January 11, 1994, early morning
The employees of the GaStar Electronic Entertainnt Developnt Departnt ca to work in a very good mood on their first day back.
In addition to so necessary daily custor service and sales personnel, the staff involved in ga console developnt and ga developnt had taken a considerable long vacation during the New Year period.
Upon their return, they felt quite happy about their work, and suddenly, their brains were bursting with many inspirations, and their motivation was very high.
This is a very dynamic young company, and even under the high-pressure competition of Suri Electronics, it seems that the state of these ga developnt employees has not been too affected.
Internally, several departnts have quietly started the developnt work of the Super Nintendo Entertainnt System.
Of course, the Famicom will not be easily abandoned. Both machines will advance together in the future.
The price of the Famicom will be reduced because the original cost is not high, and now GaStar hopes to expand the group of gars. Naturally, ga consoles should not be too expensive, otherwise, many potential players will be excluded.
And then, if you want to have a better gaming experience, then the Super Nintendo Entertainnt System is another choice.
When the original gas are ported to the Super Nintendo, they will have more or less a certain enhancent, and the visual representation will also be better.
Especially top-notch gas like Super Mario 3 and The Legend of Zelda will undergo special graphics enhancents, making the visuals even better.
But this is a big move, a preparation made to be ready for unexpected events at any ti.
Before any accidents happen, the Super Nintendo will not be publicly announced.
However, just a few days after the New Year, the unexpected happened.
But this unexpected event did not co from Suri Electronics.
But from two different companies.
They almost simultaneously announced their own ga consoles after the New Year and also claid that their own consoles have very powerful and fun gas.
One company, called Vides, announced the Constellation Project ga console: Aries. The console will be powered by a 16-bit chip, and the publicly announced ga lineup looks quite good in terms of visuals. They also confidently claid that each ga has been in production for at least three months to ensure quality.
This company already had a division dedicated to electronic entertainnt, similar to the products made by Kujimoku in the past, such as Boogie Woogie and Dance Machine Karaoke.
This division has been directly converted into an electronic ga division, with all its focus on electronic gas.
Another company, a large-scale film and television entertainnt group called Kinping Entertainnt, announced that they would develop exclusive gas using their own IP from movies and ani, bringing a new sensory experience to fans of animation and movies.
At the sa ti, they also developed a ga console called Future Star.
This na is very similar to GaStar, the ga division of GaStar Entertainnt, obviously trying to ride the wave of popularity, and it is a blatant attempt.
The appearance of the entire ga console is like the size of a CD player, using optical disc dia. This type of dia will greatly reduce the production cost of the hardware part of the ga, and the ga console can also be priced as low as 7000 yen, the sa as the Famicom, and still have 16-bit higher performance.
For this reason, they have started to recruit electronic engineering developers and programrs from outside at a high cost, and they can even directly sign lifeti employnt contracts.
For a while, these two industries in Japanese society instantly beca hotcakes.
Many unemployed young people seem to see new hope.
For a while, the situation in the electronic ga industry suddenly went from the previous duopoly to the current four-country competition. Comparatively speaking, GaStar Entertainnt seed a bit unstable.
After all, it is a new company, and it seems that neither its financial resources nor its manpower can match those of these three veteran companies in different fields.
But these two companies seem purely interested in making money.
They saw the huge market scale of the Famicom.
In less than a year, sales have already exceeded one million, and that was data from a month ago.
Now it has reached at least 1.1 million.
Of course, the actual sales data has already reached 1.4 million.
The desire to purchase among the crowd increases during Christmas and New Year, especially when buying things for children, people are no longer stingy and are willing to spend money on goods for their children.
The Famicom, the trendiest thing at the mont, naturally beca the best choice.
According to statistics, sales exceeded 100,000 on Christmas Day alone, which was the first ti that the daily sales of a ga console exceeded 100,000, which was terrifying.
Then on December 30th, the day before New Year's, sales data once again exceeded 100,000.
Now the Famicom has completely entered a very rapid fast lane.
However, the PN ga console quickly followed suit. Thanks to the previous heavy promotion, it did have a good effect. Now the daily sales can reach close to 10,000, and the user base is also expanding.
Of course, the gas are still just average. Now it seems that the PN ga console completely wants to expand the user base as much as possible.
As for ga quality and so on, it's not that they don't want to do well, but with GaStar Entertainnt having a wealth of gas in advance, to achieve the sa standards as the Famicom, they would directly choose to release the ga on the Famicom because it is obviously more profitable.
As long as the ga ets GaStar Entertainnt's standards, it can easily surpass 100,000 sales just by releasing it on the Famicom, even if it's the cheapest cartridge at 3,000 yen, it can easily earn over 100 million.
And if you choose to release gas on multiple platforms simultaneously, your inco will instantly drop by tens of millions.
Only fools would choose to release gas on the PN or other ga consoles.
Unless it's their own ga developnt team, Suri Electronics now only has one such team.
In this process, the ga lineup for the Famicom has also exceeded 80, with 30 groups joining the lineup, including six corporate-level ones, and 24 individual ga developnt groups.
These thirty ga companies can now produce a ga that ets the standards of the Famicom every two to three months on average. While they are making a lot of money, the advantages of the Famicom continue to expand rapidly.
Suri Electronics can only watch with envy and strive to catch up.
Takayuki looked at the latest news, the ga consoles from the two new companies. They had already prepared to purchase and study them. This would also be a new battle in the new year.
Facing the new competitors, the person guarding the Great Wall himself must do sothing.
So Takayuki picked up the internal phone.
"Matsuhashi, help call the leader of the First Ga Developnt Team."
Isegawa was one of the initial more than fifty employees and has now beco the leader of the first developnt team, specializing in a long-term project, Dragon Quest 2.
By now, the developnt of Dragon Quest 2 has been going on for more than seven months.
The production of a ga based on the Famicom is quite lengthy, and it can even be said to be the longest at present.
And the polishing of Dragon Quest 2 ga has been done over and over again. In fact, there are almost no flaws to be found now.
"President, you called for ."
Takayuki nodded: "Isegawa-san, get ready. I'm preparing to release Dragon Quest 2."
Isegawa's spirit lifted instantly upon hearing Takayuki's words.
Finally... finally going to release it!
They have invested too much effort into making this ga, and finally, they can show their results to the outside world!
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