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In the fourth quarter of 2007, the Ga Developers Conference opened in New York, USA.

For those in the video ga industry, this was a grand event.

Countless ga companies gathered here.

Core video ga players were also lucky enough to co here and take photos with their idols.

Many independent ga developers also ca to this event, hoping to gain more knowledge and tips related to video ga production.

This was a place where the entire industry could communicate freely.

Normally, there might be intense competition between certain ga companies, and they might fight fiercely in the market.

But here, they all had one goal: to communicate, grow, and beco stronger.

...

Here, they would set aside all market disputes, because those were matters for the marketing departnts, not the ga developers.

Many companies also chose this ti to show off their muscle.

So companies launched their improved voice systems, others directly unveiled their latest motion data codes for everyone.

So even showcased their hardware products and proudly announced that their products would be revolutionary.

Of course, many of these might end up failing, but every piece of technology demonstrated here would inspire others in different ways.

Aiko, Kazumi, and On-chan had truly gained so fa by now.

Dead Cells was a classic example of a ga that succeeded later than others.

Initially, Dead Cells received many negative reviews. Most people believed that the ga's difficulty was intentionally frustrating players, and many players who couldn't handle it quickly gave it poor reviews.

However, about a week later, these reviews began to change.

As more players who had played longer started to realize the fun of the ga.

A ga with both risk and reward that gave them a sense of excitent akin to gambling.

Gambling is also one of human nature's instincts.

This was not traditional gambling, but a human instinct to seek randomness.

Dead Cells capitalized on this and amplified the effect.

By now, Dead Cells had sold over 2 million copies and was ranked second in sales on the Battle platform for independent gas, with Stardew Valley taking the top spot.

Thanks to the success of this video ga, Aiko and her team beca one of the invited teams for the Developer's Conference.

They also had the opportunity to give a speech.

The three of them were genuinely excited, especially Kazumi, who usually wasn't good at hiding her emotions.

Now, she was thrilled to be able to speak at the event.

Aiko and On-chan were much calr.

Before they went on stage, Aiko specifically reminded Kazumi not to speak in public, leaving it to her and On-chan.

Kazumi understood and was simply excited to stand on the stage in front of so many ga developers. As for the speech? That had nothing to do with her skills. She definitely didn't want to give a speech; she would have suffocated from the nervousness.

On stage, the three girls wore matching long dresses.

On the dresses was their studio's unique triangular logo, which was a great opportunity to promote their studio.

The three of them took their seats on stage, and with the host's introduction, they began their own ga developnt understanding presentation.

Aiko was very skilled in this setting. In just a few monts, she had gained the deep trust of many of the attendees.

Throughout this process, Aiko also felt the sense of accomplishnt that cos with success.

Her choice of career had indeed been right. She had persisted in becoming a ga developer, and then in developing a good ga—there was no doubt about that.

Now, she had achieved success, but this was just the beginning.

Next, Aiko had new plans: expanding the studio.

The three of them would still be the main force in ga developnt, but she had always dread of one day developing the kinds of big gas that Takayuki and his company had made.

That would require money, and also enough manpower.

Developing a top-tier ga that surpassed Takayuki's gas would be her ultimate goal.

On stage, Aiko spoke confidently, and the audience kept nodding in agreent.

After all, Aiko and her team had truly achieved success. The audience couldn't deny it.

In fact, they were more interested in hearing the insights of the mysterious 'Nintendo is the World's Master' independent ga developer on the ga developnt process.

Most ga developers in the room knew that the main idea behind Dead Cells undoubtedly ca from this genius.

The three girls' ga developnt skills were not to be underestimated. They were likely stronger than many independent ga developers, but still not quite on the level of that genius.

Unfortunately, this mysterious genius never appeared in public. He only occasionally interacted with players and indie ga developers on the internet, and the independent ga developnt philosophies he occasionally shared were now considered sacred texts by many indie ga developers.

Seeing the admiration in the audience's eyes, Aiko's mood was also quite good.

The presentation lasted about half an hour, and she had almost finished explaining her understanding of ga developnt when the audience began clapping.

"Okay, thank you very much to our three beautiful ladies for sharing their insights on ga developnt. Next, it's ti for questions. Does any independent ga developer have questions about what the ladies have shared?"

"I! I!"

"I want to ask!"

In an instant, many people eagerly raised their hands, wanting to ask questions about ga developnt.

Aiko smiled throughout, accepting the questions from the crowd.

Aiko was well-prepared for the questions and had no problem answering the indie ga developers.

Kazumi, on the other hand, had started to drift off. She didn't know what to say anymore.

Now, she was just thinking it was probably ti to step down. She was so nervous that she could barely breathe.

Excited and nervous—it was a feeling she couldn't quite describe.

However, at that mont, soone in the audience raised their hand, and Aiko politely invited them to ask their question.

"Beautiful lady, may I ask, are you aware that you are creating sothing that has no value to society?"

Aiko: ?

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