratori then introduced the core gaplay.

Just like in GTA: San Andreas, players in Liberty City are free to do almost anything they want.

But this ti, the ga offered even more areas to explore. Many buildings that were previously just background textures could now be entered and explored, thanks to cutting-edge AI technology that procedurally generated unique and non-repetitive interior designs.

All of this combined to create soaring player anticipation for GTA: Liberty City Stories.

After unveiling the major titles, the team announced the opening date of Gastar Park.

By 2016, based on progress, at least one thed area would open—the Mario Zone.

Here, visitors could experience pure Super Mario elents in real life.

The opening date was strategically scheduled to follow the end of the Rio Olympics, in partnership with the Japanese governnt. The idea was to attract tourists returning to Asia to stop by Japan and experience the world's first the park dedicated to video gas.

This announcent made fans even more excited.

Because unlike GTA, Mario appeals to a broader audience.

GTA is obviously rated 18 , filled with cri and mature content—not suitable for kids. Unless parents approve, it's considered risky.

So the GTA fan base is mostly adult.

But Mario? Mario is loved by all ages.

In fact, four of the top ten best-selling gas worldwide are Mario titles—proof of its cultural impact.

By contrast, GTA: San Andreas had only just passed 10 million in sales. It would need continued montum from sequels to catch up with a 20-year-old franchise like Mario.

The Rio Olympics closed on August 22, and Gastar Park's grand opening was set for August 30, Pacific Ti.

...

As the park's opening approached, Takayuki focused solely on overseeing the developnt of 2077 and GTA: Liberty City Stories.

One was a long-term project, now entering the world-building phase.

The other was a key showcase of new technologies, a test to see if this new AI-driven developnt approach would be well-received.

Though Takayuki had faith in AI's future, he understood that applying AI to video gas wasn't guaranteed to succeed—caution was essential.

Naturally, during all this, Gastar also prepared another Sumr Sale.

This ti, it coincided with the Rio Olympics.

Only a small portion of people could attend the Olympics, and even fewer followed every event—so why not leverage the global attention for so extra profits?

Earlier that year, Gastar also accepted a governnt contract from Brazil—to make an Olympic-thed video ga.

The ga didn't need to be amazing—just good enough to get gars interested in the Olympics.

Since it was an official, paid project, it was easy work for Gastar. Within just a few months, the ga was finished and delivered.

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