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When it ca to applying artificial intelligence, the current team still lacked experience. That's why they needed soone to assist in ga developnt.

Benedict happened to be a seasoned gar, and most of his students were also avid players. So when they learned that they might get the chance to be involved in developing gas for Gastar Electronic Entertainnt, they were all extrely excited—so even wished they could hop on a plane to Japan and start working at the company headquarters right away.

Takayuki also offered an excellent compensation package.

If Benedict's students were interested after graduation, they could directly join Gastar's U.S. branch. The company would open a new departnt—the AI Creative Division—dedicated to researching AI technologies related to ga developnt.

As for Benedict himself, he would beco a long-term consultant for Gastar Electronic Entertainnt.

"Artificial Intelligence? What's Takayuki planning this ti?"

At the sa ti, in the U.S., Myron Case—who was working hard to carve out his place in the ga market—frowned as he read the latest news.

He was familiar with AI. It had recently beco a hot industry.

He even had a chip developnt team working on AI chips. But those chips were designed for assisting hardware and systems in smartphones—not for developing software or gas like Takayuki seed to be attempting.

Was this perhaps a step toward a Facebook smartphone?

No, if that were the case, Takayuki would have told Bob to drive the AI initiative instead of doing it himself.

After so many years, Myron had basically beco Takayuki's long-term rival.

And often, the person who knows you best is your opponent. Myron had a decent grasp of Takayuki's character.

Takayuki was soone obsessed with gas. He rarely got involved in industries beyond gaming, except for things like acquiring flash mory factories to make their own ga cartridges.

As for other ventures, he left those to his subordinates, offering only creative ideas.

Still, one couldn't deny that Takayuki had a sharp eye.

So even if Myron was reluctant to admit it, he felt it was ti to seriously look into AI technology too.

Several other major companies—like Surei Electronics, the Morgan Group, and Brown Entertainnt—were also watching Gastar closely.

These companies were all giants in electronics, internet, and entertainnt, so anything Takayuki did caught their attention.

But for now, none of them could figure out exactly what Takayuki intended to do with AI.

Developnt of Cyberpunk 2077 remained a mystery to outsiders—thanks to Gastar's notoriously strict confidentiality protocols. Leakers had been harshly dealt with—unless the leaker was Takayuki himself.

Though even in those cases, they put on a show of launching an internal investigation.

True leakers had it much worse.

One ti, soone leaked gaplay features from Resident Evil 2 before launch.

Most companies might issue a cease-and-desist or publicly denounce the act. But Gastar spared no expense in hunting down the culprit.

And when you have money, very few things are truly unsolvable.

Over ti, people simply stopped risking it. Nobody wanted to be the next example.

As for Cyberpunk 2077, the fourth developnt team had now entered the early phase of designing AI-driven narrative characters.

They would use Benedict's AI lab technology to build basic character models, then have Takayuki review them to confirm the direction.

anwhile, Takayuki was also overseeing the developnt of other titles.

The company's annual "franchise gas" couldn't be skipped. Not only were they a cash cow during the height of the "template ga" craze, they also served as test beds.

The AI systems currently under developnt would be applied to these gas first.

For example, AI-powered monsters were now being tested in the new Monster Hunter.

Of course, this AI would be limited within preset rules. It would add randomness and variation to high-rank monsters only, allowing them to adapt to players' combat habits.

A developer nad Motomura Sai—one of the fastest learners of AI—ca up with an excellent idea during a brainstorming session.

His idea: have AI monsters occasionally pretend to be weaker, based on player behavior. This would give players the impression of barely overcoming a tough fight—falsely boosting their sense of achievent.

This way, even unskilled players might think the ga was really fun.

When expert players uploaded highlight reels of beating monsters, less-skilled players would try it too, and discover they could pull it off—thinking they were just as good.

This was a more advanced form of dynamic difficulty adjustnt.

Compared to past step-based difficulty systems, this new model was smoother and more variable. The difficulty could adjust according to each player's state, creating a fresh experience with every monster encounter.

Takayuki personally acknowledged Motomura Sai's contribution, awarding him a large bonus and naming him Employee of the Year.

He also gave him a special privilege: the right to insert his own Easter eggs into any future ga, allowing him to leave a personal mark in Gastar's virtual worlds.

You are reading Video Game Tycoon in Tokyo Chapter 925: Innovative Gameplay on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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