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The ti had co to September, and the hot sumr had quietly passed.

The electronics industry was in its most prosperous phase during this period.

Moore's Law had steadily and clearly announced to the world that technology was still rapidly advancing.

Every year, new electronic products were released, and it seed that the performance of electronic devices improved greatly every year.

This improvent was not much different from the technological developnt speed of Takayuki's original world, but now, technology was generally more advanced by about ten years. The pace of technological developnt in this world had already surpassed Takayuki's mories of the original world.

At the sa ti, the AI (artificial intelligence) industry was developing at an astonishing speed.

Various artificial intelligence products were being launched, conquering industries one after another, which was both frightening and exciting.

Among these, the video ga industry also developed very rapidly.

...

...

Since Mickford announced its official entry into the video ga industry and increased its investnt in ga developnt, the world's top internet and electronics companies joined the video ga developnt market.

This, in turn, made the entire ga industry more prosperous, and its scale was about to surpass the video ga developnt scale of Takayuki's original world.

Takayuki was quite happy because he had finally experienced that sense of the video ga industry constantly coming up with new ideas, just like in the original world.

After entering the second half of 2013, the first half of the year's video ga industry statistics were already released.

Among them, Gastar Electronic Entertainnt held more than half of the market share, firmly controlling the largest piece of the video ga industry pie.

Next were other video ga companies.

In the face of the gaming giant that was Gastar Electronic Entertainnt, they weren't discouraged but instead actively invested more funds into ga developnt.

Now, the scale of the video ga industry was unprecedented, and the golden age of video gas seed to have arrived. So even referred to it as the golden age of video gas.

As for how long this golden age would last, no one knew.

During these months, Gastar Electronic Entertainnt was unusually quiet for a while, because the average developnt cycle for several of its video gas was one to three years, and Cyberpunk 2077 even had a ten-year developnt cycle. So, the entire company hadn't released any new titles in nearly half a year.

However, the promotion of the gas did not stop.

The main focus of the promotion was Sekiro: Shadows Die Twice and Ghost of Tsushima.

These were the two major short-term projects.

With the Japanese governnt also actively helping with the promotion, the worldwide anticipation for these two gas was extrely high.

Among them, Sekiro was the most highly anticipated ga by the public.

The reason for this was entirely due to a promotional video.

It was a character battle video with perfect timing.

In the video, the protagonist, 'Wolf', wielded a classic katana, facing multiple powerful boss characters.

The clashing sound of swords and sabers, along with unique spark and flash effects, intensely stirred the hearts of every player who watched this video.

Perhaps the use of cold weapons in combat tapped into a primal instinct within people, and the special effects of sword clashes combined with smooth combat animations imdiately captivated a large group of players.

Soon after, soone edited and re-cut the video, creating a more intense combat sequence, making even people who had never played a ga almost mistake it for a real movie scene.

When they realized that it was a video ga, they were even more shocked that video ga graphics could achieve such a level of quality.

However, Sekiro's graphics were not necessarily the most cutting-edge in video gas. The ga's unique artistic style, however, significantly enhanced the visual impact of the ga.

At this point, players didn't yet realize that the ga's difficulty was brutal enough to make every player who tried it break down in frustration.

Not long after the release of this sword fight boss battle video, Sekiro's release date was also announced.

Early December.

It was a great timing, the ti when people were most willing to spend money.

Other ga companies also hoped to release their gas around this ti, hoping to cash in on the most popular period, boost their sales numbers, and use better data reports to lure more investors.

However, once Sekiro's release date was announced, other companies almost choked.

Gastar Electronic Entertainnt releasing their ga during this period basically ant no space for other gas to survive.

With such a big player leading the charge, who would notice the other gas?

But they had no choice but to go ahead.

After all, Sekiro was just one ga. If they shifted their release dates by a few days, it shouldn't be too much of a problem.

Luckily, they realized that Sekiro wasn't an online multiplayer ga, nor was it an open-world ga. This ant the ga's average playthrough ti would likely be 20 to 30 hours, which most players could finish in about five to seven days.

So they all adjusted their release schedules, not planning to directly compete with Sekiro.

However, they didn't anticipate that Gastar Electronic Entertainnt would soon announce a second ga to be released before Christmas.

Ghost of Tsushima.

This was an open-world ga.

And it would be released on the sa day as Sekiro.

This left other companies dumbfounded.

What's going on?

Is Gastar Electronic Entertainnt planning to fight itself?

But after thinking about it, they sadly realized a fact.

Now, the only company that could compete with Gastar Electronic Entertainnt was Gastar Electronic Entertainnt itself.

It was clear that these two gas were developed by different departnts, and releasing them on the sa day was likely a competition to see which one would be more popular.

As for other video ga companies, they were probably no longer even on Gastar's radar.

Besides the events happening in the video ga industry, there was another significant event that had the Japanese public's full attention in September.

That was the final decision on the host city for the Olympics.

There were three final candidates for the 2020 Olympics, one of which was Tokyo.

After two years of evaluation and debate among the cities, the IOC decided to announce the host city for the 2020 Olympics in September.

And the final result was, as expected by Takayuki.

Tokyo won the bid.

With an overwhelming majority of votes, Tokyo beca the host city for the 2020 Olympics.

"Mr. Takayuki, your suggestion was absolutely crucial!"

After the final Olympic vote, Shizuoka Jiro called Takayuki, very excited.

"It's because of your suggestion to promote video gas and ani that moved the IOC and other voting bodies. They believe that using video gas and ani for the opening ceremony promotion could attract more young people and rejuvenate the Olympics, which led them to decide on Tokyo as the host city!"

For Shizuoka Jiro's excitent, Takayuki remained calm; the result was exactly what he had predicted.

So, he just calmly congratulated Shizuoka Jiro.

In Shizuoka Jiro's eyes, Takayuki's deanor showed absolute confidence and a sense of mastery, which elevated his opinion of Takayuki.

Though Takayuki was only in his early thirties, Shizuoka Jiro found his insight and judgnt remarkably ahead of its ti.

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