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Modding.

Modding!

Takayuki's eyes began to shine.

He had found a breakthrough.

And that was to promote the developnt of mods.

Creating mods for a ga is arguably the lowest-barrier thod of ga developnt.

Because the core logic of the ga is already in place—as long as it's sufficiently open-source and customizable—players can surprise developers in endless ways.

The MOBA genre born from DOTA, Sengoku 3C, Counter-Strike, and Red Alert are among the most successful mods of all ti.

These open gas were practically made to serve as a playground for aspiring developers.

...

...

And at this mont, the BattleNet platform just so happened to be missing an open modding platform.

With a system like that in place, anyone would have the chance to showcase the gaplay ideas they've made.

"Bale."

"Yes, President?"

Bale had already noticed Takayuki's slightly excited expression and guessed that he'd probably thought of a way to rapidly expand ga production.

Inwardly, he couldn't help but be amazed—no wonder this man was called the God of Gas. In just this short amount of ti, he'd already co up with a strategy to scale developnt.

"I'm going to give you a new feature. I want you to develop it as quickly as possible and launch it on the BattleNet platform."

Bale imdiately began taking notes.

"First, take down these titles—StarCraft, Counter-Strike, and Stardew Valley. These are all gas that are inherently open-ended in nature. We're going to roll out a new feature that allows players to freely modify in-ga data. And if possible, we'll also try to make it easier for players to tweak values and basic program logic."

Bale's pen paused slightly, and he looked at Takayuki in disbelief. "President... isn't that basically handing over our source code? And if I'm hearing this right, players would be able to modify our code without worrying about copyright lawsuits?"

He couldn't believe these words were coming out of Takayuki's mouth.

Not long ago, the gaming industry had dealt with a minor wave of plagiarism.

But that trend was snuffed out early—crushed imdiately by none other than Takayuki.

Since then, Gastar had begun limiting access to source code, protecting the integrity of their gas from tampering.

And their legal team? It was the strongest in the world. Ruthless, aggressive, and relentless. Anyone who dared copy one of their gas would get slapped with a cease and desist imdiately—followed by legal action until the infringing party surrendered.

That approach had already prevented countless blatant rip-offs and was even studied as a textbook example in legal and industry circles.

And now... Takayuki wanted to undo all that? To hand over the developnt and modification rights of certain gas to the public?

Wouldn't that an the modded versions might no longer even resemble Gastar's own gas?

Faced with Bale's shocked expression, Takayuki replied calmly, "Is there a problem with that?"

"Uh... well, we'd be giving up control of those gas."

"I don't think that's a real issue," Takayuki said. "So gas should be kept under strict protection—because they represent our technical core. But gas like Half-Life, Stardew Valley, or StarCraft have chanics that any seasoned developer can easily understand. So why hide them? Instead, let's be transparent. Let the players ss around with them."

"ss around? What exactly do you an by that?"

Bale still didn't quite get it.

Takayuki knew that this world didn't yet understand the full significance of modding.

Mods drastically lower the entry barrier to ga developnt, which is why so many iconic ga modes in the future world rose to popularity in the first place.

Anyone with a spark of creativity could repurpose a ga's base logic into sothing entirely new.

And when those niche ideas caught on, their creators would often grow more passionate about developnt—gradually pushing themselves to create more polished, complex, and original works.

Mods were the secret weapon of the PC ecosystem—sothing that console platforms couldn't hope to compete with. If they didn't capitalize on this strength, PC's market share would always remain limited.

Takayuki smiled and said, "There's an old saying—one stick breaks easily, but a bundle of ten is strong. Power lies in the collective. And in any large crowd, creativity will always erge. I want those ideas to have space to bloom—not be stillborn because ga developnt is too hard."

Bale still didn't fully understand.

But he figured that if it was coming from the President, there must be so deeper logic behind it.

Even if he couldn't understand it yet... he could always wait and see.

So he jotted everything down and asked again, "President, just to confirm—you want to release the source code of these gas and allow users to freely modify ga values?"

Takayuki nodded. "Correct. This is just an experint for now. I want to see if it really can surface so truly talented players."

Then, after a brief pause, Takayuki added, "To lead by example, I'll go ahead and make a few mod demos myself. We can use them as tutorials—showing people just how easy it is to start modding."

As he spoke, Takayuki got to work right away.

He pulled up his computer and began tinkering.

The first step was to adjust the base code of Counter-Strike.

He enabled support for a handful of program-level and data-level modifications.

These changes would make it easier for him to build his upcoming mod.

"What kind of mod should I make..." he murmured, thinking for a mont before the idea hit him.

A zombie infection mode. Inspired by Resident Evil.

In Counter-Strike, all it took was a few tweaks to the core ruleset:

—Add a countdown tir.—When the tir hits zero, one player randomly becos a zombie.—The zombie can then infect others within a limited window of ti.

The logic behind this was simple. So simple that anyone who spent a bit of ti with it could recreate the whole thing.

You are reading Video Game Tycoon in Tokyo Chapter 596: Zombies on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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