Next, Need for Speed and Street Basketball also successively competed for the championship.
They were all players from different clubs, so from the United States, and so from Japan.
In these three projects, South Korea didn't have much advantage because they started too late. Japan and the United States were already very familiar with these gas, making so Korean players feel like they were facing gods, making it impossible to compete.
However, StarCraft was different.
Players from several countries started almost simultaneously, so it was a contest of who had a stronger understanding of the ga and could utilize more effective strategies.
Li Mingzhe has now successfully beco a player for a South Korean conglorate's esports club.
Becoming a club player ans he will have a stable inco in the future.
In addition to the monetary inco, there are also bonuses for winning, additional club rewards for champions, and endorsent fees.
This was sothing Li Mingzhe, a regular young man in the past, couldn't imagine.
Esports gave many ordinary people a chance to rise to the top.
Other competitive fields already have mature systems. Unless soone has extraordinary talent, it's almost impossible for ordinary people to enter that circle.
But esports is young, and everyone starts from the sa point. In Japan, there is even a StarCraft player who is almost forty years old because he won in the Hokkaido region.
At this point, age is not an absolute restriction. Even at nearly forty, it's possible to defeat younger players.
"Mr. Takayuki, your idea for esports is truly excellent."
In a private box in the stadium, representatives of several South Korean and Japanese conglorates gathered here.
They were all surrounding a young man, Takayuki.
Now, as this tournant progresses, its comrcial potential has been demonstrated to a certain extent.
This is just the first edition, and preparations for the upcoming esports events have already begun.
Several conglorates have discussed how to divide the benefits in the future.
This new competitive industry is a completely untapped market. Whoever enters first will reap the first rewards, which is truly tempting wealth that no one can resist.
And all the credit goes to Takayuki.
It was he who initially proposed the competitive mode of electronic gas and brought together several local Japanese conglorates to develop esports.
These people are now trying their best to flatter Takayuki.
As long as Takayuki feels comfortable with the flattery, if he delegates so of the esports authority, they can gain even more benefits.
When so conglorates' families learned that Takayuki hadn't even married yet, they even took the initiative to send their family's girls.
But Takayuki was indifferent to this. He has his own pursuits and ideas. Won would only delay his speed in drawing his sword...
Hmm, getting off track.
Facing the flattery of these people, Takayuki had no reaction, just saying, "The match is about to begin. Let's quietly watch the outco of the final eight."
Since this event is the first edition, there will inevitably be so imperfections in the planning.
First and foremost, the density of this event is not perfect.
Usually, after reaching the top eight, it takes at least three or four days to determine the champion.
But there wasn't so much fuss about this first edition, and the players were eager to quickly move on to the next round after completing this match. So what would usually take three or four days to finish was compressed into one day.
Today is the top eight of StarCraft.
Four viewing points started simultaneously.
Viewers only need to follow the instructions to go to different branch TV stations or secondary webpage links to watch the matches they want.
In the top eight, there were three South Korean players, two Japanese players, and three Arican players.
From a straightforward comparison of strength, Japan was clearly a bit weaker, indicating that StarCraft was not Japan's strong suit.
Indeed, after the top eight, all Japanese players were eliminated, leaving two South Korean players and two Arican players.
This beca a battle between South Korea and the United States.
Among these four, there was Li Mingzhe.
At this mont, his palms were already slightly sweaty.
Just now, he personally eliminated a strong Arican player.
During the match, he almost felt like he was about to lose.
But unexpectedly, he quickly seized on a small mistake by his opponent, swiftly using the Zerg's Mutalisk and Zerglings combination to raid the opponent's main base, directly cutting off the opponent's economy line. Then, relying on his rapid troop production, he tilted the situation greatly in his favor, ultimately winning the ga.
Honestly, he had never felt such excitent before.
His adrenaline was skyrocketing.
The veins on his forehead were slightly bulging.
It was really nerve-wracking.
Players were just as nervous and excited as Li Mingzhe.
Among the four matches, Li Mingzhe's match was the most watched in South Korea because it was the only South Korea vs. United States battle among the four.
When Li Mingzhe was at a disadvantage, the entire audience in the stands covered their eyes in shock.
But in the end, he won with so excitent.
Li Mingzhe was also the first na cheered by many South Korean players and spectators.
When Li Mingzhe took off his headphones and heard his na, he felt like he was being elevated.
This feeling was truly excellent.
He finally understood the charm of electronic gas and realized the charm of esports.
This thing is really fascinating.
Then, after the top eight, he and another South Korean player advanced, facing the other two Arican players.
A battle between South Korea and the United States.
This gimmick was really full of appeal.
The TV ratings in South Korea began to skyrocket.
Originally, this broadcasting station was just a relatively backward television station in South Korea, established by several conglorates to compete for dominance. It couldn't compare with the mainstream South Korean official television stations.
But this esports event beca their opportunity.
This was the first ti their television station briefly surpassed the official South Korean television stations in ratings.
The new television station established by the conglorates beca a gathering place for young people in an extrely short ti.
Hey hey, have you heard? There's a competitive event going on, the South Korea vs. United States battle!
What? Where did you hear that? What competitive event is it? I haven't heard of it.
Are you just uninford? It's called esports, a competitive event where you play gas to win.
What? So it's just playing gas? What's there to compare? Boring.
But it's a battle between South Korea and the United States! Don't you want to see who wins?
Hmm, that sounds a bit interesting. Tell which TV station, I'll go watch it now.
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