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Second, third, and even the fourth ga developnt teams have made progress during this ti, each releasing gas and achieving certain results.

As the first ga developnt team, they have been forced to hold back by GaStar Entertainnt, which mandates continuous polishing of gas to ensure Dragon Quest 2 is the best it can be.

In reality, they finished the basic developnt of the ga in about two months.

The remaining ti was spent optimizing the ga, adding various gaplay elents, and then cramming these into the limited space of a cartridge.

This process repeated for five or six months, and now the ga has almost no flaws.

The first ga developnt team is eager to prove themselves, not wanting to appear weaker than the other three teams.

However, GaStar Entertainnt continues to pressure them.

Although GaStar Entertainnt has not explicitly demanded results from them, being surrounded by others achieving results while they remain silent inevitably creates pressure.

"President, I assure you, our Dragon Quest is already very well done and can definitely et the standards of an excellent ga."

Takayuki nodded, "I believe in you. I also understand your current mindset. However, what I want to emphasize is that a series of gas should only get better and more perfect over ti. Players are very picky, especially loyal fans of a series. We cannot disappoint these eagerly awaiting players."

Takayuki was already aware of the pressure on the first ga developnt team. However, he still wanted them to strive to make Dragon Quest 2 even better.

He knew all too well the damage a poorly received sequel could do to fans, having experienced it many tis in his previous life.

A masterpiece followed by a disaster; such situations were all too common in his previous life, most often caused by companies rushing out sequels for the sake of performance, ultimately tarnishing their reputation. Takayuki didn't want this to happen under his watch. He felt responsible to both himself and the players who enjoyed his gas.

Isegawa agreed, "President, I understand. Dragon Quest 2 is also our pride and joy, so we absolutely won't ss it up. I wouldn't be able to forgive myself if we did. So when do we officially release?"

Takayuki glanced at the calendar on the desk and said, "In a month. Use this last month to double-check and fill in any gaps."

After speaking, Takayuki took out a proposal and continued, "Also, according to this, prepare another ga trailer to be released online. You can also spare so ti for interviews with the Red and White Machine Ga Magazine. Mr. Tsuchiya Sanosuke will be there too. Series gas have their advantages, especially with a fan base."

Isegawa eagerly took the proposal.

This proposal detailed the steps for promoting a series of electronic gas, explaining the best ways to increase player engagent.

These were common tactics in the future, proven thods to build a loyal fan base.

For example, exclusive interviews, offline interactions with fans, and inviting loyal fans to participate in ga promotion.

As Isegawa flipped through the pages, his eyes brightened.

He would participate as the second producer in various promotional activities for Dragon Quest 2, while Takayuki , the first ga producer, would also step in at crucial monts to help with promotion.

Dragon Quest 2 would be a show of strength against the two new challengers, demonstrating the powerful impact of a series, not to be underestimated by those with sheer numbers.

"President, please rest assured. We will follow the proposal and execute it!"

After speaking, Isegawa eagerly left with the proposal, returning to his team's office.

"Team leader, what did the President want?"

In the office of the first ga developnt team, several programrs were still testing Dragon Quest, and they looked up as Isegawa excitedly returned.

"Just now, the President said that Dragon Quest 2 can officially enter the ga promotion stage and will be released in a month."

The dozen or so developnt team mbers looked at each other and then burst into cheers.

They could finally prove their worth to the company.

During this ti, they watched other teams break sales records with envy.

But GaStar didn't rush them to release their ga, even though they felt their ga had almost no flaws.

However, if one really wanted to find fault with a ga, there would always be sothing.

"Team leader, what should we do in this last month? Continue checking for bugs in the ga?"

"Leave two or three people to do the final checks. The rest of you, follow the plan outlined in this proposal."

Isegawa raised the proposal.

"This is a promotional plan tailored by the President for Dragon Quest. For the majority of our ti, we'll be following the content outlined here for our promotional work."

Team mbers crowded around, studying the contents of the proposal.

And then, everyone mobilized, full of energy, attracting curious glances from the other three ga developnt teams from ti to ti.

They soon learned about the plans to release Dragon Quest 2 and ca over to congratulate the first ga developnt team, celebrating the anticipated success of Dragon Quest 2.

So team mbers began making promotional videos for the ga, while a few others started creating ga demos for distribution at exclusive authorized stores.

anwhile, Isegawa contacted the editor-in-chief of the Red and White Machine-exclusive ga magazine, who helped organize interviews for Dragon Quest.

Coincidentally, Tsuchiya Sanosuke had so free ti lately, especially since the Dragon Quest manga started gaining traction. He could add a few extra drawings for Dragon Quest 2's extra manga content.

Next, they contacted the company's network departnt to help create an official forum community for Dragon Quest. The developers would interact with players through this forum.

anwhile, Vides and Kinping Entertainnt were also aggressively promoting their own ga consoles, hoping to carve out a piece of the electronic ga market.

However, they were much smarter than Suri Electronics at the beginning.

Vides chose to promote its ga console through discounted sales at entertainnt venues, encouraging players to experience the gas through coin-operated machines before directly selling to them. It was clear they intended to take the arcade route first.

Kinping Entertainnt, on the other hand, began promoting through its own celebrities, focusing on idols. At this ti, idols were enjoying widespread popularity, and so fans didn't mind spending money on products recomnded by their idols, regardless of whether they actually played the gas after purchase. As long as the ga consoles were sold, it was enough.

Both companies kept a close eye on GaStar Entertainnt, waiting to see how they would respond.

And so, the promotion of Dragon Quest 2 officially began.

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