Font Size
15px

tal Gear's popularity in the gaming world goes without saying, and just the na Takayuki is enough to give everyone full trust in this ga.

Every ga he develops can be called a classic in its category.

Outside of the gaming world, many people are also very curious about the actor who played Snake. They wonder what kind of actor can portray Snake's cold deanor so well.

And when they saw him in real life, they would imdiately call him the real-life Snake.

Joe, who had been virtually unknown before, received unanimous praise from gars in a very short period of ti.

So players even proposed on the Gastar official website that they hoped Joe could attend so of the ga's promotional events, promising to support him right away.

Among them, there were even female fans who expressed their admiration for Joe. Even though Joe's appearance had a very serious scar, people now regarded it as a symbol of coolness.

The scar on Snake's face is an important detail that adds to his charismatic image.

...

So, Snake beca popular, and Joe beca popular too.

Soon, Tukharev contacted Joe. Poor signal didn't an they couldn't communicate at all; it was still easy to reach soone when needed.

Tukharev briefly congratulated Joe, ntioning that as long as Joe could continue to rely on Gastar, his future would surely be bright.

First of all, if tal Gear ever develops into a film or spin-offs, Joe would undoubtedly be the first choice for Snake, given that he was the face model for Snake, and his acting skills were also very good.

Joe, of course, couldn't hide his joy, but he remained professional.

When he learned that Gastar wanted to invite him to attend so promotional events, he politely declined.

For at least a month, he wanted to stay in the current production team to finish his work and only then consider future matters.

Tukharev relayed Joe's response to Takayuki, who understood.

After all, the hype around tal Gear wouldn't die down quickly. Gastar's promotional strategies didn't rely solely on actors, and there were many other ways to maintain the ga's montum.

To start, Gastar actively reached out to professional military enthusiast groups to endorse tal Gear.

The ga's tactical gaplay is very realistic, closely resembling so real-life military strategies.

As an entertainnt product, achieving this level of accuracy was no small feat.

This success is thanks to Takayuki's insistence on thoroughly researching and designing the ga's direction.

For example, when developing Monster Hunter, they consulted zoologists and even linguists to study animal movents in detail, eventually creating a unique language for the ga.

For Street Fighter, all developers were sent to taekwondo and martial arts dojos for three to four months before inviting dojo masters as consultants to help with the ga's developnt.

It's this ticulous developnt style that has allowed Takayuki to remain dominant in the industry.

By the third week, tal Gear had already sold five million copies, recouping all of its developnt costs, with the remaining sales purely profit.

On the other hand, Suri Electronics, which had intended to compete with tal Gear with their Gunfighter Heroes ga, was far behind.

However, their strategy wasn't entirely flawed. Gastar had taken the biggest slice of the pie, and they could still ride the coattails and profit from the ongoing trend.

But that was all. To surpass Takayuki, it would take more than just having a talented ga designer.

Takayuki's influence was already powerful enough to overshadow any aspiring ga creators.

Suri Electronics gave up trying to compete and instead turned to develop other new gas.

Noticing that Gastar was focusing on new console releases and neglecting the handheld market, they decided to shift their strategy and try to capture more of the handheld market.

Hayakawa Uemura quickly ordered a shift in focus. They would continue with their console ga developnt, but wouldn't engage directly with Gastar anymore.

After all, they had tried nurous tis and failed every ti to beat Gastar.

Once the developnt of tal Gear finished, Takayuki didn't rest; he imdiately moved on to the next project.

Part of the developnt team would follow Takayuki's instructions to prepare for the new gaming console, consolidating the console's position in the market over the next two years, requiring the team to stay ready.

The first developnt team, who were now free, was assigned a new task. They would develop a new ga type.

A top-tier strategy ga to kill ti: the Civilization series.

Though not a massive blockbuster, each installnt of the Civilization series had a stable fan base. As long as they could conquer these players, the following sequels would gain even more support.

Takayuki also didn't overlook the motion-based gas, as they were a form of entertainnt suitable for all ages, aligning perfectly with the societal values of fitness and well-being, encouraging everyone to get moving.

Almost no one would reject the idea of improving their fitness through gaming, even if they were just a bit lazy. Motion-sensing fitness gas naturally beca popular.

And Takayuki had already thought of a very hot-topic motion ga: the fitness ring ga, which he had played extensively in his previous life.

It was a simple ring that could help you exercise every part of your body, and the ga was truly unique.

Not only that, but Takayuki also had many other next-gen gas planned for this console.

This was the golden age of gaming, with nurous hits being released every year. If they didn't share these with the world, it would have been a missed opportunity.

...

"Alright, everyone, I know you're excited."

In the new ga developnt team eting, Takayuki personally arrived at the U.S. office with his new ga developnt plan.

The employees at the newly arrived company were all lively, chatting and laughing, the atmosphere was very cheerful.

tal Gear had achieved massive success, both comrcially and artistically, and was the talk of the town.

Naturally, those involved in the production also gained a lot from the success.

You are reading Video Game Tycoon in Tokyo Chapter 638: A Series of Plans on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
Share with your friends
Library saves books to your account. Reading History saves recent chapters in this browser.
Continuous reading

You may also like

Black Online cover
Similar genre

Black Online

Alekzi ·Game

Blind,half-crippled,abandonedbyhisfamily,FangRaonhashadanextremelyhardlife,andhisfuturelookedevenworse.Itallstartedtochangewhenhereceivedanvirtualr...

No reviews yet. Be the first reader to leave one.
Please create an account or sign in to post a comment.