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While Aya Tsukino was fully focused on pressure-washing a motorcycle in the ga, Takayuki had already pulled over another laptop and started coding a different ga.

The Unreal Engine was incredibly powerful, but no matter how powerful it was, it couldn't possibly cover every type of gaplay out there.

Sotis, the core chanics of a ga—or the transitions between multiple gaplay systems—still required a good grasp of programming to handle. These parts couldn't be fully modularized yet.

That said, according to the Unreal Engine developnt team themselves, they had entered a deep collaboration with the Benedict AI Lab, and together they were working on Unreal Engine 6.

The standout feature of Unreal Engine 6? The integration of artificial intelligence.

And this AI wouldn't just apply to in-ga NPC behavior.

It could also assist with the ga developnt process itself.

In the future, developers would be able to give natural-language instructions to the engine's AI assistant, and the AI would generate the necessary ga code accordingly—dramatically reducing developnt ti.

The Unreal Engine dev team was incredibly excited about this. They described it as the trumpet heralding a new era for video gas.

...

...

And Takayuki largely agreed.

Video gas truly might undergo a fundantal shift thanks to AI.

No—maybe the entire world would.

That thought flashed through Takayuki's mind as he returned to his work.

At that mont, at one end of the dining table sat Takayuki, fully imrsed in developing another ga. On the other end was Aya, entirely focused on pressure-washing a giant house in the ga. The two of them passed the ti in silence.

anwhile, the family housekeeper was cleaning up the dishes and tidying the ho.

The housekeeper, a woman in her fifties, usually helped Takayuki and Aya with light housework or occasionally cooked when they didn't feel like doing it themselves. It was a pretty relaxed job.

She cherished it deeply.

Still, from ti to ti, she found herself curious about the work her employers did.

Video gas.

Her own child loved them too—and had even said they wanted to beco a ga developer soday.

She was open-minded about that. After all, her employers were both developers themselves, and through them, she could see the potential of this industry.

Now, her child had started trying to make gas too, and she was wondering if she should introduce her child to her employer.

But at the sa ti, she worried it might disrupt these "important people's" lives or work. That dilemma kept her conflicted.

And so, in the house, the three of them quietly focused on their own tasks, without disturbing each other.

Ti passed, minute by minute. Things at the company were being handled by others. Unless sothing major ca up, no one would interrupt Takayuki.

Before long, it was past 9 p.m. It wasn't until Takayuki felt his stomach grumble with hunger that he finally looked up and noticed that Aya was still sitting in the sa spot, her eyes fixed on the screen.

"Sir, I've already prepared the al. I can serve it anyti," the housekeeper said, noticing Takayuki finally taking a break.

"Thanks, I appreciate it," Takayuki replied and then walked over to Aya, glancing at her laptop screen.

Displayed on it was still Spray and Pray Simulator.

By now, Aya had progressed into the mid-ga: she was cleaning a massive castle. Judging by her speed, she was playing fairly quickly.

In the corner of her screen, a variety show was also playing.

Wearing headphones, Aya was intensely pressure-washing the castle in-ga while listening to the show, completely unaware that Takayuki was now standing behind her.

When the housekeeper brought out the food, Takayuki gently tapped Aya on the shoulder, breaking her concentration.

Aya quickly ca back to her senses.

It wasn't the kind of ga that demanded full imrsion—you could stop at any ti.

Just pause, then pick it back up later.

But once you started playing... it was weirdly hard to stop.

That had been Takayuki's own experience the first ti he played the ga.

Initially, like Aya, he thought: "It's just spraying stuff—what's so fun about that?"

But once he got into it, he realized it wasn't that simple.

If he kept underestimating it, he'd be making a mistake.

He still rembered how he watched hundreds of episodes of One Piece while cleaning in-ga at the sa ti.

It was a textbook "ti-killer" ga.

But unlike Civilization or similar ti-sinks, this ga didn't require much concentration.

Its value was more in simply keeping you... from being idle.

Yeah, that was it. Just not being idle. Giving your hands sothing to do.

It sounded ridiculous, but sohow, it worked.

"So? What do you think of the ga I made?" Takayuki asked, with a half-smile.

Aya removed her headphones, reluctantly pausing the variety show. She'd just reached a funny segnt where a codian was getting pranked, but whatever—she could watch it later.

Answering Takayuki's question, she bluntly said, "This ga's not very fun."

"But you've been playing for hours," Takayuki said, pointing to the clock.

"Uh... really?" Aya blinked, surprised at how quickly ti had passed.

She rembered thinking the second level was kind of boring.

But... it wasn't the ga that felt boring—it was more that playing it without sothing else going on felt dull.

So she instinctively opened her variety show app, watched it in the corner, and absentmindedly kept cleaning.

Before she knew it, she'd lost track of ti.

It was such a strange feeling.

"This ga... isn't exactly fun."

"But you did play it for a long ti, didn't you?"

"That... that's just because I was watching the show. I wasn't even really—"

She trailed off.

Takayuki simply waited for her to finish.

"Fine," she muttered. "I admit it. There's sothing... different about this ga."

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