The fact proved that players' desire for good gas is insatiable. At least under the massive publicity, the sales of the two debut gaming consoles from Surai Electronics were extrely hot.
In so areas, there was even a shortage of stock.
Surai Electronics had prepared a large amount of inventory for this, but still couldn't et the demand.
So, at least the first day's performance looked very good.
The heavy mood from experiencing GaStar Entertainnt's gas before had also eased considerably.
Besides being able to play gas, the two gaming consoles also offered multidia entertainnt, which added extra competitiveness to the product. Moreover, with the first-day price dropping by another fifty dollars, more people could afford it. Therefore, the buyers were not limited to ordinary gars; there were also more people with multidia entertainnt needs.
As long as the sales of this product reached a certain level, profits could be made through ga discs, movie discs, and music discs.
This was also what Uchimuto assured other non-gaming departnts.
Next, his plan was to release their own movie and TV series discs.
The Detroit Film Group would release movie discs at its own pace, and the rest was to convince other movie and TV production companies to release high-definition discs in Surai Electronics' format as much as possible.
In this regard, he had a great advantage because they were using their own patents, and there was no need for any patent fees.
But for GaStar Entertainnt to expand into this area would inevitably require a lot of tuition fees, which was the advantage of a big company.
Previously, Uchimuto admitted that he had always been led by the nose by Takayuki. This ti, he wanted to rely on the advantage of a big company to follow his own path.
The products of both companies were almost released simultaneously, which naturally attracted the attention of economic dia.
Before the two companies were ready to release their products, countless professionals had already made various speculations.
Most of them believed that Surai Electronics had a greater advantage.
Because Surai Electronics had truly mobilized the entire company's strength this ti, which was different from the previous small-scale scenes.
Once the top electronic giants got serious, a gaming company with only one industry direction would have no resistance.
Perhaps this was the end of the good days for GaStar Entertainnt.
Now, seeing the scenes where various stores were packed on Surai Electronics' first day of release, it seed even more certain that GaStar Entertainnt might really fail this ti.
Among all the dia, only the dia under the Japanese economic news system vigorously promoted GaStar Entertainnt, but it seed a bit lonely.
Finally, the first-week sales figures of the products from GaStar Entertainnt and Surai Electronics were made public.
GaStar Entertainnt's GSL handheld console sold 1.21 million units in the first week.
Surai Electronics' PNV handheld console sold 800,000 units in the first week, and the ho console PNF sold 1.03 million units.
Surai Electronics could be said to be in a very good situation.
For a while, the dia doubled their rhetoric about Surai Electronics winning.
And Nagao was as flamboyant as ever, expressing his opinions on various online platforms.
Previously, he had prepared to acquire GaStar Entertainnt for $10 billion, because he saw its potential, blah blah blah...
In short, he stated his purpose was to say that he wanted to buy you because he valued you, but if you don't appreciate it, don't bla for using thunderous ans to crush you.
Of course, if you're still willing to sell, I'm very welco, but it's definitely not worth $10 billion, maybe $2-3 billion would be enough.
Nagao really couldn't forget about GaStar Entertainnt. Even at this point, he was still thinking about the possibility of acquisition.
And at this mont, on Takayuki's desk, besides the first-week sales data of the GSL gaming console, there were also several sets of non-public data.
That was the sales of their own new ho console GS1 and a series of motion-sensing and casual gas.
As an old product, it wouldn't usually attract attention from others, but actually, GS1 accounted for the majority of the company's recent sales revenue.
And GS1's sales were not sold at a loss.
According to recent statistics, GS1 had also sold one million units in a week.
The accompanying motion-sensing devices and motion-sensing gas also sold more than one million units.
But obviously, nobody paid attention to this side.
Because they were not a listed company, and they didn't need to voluntarily disclose this data to the public. At most, they provided so data for routine financial audits by the governnt.
Nobody would know about their ga sales unless they actively released the information.
And that's exactly what Takayuki wanted.
Quietly making a fortune.
Taking advantage of the fact that they hadn't yet realized the impact of casual and motion-sensing gas, rapidly increasing their user base, and letting them imrse themselves in their own world first.
The gaming market is actually a very traditional comrcial market, where sales figures almost represent everything.
In a sales store of GaStar Entertainnt, a seemingly inconspicuous custor was looking around.
Since he ca to the store until now, he hadn't bought any products, just observing the custors coming in and out.
Occasionally, he would take out a notebook to make so records.
He was a market researcher from Surai Electronics' marketing departnt. Since GaStar Entertainnt beca a competitor to Surai Electronics, their marketing departnt had an additional task of investigating GaStar Entertainnt.
And because GaStar Entertainnt was not a listed company, there was no obligation to disclose any data to the public, so it was very difficult to obtain detailed information for investigation.
The people in the marketing departnt were quite happy because this gave those employees who had nothing to do every day sothing to do, at least ensuring their jobs.
And recently, their job was to investigate the latest sales situation of GaStar Entertainnt's new handheld console, the GSL.
GaStar Entertainnt did release the sales data of the gaming console for publicity, breaking one million in the first week.
But the data after the first week might not be directly disclosed by GaStar Entertainnt.
Third-party stores and departnt stores in the United States could obtain detailed data through relationships.
But sales performance in GaStar's first-party stores could only be roughly estimated using such very crude thods.
This kind of work could actually be said to be optional; without these data, it wouldn't affect the overall judgnt.
But because most Japanese companies operate on a lifeti employnt system, there were many old employees who were idle in the company. Dismissing them would result in a lot of severance pay, so companies usually paid them the minimum wage to keep them. And to demonstrate their importance, they paid special attention to market research and claid that going to competitors' stores to participate in investigations personally would get them first-hand critical information.
That's how people like him found a way to survive.
Making a fortune in silence.
While they hadn't yet realized the impact of casual and motion-sensing gas, rapidly increasing their user base, and letting them imrse themselves in their own world first.
The gaming market is actually a very traditional comrcial market, where sales figures almost represent everything.
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