Font Size
15px

"President, the sales for the first day have been tallied. Just as you predicted, the physical sales this ti are lower than the digital edition sales."

In Takayuki's office, his assistant had already compiled the global ga sales data from the previous day and submitted it for Takayuki to review.

"This is expected," Takayuki said, taking the data report. "Digital gas have many conveniences that physical copies don't offer. But physical copies also have their own advantages. However, compared to the advantages of physical copies, digital versions have beco increasingly popular. This has been reflected in previous ga sales statistics."

Takayuki picked up the data sheet. The digital edition of Ghost of Tsushima had sold 2.1 million copies on its first day, while the physical edition barely broke 1 million.

As for Sekiro, the physical edition had slightly higher sales, 1.1 million, while the digital edition sold 2.3 million.

This ti, digital editions completely overshadowed physical copies in sales, marking the first ti digital versions gained such an advantage.

However, Takayuki had anticipated this outco long ago.

Around last year, various ga sales data had clearly shown a gradual decline in the sales of physical editions.

...

The once bustling physical ga stores now stood empty.

This wasn't because video gas were losing popularity; it was because physical stores were gradually falling out of favor.

Even if soone wanted to buy a physical ga, they would often consider purchasing it from an online shopping platform instead of waiting in line at the store.

Unless they were die-hard fans of the ga or hoped to get exclusive in-store gifts, very few people wanted to go out and buy physical gas anymore.

In larger physical stores, only about a thousand or two would go to buy the gas.

However, including deliveries to surrounding areas, a large store would average about 10,000 copies sold.

Such large-scale ga stores were typically only found in big cities like Tokyo or New York, with just two or three stores in each city.

With that in mind, the conclusion was clear.

"Digital gas will beco more and more popular in the future, so we need to continue improving our online services."

The assistant nodded. "Got it."

Now, looking at the sales data for Ghost of Tsushima and Sekiro, it seed like the sales were fairly even.

Was the audience split evenly between the two gas?

Or perhaps...

Takayuki looked up and said to his assistant, "Please check how many registered users own both Ghost of Tsushima and Sekiro. I want to see that data."

"Okay, I'll get on it right away."

The assistant left imdiately, while Takayuki opened his computer to browse the official forum.

At this mont, the discussion around Sekiro and Ghost of Tsushima was at its peak.

Sekiro Discussion:

"Help, how do I defeat the first boss? No matter what I do, I can't kill that fully-armored samurai!"

"Fully-armored samurai? The first boss? Dude, you probably haven't even encountered the first real boss yet. The first boss is a guy called Red Demon, and that guy is insane. I've died to him so many tis! Why is this ga so hard?!"

"Red Demon? What kind of boss is that? Aren't our boss paths different? The boss I'm facing is a fully-armored samurai with a long sword."

"Heh, that's just a mini-boss."

"Huh?"

"Guys, what are you talking about? Shouldn't the first boss be a guy nad Ishin Ashina?"

"That's a scripted death boss. Doesn't count as a real boss."

"Ah?! That was just a scripted death boss?!"

Takayuki smiled after reading these posts.

The familiar feeling was back.

It reminded him of when he first played Sekiro.

Back then, he was also beaten rcilessly by the Red Demon, Lady Butterfly, Genichiro Ashina, and Father.

These players were just at the beginning. This was just the start — they'd have much more to suffer through.

The Sekiro discussion was filled with complaints about the ga's difficulty, while so experienced players shared strategies for defeating bosses, teaching others how to overco various challenges.

So players even discussed using unconventional thods to speedrun through the ga.

However, Gastar Electronics Entertainnt had always controlled ga exploits well, so it would be difficult for players to find a quick way to finish the ga through bugs.

They all had to accept the reality of being repeatedly battered by Sekiro's monsters.

Takayuki couldn't help but feel a small sense of satisfaction as he read these posts of frustration.

He then ca back to his senses.

Wasn't this part of the fun of Souls-like gas, created by Miyazaki? Watching players struggle? Maybe it wasn't that shallow, but he could certainly understand the satisfaction of seeing players experience the challenge.

Takayuki then looked at the Ghost of Tsushima discussion.

Compared to Sekiro, where 80% of posts were complaints, the Ghost of Tsushima forum was much more harmonious.

The posts there varied greatly.

So players were discussing the history of Tsushima, while others were educating fellow players about the story.

So players were delving into the ga's details and design.

The ga's graphics were quite impressive, and with the unique black-and-white filter (inspired by Akira Kurosawa's films), the ga had the feel of a classic Japanese samurai movie.

This made the players even happier, as playing the ga felt like watching a traditional movie.

The discussions here were genuinely friendly, with so players starting to share strategies.

When comparing the forums for Sekiro and Ghost of Tsushima, both gas had their unique aspects. For now, it seed like the two were evenly matched.

Not long after, the assistant returned with the data Takayuki had requested.

The data showed how many players owned both Ghost of Tsushima and Sekiro.

Over 1.6 million.

That ant that out of the 3 million sales on the first day for both gas, half of the players owned both.

It seed that players trusted Gastar Electronics Entertainnt so much that whenever they released a first-party ga, they would purchase it without hesitation.

This made it even harder to predict which ga would co out on top in terms of sales.

You are reading Video Game Tycoon in Tokyo Chapter 904: The Familiar Feeling Has Returned on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.