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Before becoming the president of Suirui Electronics, Hayakawa Uejito had actually given up on direct competition with Takayuki.

On one hand, the funds allocated within the company were limited, so his actions were actually restricted. Coupled with the fact that Gastar Entertainnt was truly formidable, being unrivaled in the electronic gaming industry, he decided to prepare to follow behind Gastar Entertainnt for a long ti and ride on their success.

However, when he finally beca the president of Suirui Electronics, suddenly the resources at his disposal increased tenfold.

All departnts could now operate according to his plans.

Even though there were constraints from the board of directors, he could still be willful a few tis; it was a privilege of being a president.

Shareholders pursued stability and wouldn't easily take risks, which gradually slowed down the developnt of the otherwise thriving company, no longer as aggressive as before.

Upon taking office, Hayakawa Uejito's first action was to conduct a thorough evaluation and integration of many departnts within the company.

Then, he formulated a new developnt plan, aiming to open up a brand new market through the electronic gaming industry.

To be honest, Suirui Electronics should have been much stronger than Gastar Entertainnt.

But due to past factional struggles and his relatively low position at the ti, he couldn't give it his all.

But now things were different.

In the new developnt plan, the first thing he did was to reallocate seventy percent of the employees from the company's semiconductor research and developnt departnt to the new gaming division.

With a research and developnt team of nearly five hundred people, including top semiconductor talents from top universities like the University of Tokyo and even so from renowned universities in the United States, if they put in their full effort, creating an excellent gaming console would be no problem.

Even though Hayakawa Uejito might lack foresight and was inevitably bound to take so detours, as long as he dared to explore, Suirui Electronics wouldn't lag behind Gastar Entertainnt in terms of scientific and technological advancents.

Gastar Entertainnt's ga consoles rely used existing mature technologies.

But Suirui Electronics possessed multiple world-class technology patents, and many advanced technologies hadn't even been showcased yet.

And this Future Encounter was the mont to showcase their capabilities to the world.

During the event, Hayakawa Uejito personally presided over it, completely emulating the format of Takayuki's face-to-face etings.

The weight of the event was significantly different with the president personally hosting it.

Firstly, under his presentation, the new generation ho Suirui Electronics ga console, the PNF Ho Gaming Console, made its debut.

PN was the standard code given by Suirui Electronics to its ga consoles, with F representing "future".

The implication was clearly to fight for the future.

Moreover, this ti Hayakawa Uejito understood that what ultimately attracted players was the gas themselves, not just the performance of the gaming console.

So, after roughly showcasing the design of the gaming console, he didn't bother to explain its performance but directly played a promotional video.

Leading the way was Suirui Electronics' flagship series, the Solar Knight series.

This series had truly experienced many twists and turns from its inception to now.

From initially having few players who liked it, to now having millions of fans, it wasn't easy.

In comparison, on Gastar Entertainnt's side, both the Dragon Quest and Final Fantasy, the two largest RPG IPs, had millions in sales from the first generation alone, and each subsequent generation maintained sales of three to four million units.

Among them, the most terrifying was undoubtedly Final Fantasy 7.

From its release to now, sales had almost reached tens of millions.

In comparison, the Solar Knight series was much weaker.

But regardless, the Solar Knight series had firmly established itself in the gaming community. At least each installnt could ensure that it wouldn't incur losses, which was enough to motivate Hayakawa Uejito to continue producing them.

And this generation of Solar Knights also had a new slogan: "For the Future".

The ga's full na was Solar Knight: War of the Future.

In the promotional video, the Solar Knight crossed over to a future world through so kind of magical portal.

In this future world, which was originally a world of science and technology, suddenly magic, monsters, various dragons, and terrifying creatures appeared.

And the Solar Knight, who was familiar with all of this, could quickly defeat every monster upon arriving in this future world faster than the people of the future. This imrsive experience imdiately struck a chord.

After several installnts, the Solar Knight had gradually beco deeply ingrained in people's hearts. When players played this ga, they would naturally imrse themselves in the world of the Solar Knight and beco fascinated by its wonderful worldview.

And more surprisingly, this edition of the Solar Knight was truly made with full 3D graphics.

This 3D graphics-made Solar Knight was everywhere, a testant to the maturity of ga engines.

This edition of the Solar Knight used a standard over-the-shoulder third-person perspective typical of 3D gas.

Because of the textbook-level 3D cara adjustnt thods pioneered by Super Mario 64, it truly pointed the way for all ga developers.

This edition of the Solar Knight built on this foundation and made its own optimizations and improvents.

And most importantly, this ga also boasted graphics that were quite outstanding for this era.

This level of graphic performance was at least between that of the PS2 and PS3, coupled with the exquisite production of ga CGs. Solely in terms of graphics, there really was no competitor.

Hayakawa Uejito directly announced that this ga would be released simultaneously with the PNF gaming console and would be promoted as the flagship ga for launch.

To produce this ga, Hayakawa Uejito mobilized multiple in-house departnts, including the special effects developnt team of the Detroit Film Group and several imaging departnts within the company, to collaborate on producing CG animations for this ga.

And the total investnt in this ga reached over 140 million US dollars.

This also made it the second super-large-scale ga in the world with an initial investnt exceeding one hundred million.

The manpower alone involved over a thousand people, covering various fields and aspects.

From this, it can be seen that Hayakawa Uejito was really going all out, and he really wanted to turn things around.

With capital in hand and technology at his disposal, his ambitions began to expand rapidly, even imagining things that he hadn't dared to think about in the past.

And this was just a ga; afterward, Hayakawa Uejito personally demonstrated several different types of gas.

There were racing gas and sports gas, among which the most dazzling were those with very exquisite ga graphics.

For humans, who are visual creatures, this impact was quite significant.

And this was the true strength of Suirui Electronics.

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