"Have you played Dragon Quest? How do you defeat the dragon that holds the princess captive?"
"It's quite simple, just get the Lake Sword from the well in the town, and you can easily defeat the dragon."
"Huh? Can it really be done like that? How did you know?"
"Hehe, have you read the latest issue of Haruhi Manga Magazine?"
"Not yet, I just play gas casually, not really interested in manga."
"Then you better buy a few copies. Now Haruhi Manga Magazine has started a ga strategy column on the last page, updating Dragon Quest ga strategies every issue to help you play the ga more easily."
"Really? But if there are strategies, won't playing the ga be less fun?"
"Not at all. You can play the ga yourself first, and then use the strategy to fill in the missing parts. Think about it, if you miss a legendary weapon, wouldn't it be frustrating? It's not just about clearing the ga."
"That makes sense. I'll go buy a manga book then."
"Not just one, you should buy several, and now Dragon Quest's manga adaptation is also serialized, which is equally interesting. You might want to check it out."
"Is that so? I'll consider it."
Similar conversations have been happening in many places over the past few days.
On the internet, among friends, at school, among colleagues.
The topic of Dragon Quest seems to have rapidly gained montum in just a few days.
First, among manga readers.
Initially, they only played the ga because they wanted to see the continuation of the story.
Later, after patiently playing for an hour, they found themselves getting more and more imrsed.
Role-playing gas may not match the visual effects of gas like Contra.
But once you delve into it, it's easy to get hooked.
They imrse themselves in the story until the end, and even stare blankly at the scrolling credits.
As for Contra, it's basically set aside once it's completed. The truly interested players might play it a couple more tis, but it's just for fun and doesn't hold much significance.
But Dragon Quest can keep people engrossed.
Even if you already know the story's developnt, you can't help but start over and relive the hero's journey.
Every new start seems like a fresh experience, making people want to replay it.
Perhaps that's the charm of role-playing gas.
With that, manga sales have also slowly increased.
The reasons behind these data are quite complex and cannot be accurately investigated without complete statistical channels.
Currently, only Gastar Entertainnt fully grasps detailed data and will not disclose it to the public for now.
As for Suirui Electronics and other companies' investigation data, it's basically unreliable, or they haven't really paid much attention to Takayuki, this erging small company, and their investigations are not thorough.
With the release of the ninth ga, the developnt of the tenth ga is also on the agenda.
That would be Red Fortress, and the developnt work has been entrusted to the second ga developnt team that previously produced Rocket Car.
Their experience has gradually accumulated, and under Takayuki's guidance, ga production has been fast. By now, the frawork for Red Fortress has been set up, and all that's left is to fill in the content.
Releasing one classic ga per month has sustained sales of the Nintendo Entertainnt System for about three to four years. With around forty gas released, they've reaped the profits and are now entering the next generation, which is Takayuki's overall plan.
He doesn't intend to rely solely on one ga console for profits. Since the technology in this world is already advanced, not speeding up ga developnt would be a disservice to this world.
Takayuki stands up from his seat; today he plans to check on the hardware developnt of the first engineering team.
Gastar Electronic Entertainnt currently has three developnt teams: the first engineering team, the first ga developnt team, and the second ga developnt team.
The first engineering team is responsible for optimizing ga console hardware and developing new ga consoles, while also researching expansion hardware for the Nintendo Entertainnt System.
For example, the light gun and external disk drive system that appeared on the NES.
They might not necessarily be useful, but they still need to be researched to increase employees' relevant research experience, lay a foundation for the future, and preemptively register a few important patents to prevent others from taking the lead.
The first ga developnt team is currently working on a long-term project, the developnt of Dragon Quest 2, which is scheduled for one year.
In fact, with Takayuki's guidance, they could definitely produce it in a month of urgent work.
But Takayuki has his own ambitions.
He's not satisfied with the ga quality of Dragon Quest 2 in the previous life.
He wants to expand upon the original version of Dragon Quest 2, just as he did with the optimizations and improvents in Dragon Quest 1, adding more playability and also cultivating employees' ga production capabilities.
And a year's pace is just right; one Dragon Quest ga per year until the third installnt ends the NES era, paving the way for the second ga console.
The second ga developnt team is responsible for short-term, quick developnt of popular gas from the previous world. Of course, it's not necessary to limit releasing a ga within a month.
For gas like Castlevania, the developnt ti can be extended to also tease players' appetites and increase their anticipation.
In addition to these three developnt teams, the number of company employees has been slowly increasing over the past month or two, and now there are about eighty people. Takayuki plans to expand with two more teams, adding an engineering developnt team and a ga developnt team.
And Takayuki has finally recruited three suitable artists.
They were originally animators in the animation industry, but due to so conflicts with their employers, they were blacklisted in the industry and couldn't find work elsewhere. Desperate, they were introduced to Takayuki by Daigo Ikeda and beca professional ga concept artists in this world.
Their painting skills are very high, but they just had so unfortunate circumstances.
Passing through the offices of the two ga developnt teams on the second floor, Takayuki arrived at the office of the engineering research and developnt team on the third floor.
As soon as he opened the door, he saw Sayuri's back. She was wearing work clothes and seed to be concentrating on testing a newly produced ga hardware.
As Takayuki approached, Sayuri didn't seem to notice, and continued to test with concentration.
So employees nearby wanted to greet Takayuki as soon as they saw him co in, but when they noticed Takayuki approaching their team leader Sayuri from behind, they imdiately broke into a cold sweat.
"President Takayuki! Be careful!!"
Slap.
Takayuki gently placed his hand on Sayuri's shoulder and asked, "What are you working on now?"
Sayuri was startled for a mont, then turned around with a happy smile, "Oh, President Takayuchi, you're here. I'm researching the third batch of experintal samples of the light gun. This batch feels like it should be successful."
"Is that so? Can I try it now?"
Upon hearing that the research on the light gun seed to be nearing completion, Takayuki also beca interested.
anwhile, the employees nearby, witnessing the conversation between Takayuki and their team leader, widened their eyes in astonishnt.
What's going on?
President Takayuki, approaching their team leader Sayuri from behind, didn't get counterattacked?
In the past, many people in the team had accidentally approached the team leader from behind.
Then their team leader, Sayuri, seed to have so reflex reaction, and anyone approaching from behind would get a fatal karate chop.
The most serious case passed out on the spot and was carried to the hospital for a day and night of recuperation.
Later, the team mbers reached a consensus: absolutely never approach their team leader from behind, it's too dangerous.
So far, it seems that no one has been able to approach Team Leader Sayuri from behind and co out unscathed.
And today, this rule has been broken.
Their president, Takayuki, can easily approach the team leader from behind without being counterattacked.
This is really bizarre!
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