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In simple terms, the gas produced by Kyuhonki Entertainnt and those made by Surai Electronics are similar in terms of playability, but they definitely can't be considered fun. They are the kind that people would feel disappointed to pass the ti with.

However, at least it can be seen that the trial productions are made with effort. Apart from not being fun, the foundation is okay, with no serious flaws or unbearable bugs.

Takayuki made a brief attempt and then tapped the desktop, saying, "Let be straightforward about these gas; they still have a long way to go before eting the standards for landing on our platform."

Takayuki doesn't intend for every ga on the Famicom to be a masterpiece, but at least they should be playable. The current trials fall short of this.

"What do you think could be improved?" Ishimura Mitsuno asked.

"If your company is genuinely interested, you can choose to join our training program. Of course, after completing our program, you'll need to sign an agreent."

"Does this an we can't switch platforms until a ga that ets the standards lands on your platform?"

"That's correct."

What Takayuki wants is binding.

Sotis you have to be a bit domineering.

It's okay to co and learn, we can be good teachers, but you also have to leave sothing behind.

If people from Surai Electronics co to learn, he will accept them without hesitation, but after learning, they must work for our company, let benefit first.

Surai Electronics was interested in Takayuki's training program before, but after seeing the agreent in the program, they didn't ask any more questions.

How can they stoop to working for a competitor?

Even headhunting with a high salary would be better than this.

But now the employees of Gastar are very cohesive and are not willing to give up their current jobs easily. Even with a high salary, it might not be enough to lure them away completely.

One or two individuals won't make a difference, and the cost of dozens is a bit too high, it doesn't seem worth it.

"This condition is quite strict," Ishimura Mitsuno said thoughtfully.

He ca today specifically for this, hoping to negotiate with this young president face to face, to see if they could compromise.

The agreent states that a qualified ga must be developed and launched on the Famicom to terminate the agreent. But what if we never qualify? Do we have to waste manpower indefinitely? This is a bit unreasonable.

Ishimura Mitsuno believes that to et Takayuki's standards for landing on the Famicom, it would probably have to be a ga of the level of "Bomberman," a ga he played for three days and three nights.

"Not so strict, because we can teach you how to make electronic gas, which will help you avoid detours. But actually, I think in another year or two, the system will be established, and our teaching will be of little significance by then."

Takayuki's aning is clear.

Learn with us now, and you can make money earlier and understand the key points of ga developnt sooner.

If you don't follow us, you'll waste one or two years in transition.

Sotis ti is money. Today your company might be thriving, but one wrong decision could imdiately put you in debt. Sotis you can't easily miss out on good opportunities.

Even if this opportunity cos with so strings attached.

Actually, Takayuki thinks his conditions are already quite lenient. It's already quite good not to bind you directly to my chariot.

"Can't this point be negotiated?" Ishimura Mitsuno asked.

"It can't."

Ishimura Mitsuno had prepared many drafts; he wanted to emphasize his company's advantages in this area.

But Takayuki rejected their ga from the start, cutting off his thoughts from the root.

He also had to admit that all the gas on the Famicom were really fun. To make one, it seems you really need a unique mind and creativity, as well as ti. Apart from Takayuki, there doesn't seem to be a second person who can lead a team to produce a high-quality ga within a month.

So far, Ishimura Mitsuno still wants to make gas quickly and hasn't thought about slowing down. At least one ga per month, right?

They still just consider this as an industrial product.

But whether Ishimura Mitsuno can make the decision or not, it seems they don't have the right to refuse.

Now the Famicom holds the real dominance, and even if gas land on the Famicom for a long ti, it won't be a loss.

In the end, Ishimura Mitsuno agreed to the condition.

They will send professional staff to co and learn.

In fact, it's not difficult to make a ga that ets Takayuki's standards.

There is one simple thod, which is to make a new category of ga before Gastar Electronic Entertainnt does.

Like music gas, basketball gas, first-person shooter gas, etc., which Takayuki hasn't done yet.

The performance of the Famicom is relatively poor, but it's not impossible to make more types of gas.

After all, "Doom" can run on an electronic pregnancy test, so what's impossible?

But these people seem to be limited to the ga categories created by Takayuki. For the ti being, they still can't break out of this circle, and there don't seem to be many people thinking about creating new categories.

In the next month, Surai Electronics suddenly stopped advertising, and the previous advertisents were gradually removed. Ad prices returned to average, and Takayuki decisively reinvested, expanding his influence.

At this ti, sales of the Famicom also reached a period of explosion, selling at a rate of over 50,000 units per week, and ga sales continued to rise.

Currently, "Super Mario Bros. 3" tops the list, followed by "Dragon Quest," and then "Contra" and "Tetris" are tied.

This month, Gastar Electronic Entertainnt released a Japanese chess ga on the Famicom, filling in so of the gaps in the Famicom's ga categories, and sales just managed to break even and make so profit.

At the sa ti, another third-party ga also landed, a role-playing ga made by another group ford during the training course.

At this ti, role-playing gas were very playable and popular among children. They usually had little pocket money, and they could only buy a limited number of gas to play, so they would naturally choose gas with more content and playability.

Priced at only 4,000 yen, it was a thousand yen cheaper than "Dragon Quest" and was on par with it in terms of content. It also added so of their own creative gaplay, earning additional praise.

The ga sold over 40,000 copies in its first week, which was quite impressive. This made those who were hesitant more determined to participate.

Children really enjoy playing various heroes and adventurers. During the sumr vacation, the streets are filled with children running around with wooden swords, playing the role of heroes. Playing as a superhero seems to be a thing of the past.

This is sowhat similar to the trend of crossing into different worlds in ani for a period of ti in the future.

From now on, it seems that gas on the Famicom are gradually showing signs of explosion.

Those who were initially taught how to make gas have gradually ford their own teams, becoming little prospectors on the Famicom one by one.

Of course, the biggest beneficiary is Gastar Electronic Entertainnt. They don't need to put in any effort; just provide the cartridges and they can get 30% of the ga's profit, their cash flow is extrely healthy.

And the Famicom seems to have an unstoppable montum, sweeping across Japan at an increasingly fast pace.

Even the most remote areas of Japan have begun to see the presence of the Famicom.

The Famicom has also beco a topic of conversation at people's dinner tables.

The most troubled ones now are probably the television stations.

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