"The modeling is fine, all the character models are basically done. After all, the visual requirents for this ga are not very high, so it's been easy to develop."
"The programming is also going smoothly. The ga's size is dium, and the progress is about 70% right now. We've developed quite a few large-scale gas, so handling a dium-sized ga like this is no problem. Even the Unreal Engine itself has built-in convenient programming functions that solve at least half of the programming issues."
"The sound effects team has half of its people still out gathering sound, but overall the progress is fast. I estimate that the sound effects should be finished within three months."
"The motion capture team is about the sa. The most challenging part is the character motion details that the president requested. I have to say, the president is truly a detail freak. So aspects, according to the president's industrialized ga developnt theory, should be streamlined, but this ti the president specifically asked for this to be enhanced. Could this contradict the president's theory on industrialized ga developnt?"
Kawahara Rinto was taking notes and, upon hearing the motion capture team leader's question, he looked up and said, "About that, the president has already explained before. Industrialized ga developnt is not about saving manpower, but about maximizing the creative potential of the ga. The ti saved in things like the ga engine and motion capture systems isn't about saving money—it's so the developers can have more ti to think about how to add more highlights to the ga. It seems like you haven't fully grasped the essence of the president's industrialized ga developnt approach. I think you should go back and take a look at our internal training videos."
The motion capture team leader imdiately looked a little embarrassed.
This leader had actually joined the ga developnt team sowhat later in his career; he was previously a motion director for tokusatsu (special effects) shows at a TV station.
Later, due to his exceptional skills in motion design, he was recruited by Kawahara Rinto.
He wasn't exactly passionate about gas; his strength lay in his technical skills.
Hearing Kawahara Rinto's words, he felt a little uncomfortable.
But Kawahara Rinto didn't press him too hard. After brushing it off, he continued to gather progress updates from others.
"The concept art and modeling are proceeding simultaneously, and they're almost done. We're now just coordinating with the modeling team to strengthen so of the finer details."
"The main and side storylines are still in the process of refinent. After all, this ga has more endings than previous gas, and so of the endings are interconnected. The progress is about 30%, but everything is still on track."
Kawahara Rinto said, "You can speed up the pace a little. Your storyline design is a bit slow. If the modeling and motion capture are finished and you still can't provide a comprehensive story, the ga developnt won't be able to proceed. Also, the voice acting needs to be done. Without your lines, the voice acting can't move forward either."
"I understand. I'll speed up the progress."
Kawahara Rinto nodded and said, "Good, move on to the next one."
"The promotional materials and teaser videos are being edited simultaneously. We don't need to worry about this; we've already been collaborating with the marketing and PR team. However, I hope we can produce a few real-ti demonstrations of boss fights soon so that our marketing efforts have a clearer direction."
Kawahara Rinto then turned to the programming and modeling teams and said, "Coordinate well, and I don't need to say more."
The report was almost finished.
Kawahara Rinto roughly estimated that, with the current overall ga developnt progress, it should be around 60%. If there are no major bugs in the ga programming, the ga should be ready for release by the end of this year.
At that point, Ghost of Tsushima and Sekiro: Shadows Die Twice would be competing side by side, and it would depend on which one from their respective developnt teams perford better.
However, deep inside, Kawahara Rinto was confident in the Sekiro his team developed.
Compared to Ghost of Tsushima, a complete standard industrialized ga, Sekiro was a more unique product.
The more unique a ga is, the more it attracts core players.
And core players are the most willing to spend money.
So as long as they put in the effort, there was still a possibility for extraordinary success.
But just like so of the concerns raised within his own team, he also worried that the ga's difficulty might be a bit too high.
Although Sekiro was only considered a dium-scale ga in terms of size, the manpower and resources put into it were substantial. The ga's unique artistic atmosphere also beca one of its characteristics. To help with this, he had even hired top-notch artists from outside.
If it weren't for the endorsent from the Japanese governnt, these top-tier artists might not have been willing to collaborate on the project.
Oh, and they were actually quite interested in the Sekiro world-building itself, although the alternate history aspect didn't appeal to them much.
But the Japanese-style backdrop was still quite attractive, which is why they were willing to contribute their artistic talents.
Also, the money provided by Gastar Electronic Entertainnt wasn't insignificant.
Perhaps, as Kawahara Rinto thought, the last point was the most important to these artists.
Top-tier artists usually enjoy high status, but their daily lives aren't as wealthy as they might seem. It was rare for them to get such an invitation with so much funding, so they really couldn't turn it down.
Of course, in the end, the money was very well spent.
These artists produced an entire set of Sekiro art pieces, and the Japanese governnt was very satisfied. They even began researching whether they could hold a large-scale art exhibition based on the Sekiro ga.
This would greatly enhance the ga's prestige and help spread Japanese culture, and the Japanese governnt was willing to provide full support, including venue and funds, while Gastar Electronic Entertainnt just needed to provide the art. Gastar certainly wouldn't refuse.
Now, back to the ga difficulty itself.
He rembered that the president had told him that once they completed the initial stages of the ga and tested the gaplay, they would understand the charm of Sekiro.
It was at this point that Takayuki arrived at the Tenth Developnt Departnt, and Kawahara Rinto had just finished reporting the gathered data to Takayuki.
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