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Through this experience, Takayuki received countless praises.

Many dia outlets began to praise Takayuki's sense of social responsibility, believing that he successfully opened up a new path for electronic gas with a mission.

Naturally, the Japanese governnt was even happier.

The linkage and adaptation of this movie and video ga can be considered quite successful.

This could be counted as an achievent.

So they decided to push harder, urging other types of cultural products to continue this kind of adaptation.

Of course, whether the results will be as good as "Phoenix Wright: Ace Attorney" is hard to say.

Adaptation has always been a pitfall, and not everyone can achieve perfection.

Takayuki's collaboration in this adaptation forcibly brought together two different fields from the previous life, both of which were successful enough works, and added so social impact effects to achieve this result.

If it were soone else, they might not necessarily achieve such an effect.

But this wasn't sothing Takayuki needed to worry about.

Nowadays, he's quite a slacker; the rare thing every day is to play gas and live an ordinary life.

Occasionally having such an event was quite nice.

During this period, another person quietly reappeared in people's sight.

That person was Kazuo Murakami.

Having beco a college student again, he reestablished a new company.

This ti he would be the sole proprietor, naturally not needing any capital intervention since he was already rich enough.

He could freely indulge in his love for electronic gas.

Without considering any profit factors, as long as he could express his opinions on electronic gas freely.

And the forr Ichiro Gas website had truly beco a thing of the past.

Without Kazuo Murakami, the soul of that person, the website quickly declined.

Kazuo Murakami's father's ambition also completely failed.

To prevent Kazuo Murakami from repeating the sa mistakes, Takayuki also placed so restrictions on Kazuo Murakami.

Next, Gastar Entertainnt would beco Kazuo Murakami's long-term sponsor.

Kazuo Murakami was obliged to promote the gas from Gastar Entertainnt first. Of course, if the gas were rubbish and not fun, Kazuo Murakami could also criticize them, and Takayuki could ensure that he wouldn't hold it against him.

However, Gastar Entertainnt wouldn't directly participate in ga awards anymore.

Because every ti there was an award selection, Gastar Entertainnt almost always won first place without suspense.

Always winning first place would make other competitors despair.

In terms of sales alone, it was already enough to make people despair. If your ga won best ga every year and monopolized almost all other awards, it would be aningless, and it wouldn't be good for the developnt of the gaming industry either.

When an industry develops to a certain extent, a more professional and fair award system is the inevitable path to take.

Takayuki didn't plan to be a participant anymore in the future, but rather a true judge. However, he wouldn't appear publicly; he would just give his opinion on so ga awards.

Takayuki's ultimate goal was to see a variety of electronic gas flourish in this world. Always playing old gas from the previous life was sowhat boring; his biggest expectation was to be able to play high-quality gas from this world.

Now that the ga industry was basically mature, this was the seed he had personally planted, and now it was almost ti to reap the rewards. This was one of the reasons why he had spent a lot of ti slacking off recently.

He wanted to experience as many interesting gas unique to this world as possible.

By the second half of 2001, the customization of the chips and the design of the latest handheld consoles had basically been finalized.

The appearance would be very similar to the PSP from the previous life.

There would be a five-inch front touchpad and the almost useless rear touchpad from the previous PSP would be removed.

At the sa ti, universal storage cards would be used.

The future of gas belonged to the storage era, not the so-called discs. Takayuki was very clear about this, so he specifically requested the engineering developnt departnt to ensure that the storage space for gas was large enough.

Next was the developnt of the latest ga cartridges.

Thanks to the advanced technology level of this world, it was now possible to fit a 56GB capacity ga into a cartridge the size of a thumb.

So, it was just right to develop smaller cartridges to facilitate players in storing and collecting physical cartridges.

In the past, cartridges were too large due to cost and other considerations, which hindered the portability of gas. This ti, Takayuki decided to solve these problems all at once.

These were all experiences of success from the future, and Takayuki avoided many pitfalls once again.

In addition to these, the ga handheld console itself would be equipped with dual joysticks and shoulder buttons on each side.

At the sa ti, Takayuki also requested the engineering developnt departnt to reserve a position for a second shoulder button on top of the ga handheld console.

This was equivalent to providing an interface for future gas that required multiple buttons to play.

Making such an interface didn't cost much in itself; it was done incidentally.

So, the basic specifications of such a handheld console were completely determined.

The remaining task was to continuously test the compatibility of the prototypes in the remainder of this year to ensure that the prototypes were stable enough.

Takayuki didn't want his ga console to have serious flaws like the "red ring of death" issue that plagued ga consoles from the previous world; such things could really damage one's reputation.

Both Microsoft and Sony had suffered major setbacks in this regard in the previous world.

Then, when the new handheld console was almost tested in the second half of the year, it would be exhibited at the Consur Electronics Show early next year.

This was a truly modern handheld console.

In the past, Takayuki had only made ga consoles that lagged behind the technological era of this world.

After basically reaping the benefits of these outdated ga consoles, Gastar Entertainnt finally beca a behemoth in the gaming industry. At this point, Takayuki could finally do sothing bigger.

However, just as Takayuki continued to supervise the developnt of the new handheld console, a new round of attacks from competitors suddenly struck.

Suirui Electronics released their latest handheld and ga consoles just before Christmas.

The handheld and consoles were released simultaneously, and Suirui Electronics even completely copied the format of Gastar Entertainnt's face-to-face eting, broadcasting their own event on another large television network and online streaming platform.

Of course, Suirui Electronics' live broadcast wasn't called a face-to-face eting; they called it a "Future Encounter", aning to show players the future of gaming.

Unexpectedly, this was truly beyond Takayuki's expectations.

According to the usual routine, the release of new electronic products should be concentrated at large exhibitions.

Because the effect of product exhibitions during specific periods was the best; the effect of early exhibitions would be greatly reduced.

But early exhibitions also had another advantage: it caught competitors off guard.

You are reading Video Game Tycoon in Tokyo Chapter 404: The finalization of the new handheld gaming dev on novel69. Use the chapter navigation above or below to continue reading the latest translated chapters.
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