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This ti, Gastar Electronic Entertainnt did not proactively explain anything. It seed that the data was too straightforward, with almost no room for argunt.

However, Gastar Electronic Entertainnt did declare that they would investigate the leakers thoroughly.

Then Takayuki didn't pay much attention anymore because this kind of thing needed to simr slowly. It would definitely not be effective to make the flash mory manufacturers panic in the short term.

At this point, he already had new things to do.

That is the launch of the Monster Hunter production project.

This ti, Takayuki planned to mobilize a team of a thousand people and for the first ti, use motion capture technology.

With motion capture technology combined with motion data research, Takayuki hoped to accelerate the production efficiency of Monster Hunter from the beginning.

At the very least, motion capture could solve many of the action problems for humanoid characters, and the rest was how to build a mature and extrely realistic animal nurical system.

With the expansion of personnel in multiple developnt teams, several developnt teams now have over three hundred mbers.

Actually, they can no longer be called small teams, but should be called ga developnt teams.

However, within Gastar Electronic Entertainnt, people still prefer to call them teams. This makes them feel a sense of cohesion. Losing the na "team" would feel like dispersing into sand.

Four developnt teams, plus a nurical research departnt, totaled thirteen hundred people.

If you count the motion capture team in the United States, the number of people developing the ga has reached an astonishing fifteen hundred this ti.

This is a very ambitious developnt in the current gaming industry.

Although it cannot be compared with later AAA gas developed by two to three thousand people over six or seven years, it is still a very large scale for now.

Just the leaders of different teams gathering already exceeded a hundred people. Takayuki had to use a microphone for this ga developnt eting.

The second, third, fifth, and tenth teams will be responsible for most of the ga content.

The remaining repetitive art assets and so irrelevant code writing will be handed over to outsourcing teams to produce.

This can speed up the pace a bit, and many outsourcing teams are very willing to work for Gastar Electronic Entertainnt. Takayuki is always very generous with money, and each outsourcing job is also a kind of training for these outsourcing teams, allowing them to have a deeper understanding of ga developnt at Gastar Electronic Entertainnt.

Getting outsourcing work from Gastar Electronic Entertainnt can even be a stepping stone for many teams, allowing them to quickly familiarize themselves with the industry and strive to beco real ga developers.

Before this, Takayuki had already made plans for a long ti.

Taking advantage of the previous period of ti, he let the idle teams go out and gather experience in the wild.

This ti, he wanted to build a truly complete ecosystem.

Actually, it doesn't need to be so complicated. Players may not really care that much; they just need to feel satisfied.

But Takayuki doesn't allow himself to do that.

This is also a kind of respect for outstanding works from past lives.

If he's just doing it to make money, there are more suitable works. Monster Hunter, for example, must inherit all the advantages it should have originally and then find a way to make them even greater.

In the world of Monster Hunter, there is a group of hunters who specialize in hunting monsters.

But this alone is not enough. Takayuki also wants to create a vivid world.

In this world, in addition to the players who are hunters, these creatures themselves will also have different relationship statuses.

For example, so creatures will rely on other creatures for survival, while so will form hostile relationships with each other. This cycle of mutual generation and restraint is what Takayuki hopes to express the most.

These contents were not reflected in the early Monster Hunter series. These things began to be slowly expressed only in the Monster Hunter World of the new generation, also because the performance of the ga console at that ti was enough to support such a vast and colorful world.

Now it's a bit difficult to create such a ga on a handheld console with performance similar to that of the PSP, but it's definitely not impossible to overco.

This ti, Takayuki hopes to let the people in this world experience the charm of cooperative gas.

Let them also fall in love with this new way of playing.

And this should also be one of the most suitable gas to be shown on a handheld console.

In order to achieve these goals, Takayuki has been busy for the past few months as well. Apart from wanting to be a big bad wolf and shadow the flash mory manufacturers, he has also devoted his remaining energy to creating the vast worldview of Monster Hunter.

Sotis creating a world can be addictive, at least Takayuki feels this way. A world unfolds slowly in his hands, and only those who have a similar mindset as him can resonate with that pleasant feeling.

Then, when all the teams finally freed up so ti, Takayuki prepared to formally introduce them to this brand new world.

In the world of Monster Hunter, there are powerful and terrifying creatures.

They are the true rulers of this land.

And humans can only be considered a very weak race in this land.

But humans have one advantage, which is that they are good at using their wisdom to do things far beyond their capabilities.

Monster Hunters were born in such a land where monsters roam.

They are a group of people who thrive on danger. Their profession is to hunt monsters.

And the original intention of hunting monsters is to expand the human frontier and build a peaceful and peaceful ho for humans.

In this worldview, hunters are very easy to die because every large monster is a real terror.

This ti, Takayuki wrote several huge titles on the whiteboard.

'Torture Players'

'Co-op'

'Cultivation and Strengthening'

The label 'Torture Players' was even circled by Takayuki intentionally.

Seeing this label, everyone couldn't help but look at each other in confusion.

Torture players?

What kind of strange ga developnt approach is this?

Didn't you, President, say before that players are all delicate creatures?

Didn't you say that there needs to be a very smooth difficulty curve, absolutely not to let players feel despair at the beginning, and to slowly plot it out?

If you, President, just want to do a little experint and then lead a team to develop a ga that tortures players, it's still understandable.

But this ti, President, you gathered multiple teams again to develop a ga together. The last ti soone received such treatnt was Final Fantasy 7.

This is completely different from what was imagined before.

Looking at the sowhat bewildered expressions below, Takayuki seed to have already anticipated it, and the corners of his mouth couldn't help but lift slightly.

You are reading Video Game Tycoon in Tokyo Chapter 457: The Monster Hunter project officially launches on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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