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"Wow, Professor Takayuki actually showed up! I'm so lucky today!" yer said excitedly.

Oda Atsushi was equally shocked—Professor Take hadn't appeared in years.

No one expected him to return to teach a lecture.

And it wasn't just Oda who was stunned. All the ga developers who had been attending these weekly classes for years were also in disbelief—but that quickly turned into overwhelming joy.

This was a once-in-a-lifeti opportunity!

To be this close to their idol.

There hadn't been any announcent at all, which made it clear this was a last-minute decision by Takayuki.

The last ti Takayuki gave a lecture, there had at least been a prior announcent. On that day, the entire lecture hall was packed beyond capacity. It felt like every ga developer in Japan had co, along with plenty of fans from overseas who flew in just for the chance to listen—even if they didn't understand Japanese, just being present for the experience was worth it.

...

...

And if they could get his autograph too, that would be the cherry on top.

"It's Takayuki! The God of Gas!"

"Haha, today must be my lucky day!"

"Hello? Is that Bin? Today's lecture is by Takayuki—the Ga God himself! You'd be making the biggest mistake of your life if you don't co!"

"What?! Stay there! I'm on my way right now!"

...

"Hey, hey! I'll buy your front-row seat. Na your price!"

"Sorry, I'm not selling, no matter how much."

"I'll trade mine! Give one hundred million yen and it's yours!"

"Why don't you just rob a bank instead?!"

Takayuki's appearance sent the room into brief chaos.

He patiently waited for everyone to settle down.

After a few minutes, the crowd realized they were here to learn—not just fangirl or fanboy over a celebrity.

Getting to hear Takayuki speak in person was an incredibly rare opportunity. Wasting it by screaming and causing a scene would be foolish. Getting so real insight to push forward their ga developnt skills was far more important.

Once things had finally quieted down, Takayuki smiled and said, "Welco, everyone, to this week's ga developnt class. I know my arrival is a surprise—you probably didn't expect to show up. So people might even regret not coming today, but don't worry. I won't just be here for today. Over the next full week, I'll be giving a series of lectures on a developnt model I've ntioned before: industrialized ga production. Today's gas can be built with the sa scale and precision as Hollywood films, but that can't be explained in just one day."

Industrialized?

So people rembered hearing Takayuki ntion the term before, but at the ti, most assud it simply ant having a large enough team. Now it was clear that wasn't the full picture.

"In my view, industrialization in ga developnt is inevitable. But it doesn't an gas beco generic or mass-produced. It ans cutting down on redundant, repetitive tasks so creators have more ti to innovate. You're no longer stuck building the sa assets over and over. That's what I define as industrialization. Today, I won't be walking through the process in detail—there aren't enough of you here for that. Instead, I'll explain why industrialized developnt is the path forward."

Hearing this, everyone quickly pulled out their notebooks to take notes.

A new concept like this might represent the future of ga developnt.

"Professor Takayuki!" soone raised their hand.

"Go ahead," Takayuki nodded.

"I think I understand what you an by industrialization, but... won't that stifle creativity?"

"As I said, industrialization is about reducing repetitive labor," Takayuki replied. "Take modeling a 3D tree. In the past, just making that one tree could take a modeler at least an hour. Then you have terrain, skies, walls, buildings... All of that can be optimized. Industrialization ans streamlining those tasks."

"But we can already do that now, right? The Unreal Engine you developed has already saved us tons of ti."

Takayuki shook his head. "It's not enough yet."

The crowd couldn't see that far ahead—after all, the current version of the Unreal Engine in this world was still only around the level of Unreal 3.

It was already a powerful tool, no doubt. But it still wasn't enough.

In Takayuki's original world, by the ti he crossed over, developers were reaching the point where even one person, using only their imagination and basic skills, could build a nearly playable high-fidelity ga.

That was the beginning of what Unreal 4 had made possible.

And by the ti Unreal 5 arrived, smart systems could handle previously resource-intensive tasks like lighting and visual effects, opening the door for industrial-scale ga creation to anyone with ideas.

"I know so of you still have doubts—wondering if this 'industrialization' is just a buzzword. So here's what I'll do. Over the next week, I'll develop the concept of an industrialized ga in real ti with all of you. Together, we'll build a prototype and you'll get to experience first-hand the power of industrial ga creation."

As he finished speaking, Takayuki turned to his laptop and projected his screen onto the large display behind him.

There was only one folder on the desktop.

Its na was: Assassin's Creed.

"This is a ga prototype I began working on before I ca here. It contains only a basic storyline and gaplay frawork. Everything else will be up to you. You're free to use your creativity. For any part of the developnt that's repetitive or ti-consuming, just submit the request. I'll handle those. You focus on imagination."

Wait... we get to help the Ga God create a ga?

Now that sounded like sothing truly exciting.

It was a whole lot more engaging than a traditional lecture.

And this was a ga concept written by Takayuki himself. That ant it was guaranteed to be gold.

In an instant, the whole room was buzzing with energy. Everyone was ready to get involved.

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