The total duration of the presentation was only a few seconds while Takayuki was on stage.
But the initial scheduled ti was about an hour.
So what to do with the remaining ti?
Then there was only the screening of ga trailers left.
Players could choose to stay here spontaneously to watch the ga trailers, or they could go online to watch them.
And what surprised players the most was that a new installnt of The Legend of Zelda was announced.
It had been seven or eight years since the last release of The Legend of Zelda ga.
At that ti, solely based on The Legend of Zelda, people had their first concept of real-ti combat role-playing gas.
Later, other ga companies developed this type of ga more deeply, giving real-ti role-playing gas a certain share in the market.
Anyone who ca from the Gastar Electronic Entertainnt era would never forget that first real-ti role-playing ga.
Over the years, there had always been occasional ntions of The Legend of Zelda, hoping to see new works.
It's just that at the ti, Takayuki had quite a few series on hand, and he also had a very unique emotional attachnt to The Legend of Zelda. He didn't want to ruin this ultra-classic series.
So it was delayed until now, recalling the wonder of The Legend of Zelda once again to astonish the world.
A 3D adventure ga that completely ushered people into a new era.
Defined the over-the-shoulder third-person perspective.
So this cross-era ga had to make its debut at an appropriate ti.
Launching it on the latest handheld console seed very appropriate.
Originally, each installnt of The Legend of Zelda had a relatively tight storyline.
If Takayuki didn't produce other works, it might be difficult for players to have a deeper understanding of this story.
But that wasn't too big of a problem. Takayuki decided to mark the entire storyline in the official community. Then, in the future, if players really wanted a certain story to be made into a new work, they could gauge the level of desire among players and possibly make a high-definition remake of the original work.
In this way, the problem of the storyline was solved, and The Legend of Zelda: Ocarina of Ti could be released directly.
In Ocarina of Ti's story, the protagonist Link was in his childhood.
At this ti, he had a carefree life, but soon a crisis ca, as the classic boss Ganondorf prepared to wreak havoc once again.
Young Link took on the responsibility of defeating Ganondorf and had to give it his all.
But ultimately, he failed. Ganondorf successfully obtained the so-called Triforce, and truly ruled the entire Hyrule continent.
At this ti, the female lead, Princess Zelda, appeared and gave the protagonist the Ocarina of Ti, which was the most important thing in the whole ga.
Relying on the Ocarina of Ti and other things, Link ca to his adult age, seven years later.
Seven years later, the entire Hyrule continent was in ruins, and the whole world seed to have entered a world of misery.
Adult Link had to fight against Ganondorf in such a doomsday environnt and find a way to defeat him.
The trailer ended abruptly at this mont, and also hinted at so new gaplay features.
For example, the 3D version of The Legend of Zelda had a three-dinsional perspective for jumping.
This ti, jumping had a real function, allowing players to solve puzzles by jumping in the ga world.
At the sa ti, with the most advanced ga physics engine, destructible objects could be created, making them appear more realistic and believable.
At the sa ti, there was a very important but not particularly conspicuous feature, which was the one-button enemy lock-on function.
This was a feature that could only be truly appreciated during gaplay, and it was just being demonstrated at the mont.
After one round of trailers, players were naturally very satisfied. Their wishes over the years had finally been fulfilled, and a new installnt of The Legend of Zelda had appeared.
And as before, this ti Gastar Electronic Entertainnt did not write the number "2" on the title of the work, but nad it directly.
This classic old trick of Gastar Electronic Entertainnt was once again ntioned by players.
The feedback from the entire venue was very good, but this was just the appetizer.
Only by experiencing the ga hands-on could players truly know the fun of it.
Right now, relying solely on trailers couldn't fully showcase what was good about this ga.
And Takayuki had invested heavily this ti.
He didn't want to simply replicate The Legend of Zelda: Ocarina of Ti entirely.
He wanted to elevate the graphics quality to the next level on top of that.
With the current performance of the handheld console completely sufficient, increasing the polygon count of the ga, increasing the capacity of the ga, achieving better graphics than the previous world, and making this ga just as satisfying in this world.
As for the gaplay, Takayuki also made so optimizations to it.
Making the actions smoother.
Thanks to the support of their most powerful ga engine now, and the countless companies providing them with various ga data madly, The Legend of Zelda in this world should be able to reach its peak, making this ga truly beco the textbook of the new era of gas.
By now, the ga developnt had progressed to about eighty percent, and the remaining twenty percent would probably be completely sorted out before the release. Then it would be launched as the first ga, bringing players a completely new gaming experience.
It can be said that there was a joyous atmosphere at Gastar Electronic Entertainnt.
Reporters were frantically searching for materials to write news articles. Just the price of the handheld console was enough to make these people write endless praise.
After the presentation ended, most players were not willing to leave the venue imdiately. Most of them would choose to stay here to at least play so other types of gas first and experience the latest gaming products from Gastar Electronic Entertainnt.
Gas like Angry Birds and Fruit Ninja were very accessible themselves, just needing to move your fingers to play, and they were very stress-relieving.
And these kinds of gas were also very cheap, only five dollars each, because these gas didn't have cartridge versions, all of them were downloaded through the internet.
Takayuki hoped to guide players to beco more accustod to downloading services through this, which was also a very important direction for the future. The internet and gas should not be separated.
Cheap and stress-relieving gas only cost five dollars each, and with the sa support of the new engine, whether it was the gaming experience or the graphics quality, they were greatly improved. It could be said that buying these gas was also very worthwhile, just five dollars was really worth it.
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