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Takayuki's eting with Davis lasted only about half an hour.

After expressing his request, he left the detailed negotiations to his team.

anwhile, Takayuki t with Lorenzo again.

Although Lorenzo had stepped down as CEO of Morgan Group, he still held a board position and carried considerable influence in major decisions. So when Takayuki made his request, Lorenzo quickly and enthusiastically agreed—and even offered additional support. For example, if Gastar Entertainnt needed any talent, Morgan Group would be happy to help provide it.

That was a show of genuine goodwill.

Lorenzo had always been soone who valued old friendships and showed gratitude.

In the past, Gastar Entertainnt had helped him reclaim the operating system market from Surii Electronics, preserving Morgan Group's position as a U.S. tech giant.

Because of that, Lorenzo once vowed to repay Takayuki tenfold for that assistance.

But his willingness to help wasn't just out of gratitude.

If Takayuki entered the VR field using Morgan Group's technology, it would boost Morgan's visibility in the upcoming VR tech race, allowing them to secure a spot—unlike in the smartphone battle, where they were completely shut out.

Takayuki also promised Lorenzo that he would develop at least one VR ga using Morgan's technology.

At the sa ti, he warned Lorenzo not to over-invest in the VR industry. Right now, the tech still required experintation. However, it was feasible to try making VR gas or imrsive videos, since the foundational tech was already in place.

Davis, on the other hand, didn't take this advice seriously. He firmly believed that VR had massive potential and dismissed Takayuki's words.

Lorenzo, though, took the advice more seriously. Still, as he was no longer CEO, he could only influence decisions to a certain degree. The major direction was now left to Davis—otherwise, what was the point of stepping down?

These days, Lorenzo was no longer solely tied to Morgan Group. He had his own private investnt firm and was already reaping good returns by investing in promising projects. Even if Morgan Group eventually declined, he wouldn't be too worried—he might feel so personal regret, but that was it. After all, it was a company he had built from scratch.

As for the VR ga Takayuki planned to develop, he already had a rough idea.

What kind of ga best showcases VR technology?

In his original world, it was undoubtedly Half-Life: Alyx—a VR ga released in 2020 with incredibly advanced design. While Microsoft and Sony were both promoting their next-gen consoles in 2020, Takayuki felt that Alyx was the real next-gen product of that year.

But here, VR technology was just starting. Many components were still immature. Developing a ga like Alyx would require a long-term commitnt.

However, Takayuki already had too many large projects on his plate, each requiring 3–4 years of developnt. There were also other upcoming releases. He really didn't have the bandwidth to open up a new "tech tree" just yet.

So, instead, he thought of another ga that also showcased VR effectively—Beat Saber.

Its concept was simple.

By using Gastar's detachable controllers, adding so positional tracking modules, players could slash through incoming blocks in rhythm, moving their bodies naturally with the beat.

It played much like traditional rhythm gas but with a highly imrsive VR twist—making it one of the most morable VR gas Takayuki rembered.

A few days later, Makoto Matsuhashi presented the negotiation results to Takayuki.

Morgan Group had agreed to provide their full suite of VR technology and even so of their talent.

Their experts would be embedded at Gastar's U.S. branch to assist in both technical developnt and ga design.

Takayuki imdiately understood—they were here to learn from his team.

But that was fine with him. The more people that joined the ga developnt industry, the better.

Once the gaming industry fully matured, he could finally sit back and enjoy the masterpieces created in this world—a true return to his original dream.

The only thing left now was to wait for Aya Tsukino.

At Stanford, Gastar Entertainnt had partnered with the university to establish a dedicated ga developnt program. Both Takayuki and Aya were honorary deans of the departnt. Aya had gone to scout for talented students who could strengthen Gastar's talent pool.

Gastar was still in expansion mode. There was no such thing as "too much talent"—the more, the better.

Once Aya wrapped things up, the team returned to Japan—just in ti for the 2010 Gastar Carnival.

This ti, the spotlight was, of course, on the Switch and a lineup of exciting new gas.

Among them, The Legend of Zelda: Breath of the Wild already had a mature demo, and the core ga was more than 95% complete.

"Wow, Aiko! The Carnival feels even livelier this year!"

Amid the crowd, Kazumi's voice rang out—distinct and boisterous, turning a few heads.

"Look, look! There's a huge Zelda statue here!"

Oto-chan looked at her excitedly and sighed. "That's Link. Zelda is the princess."

"Huh? Really? I forgot."

Oto-chan added, "Kazumi, tone it down a bit. We're recognized ga developers now. If soone snaps a photo of you like this, it could beco a minor scandal."

"So what? I'm not breaking any laws or doing anything immoral. Why should I care what people think?"

"But at least act a little more dignified in front of your employees. Try to act like a proper leader."

"I don't care about that. First and foremost, I'm a gar who loves gas. Only second am I a ga developer. Here, I'm going to be my true self! Right, everyone?"

As she spoke, Kazumi turned to look at a group of newly hired young staff standing nearby.

All of them looked... a little awkward.

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