"Ladies and gentlen, welco to our latest episode of the Inquiry Program. Today, we have invited a well-known sociologist, and we are going to discuss a rather special topic: what exactly can video gas bring to us?"
On a TV program in the United States, a young host, smiling, introduced the program.
"Let introduce sociologist Mr. Gene."
"Hello, everyone."
An elderly man with glasses and graying hair and beard waved at the cara.
After a brief introduction and greeting, the host began the topic of the day: "Mr. Gene, I'm not sure if you've kept up with the video ga industry recently?"
"Video gas? Oh, I'm very familiar with them. My child loves video gas. Even now, in his thirties, he still spends one or two hours a day playing them. Perhaps that's what piqued my interest as a sociologist to learn more about video gas."
"Alright, then Mr. Gene, what's your opinion on video gas?"
"It's a new industry, one of the youngest in the countless industries in human history, and it is growing rapidly. In the eyes of capital, the potential of video gas is enormous."
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The host asked, "So, Mr. Gene, you're saying it's in the eyes of capital?"
"That's right." Sociologist Gene nodded, then continued, "According to my research, video gas are a very unique industry. It produces no physical products, and in my view, it doesn't contribute any real value to human developnt. Yet, it is gradually becoming mainstream."
"From what you're saying, it seems you have a significant dissatisfaction with video gas."
"Of course! It's because of video gas that my child does nothing productive. He could spend his ti on more aningful things—like working, taking care of his family, or contributing sothing valuable to society. Instead, he wastes his ti on this aningless entertainnt."
"Mr. Gene, but there are many other similar things in the world, like the film industry, which seems quite similar to the gaming industry?"
"That's different," Gene answered decisively. "The film industry is an art. After many years of developnt, the film industry has brought many positive effects. Just look at the nurous inspiring movies that have motivated us. That's good. And many films express their ideas and emotions, which I believe are valuable. But video gas don't offer any of these benefits. That's the key difference between the film industry and video gas."
The host nodded, "It does seem like that. Video gas really do seem to be a rather bad industry."
Sociologist Gene continued, "And look at what video gas promote. Let give you an example: in Dragon Quest, they depict the upper classes as incompetent or even evil. That's a clear misrepresentation."
"Then there's Monster Hunter. Using weapons to hunt creatures that are already rare? Isn't that encouraging people to destroy the ecological balance? And Monster Hunter also encourages the use of violence to achieve personal goals. Plus, there are so many beautiful characters in the ga, while ordinary faces are always relegated to background characters. These are all contrary to sociology and many other disciplines."
"Wow, I hadn't thought of that before."
The host, now enlightened, felt as though a new world had opened up, giving him a new understanding of the world.
Gene was very satisfied with the host's reaction and continued, "There's also a very typical and recently quite famous event that I like to call the 'Civilization Addiction Incident.'"
"Hmm? That's a very novel term."
"Yes, please rember that I coined this term, and others can use it as long as they include my na."
The host imdiately asked, "So what does the 'Civilization Addiction Incident' an?"
"Well, it's closely related to a ga called Civilization."
"Ah, I know that ga! I've heard its na a lot recently, on social dia and even from people around ."
"This ga is truly terrible. So previous gas had misleading effects on thought and judgnt, but this ga makes people fully addicted, almost impossible to pull away. I've heard so many people who've forgotten about life, work, and studying because of this ga. Do you think such a thing can be good?"
The host quickly shook his head, "That's definitely bad."
"Exactly, it's terrible. That's why I voluntarily chose to join your inquiry program today. I want to call on people not to be deceived by the surface of video gas. This is a very bad thing, I would call it poison. As long as you stay clear-headed, you should absolutely resist this poison. That's my stance."
...
"Lots of nonsense."
That was the only evaluation given by Takayuki.
As soon as this program was released, soone imdiately showed it to Takayuki.
This sociologist practically nad Takayuki's company in his attack.
Entertainnt is a fundantal human need, but so people have a stronger or weaker ability to control it. Video gas aren't to bla—so people drink all night, so play chess all night, and so watch sports all night.
Do we really expect everyone to work like emotionless machines?
What's the point of life then?
Takayuki had no respect for such programs.
This was just another manifestation of a new person trying to claim their spot.
They wanted to gain a voice to advocate for their own interests.
Once you understand this core, you'll see what these people are trying to do.
It's inevitable that what cos next will co.
In the original world, political correctness gradually infiltrated the video ga industry, just like it had in the film industry.
Eventually, gas began to include ugly characters and avoid hunting animals, among other chanics, simply to accommodate the feelings of these people.
Why? Because their voices are the loudest, and those in charge had to consider them.
But Takayuki had no interest in catering to these people.
He was here to make gas, not to cater to anyone.
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