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This ti, Suirui Electronics is gearing up, relying on its strong technical strength to prepare for a head-on battle with Gastar Entertainnt.

In the past, as a departnt head, Earlykawa Ujito's ambitions may not have been very big. But when he truly beca the president of a super conglorate, his ntality and vision changed completely.

Having such a powerful company, but always lagging behind a small company in an industry, he really felt sowhat unwilling.

So, he invested a huge amount of money.

Moreover, to convince the board of directors, he also paid so costs for gambling.

But he also left himself so room, considering it as another insurance.

On the other hand, after finishing so trivial matters unrelated to gas, Takayuki once again began to think deeply about which direction to develop next.

The challenge from Suirui Electronics must be taken seriously. If they don't produce gas with enough influence, Suirui Electronics might actually steal the show.

This ti, Takayuki doesn't intend to invest too much in ho ga consoles. The performance of the GS1 is already comparable to the PS2, and with the addition of motion-sensing gas, he just didn't promote this aspect much before...

Right, now seems like a good opportunity.

Takayuki's eyes gradually brightened.

Isn't a solution thought of right now?

This ti, Suirui Electronics will focus on existing gars and so users attracted by ga graphics.

While maintaining its current advantage, he can expand the market further.

Previously, his motion-sensing gas and so casual gas weren't promoted much. They were made but left aside mainly because he didn't have ti and motivation to do so at the ti, as the existing player market hadn't been fully explored yet.

The ga market is actually relatively traditional in terms of business. Everything is based on sales, and everything will ultimately return to money itself.

Expanding influence is equivalent to expanding the market. These two are mutually reinforcing and cannot rise independently.

Casual gars are a completely untapped market.

And it seems that Suirui Electronics hasn't realized this yet.

In their released gas, almost all of them are aid at core gars.

There's only one slightly casual simulation ga, probably made as a trial product imitating their own simulation life gaplay. It wasn't ntioned much in the future etings.

It's clear that Suirui Electronics hasn't discovered this market yet.

So, the ho ga console will focus on motion-sensing gas this ti.

This doesn't need to be done now; motion-sensing gas have already been developed a lot, just not promoted much.

And these casual gas need promotion to be effective, which can be directly handed over to the promotion departnt.

And Takayuki can fully focus on developing great gas for the new handheld console.

Facing the challenge from Suirui Electronics and wanting to consolidate his position in the handheld market before it declines, it's definitely necessary to bring out the best gas.

But they can't all be released at once; players need so breathing ti.

Otherwise, releasing multiple blockbusters simultaneously might lead to failure, and the effect won't be good.

In terms of first releases, series gas are definitely the easiest to make an impact.

Mario is definitely one of them; this absolutely cannot be missed. It's a ga for all ages and is customary to be the flagship ga for console launches.

There are also several excellent Mario gas on handheld consoles, but the best one shouldn't be released right away. After so consideration, Takayuki decided to use a relatively unknown new Super Mario Bros. as the first release.

The difficulty of this ga is relatively moderate, just average quality, considered a good ga but doesn't surpass the influence of previous titles.

Then, Takayuki wrote down another first release ga on paper.

The Legend of Zelda: Ocarina of Ti.

Compared to the new Super Mario Bros., this ga has much greater fa and influence.

Originally, Takayuki planned to develop this ga on the GS1.

But he has accumulated so many series already, any random selection can beco the most eye-catching electronic ga of a certain period.

Ocarina of Ti has been delayed by Takayuki all along.

Unexpectedly, it will be launched on the new handheld console now.

But the performance of the new handheld console itself is completely sufficient.

Using Ocarina of Ti as a first release lineup is also worthy of this handheld console he has high hopes for.

Apart from these, other gas can be ports or new IP gas.

As for Dragon Quest and Final Fantasy series, these should not be brought out initially, otherwise, they might steal the lilight. It's necessary to let the first release of Ocarina of Ti reap player benefits first, and then gradually release other gas.

Of course, casual gas shouldn't be neglected either.

The second and third developnt teams are suitable for developing these types of gas. They are short, quick, and not long-term series.

And the biggest advantage of casual gas is that as long as there's an idea, the rest can be handed over.

As long as the core gaplay remains unchanged, the quality of the ga itself can be maintained.

So, Takayuki imdiately wrote down several more gas.

Angry Birds.

Fruit Ninja.

Cut the Rope.

My Talking Tom.

These casual gas don't need to worry too much about making too many conflicts. These gas are ant to fill players' fragnted ti, and these fragnted gas can be easily picked up and put down. It's necessary to give players a variety of choices, so they can focus all their attention on their handheld console. In this way, these casual gas will fulfill their mission.

After making the plan, Takayuki imdiately delegated the tasks.

There are many more tasks this ti, and he can't take Suirui Electronics' appearance lightly. If he ends up falling behind due to lack of effort, Takayuki will surely regret it.

First of all, the heavyweight gas to be released first are Super Mario Bros. and The Legend of Zelda: Ocarina of Ti.

Next are Need for Speed Year Edition, NBA Street Year Edition, and several dium to upper-level gas of different genres. This is the second tier.

The third tier consists of casual gas, like Angry Birds and Fruit Ninja. These gas can fully utilize the touch screen feature and demonstrate the value of the touch screen.

With core gas, popular gas, and casual gas as the three tiers, the first-party lineup is already quite complete.

What's left is the support of third-party developers.

With the current size of Gastar Entertainnt, once third-party developers know that a new ga console is coming, they will join without hesitation.

Because Gastar represents the direction of the tis, this has been verified several tis already. If you want to make big money, just follow Gastar.

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