Lorenzo is very happy.
Having a ga exclusively on their operating system, and produced by Gastar Entertainnt, is definitely a great gimmick.
Previously, when Takayuki contacted his operating system team, he was eager to exchange ideas with Takayuki. He wasn't necessarily interested in developing gas himself, but because of the impact of Doom, their operating system's market share increased by two to three percentage points directly.
The sales of Doom on PC have only been a little over a million so far.
But don't think there are only that many real PC gars.
On PC, if there are one million legitimate players, then the number of pirated players is probably three to four tis higher.
And with the influence of Doom, the ratio of pirated to legitimate versions is probably over ten to one.
Currently, Morgan Group's installed base of operating systems is approximately five billion, accounting for eighty-five percent of the entire PC operating system market.
The current capacity of the entire PC market is also around six billion. To suddenly gain over tens of millions of installations within it is quite extraordinary.
And this is just one ga.
And the next ga from Takayuki will only be exclusive to PC. How could Lorenzo not be happy?
He imdiately said to Takayuki, "Mr. Takayuki, I fully appreciate your sincerity, thank you very much. You can rest assured that I will definitely support this ga with all my efforts. In addition to the upcoming new expo, we will also have our own channels for promotion."
Lorenzo's assurance ans that this promotion won't cost Takayuki a penny; they will voluntarily help out. Takayuki just needs to make the ga good.
This actually saves them so promotional expenses.
In fact, because these gas are all mature, without any detours, developnt costs are not particularly high. It's the promotional costs that take up a lot of resources.
But for a super large-scale operating system company, this advertising cost is nothing at all.
Their monthly operating expenses are already over a billion dollars, and promotion is continuously ongoing. The promotion of StarCraft is just a side task.
"Well, that's the best. I wish us a pleasant cooperation, and your operating system can continue to grow rapidly."
Lorenzo said happily, "I also hope that Mr. Takayuki's ga can remain popular. This ti, I will make efforts to promote your ga to a larger audience."
After saying that, he eagerly asked, "So, may I ask if this ga has a specific release date? Also, if it's for promotion, we hope to have your professionals help with the ga demonstration."
Takayuki nodded, "The release date should be soon. This ga doesn't need much buildup. A completely new ga type can only be validated by putting it on the market. This is different from gas like Final Fantasy. As for your request for professionals, I can arrange that right away."
"OK, then I'll wait for your professional team, Mr. Takayuki."
After hanging up the phone, Takayuki instructed soone to finalize the integration of StarCraft, which was already basically completed for gaming.
In the original StarCraft 1 ga, there were only LAN battles, and many gaplay modes were not mature yet.
For example, the box selection in StarCraft 1 was quite cumberso. Trying to command a large army with very fast hand speed would greatly affect the operation. Takayuki made so optimizations in this regard so that newcors wouldn't find it too difficult.
Also, when producing infantry, you could only click to produce one building at a ti, which made the difficulty of executing a wave of explosive troops increase. Takayuki simply changed it to allow multiple buildings to be selected for unified infantry production.
Furthermore, the peasant units produced couldn't automatically mine; they still needed manual operation. In the mid to late ga, newcors would inevitably be at a loss. This point was also optimised to simplify so operations as much as possible.
In fact, such changes have their pros and cons. It's easier to get started, but the gap in operation between each player will widen. However, overall, these changes are more reasonable for the ga.
The last thing left is continuous optimization of the values.
Because StarCraft will be landing on the PC platform, long-term maintenance is definitely necessary. This competitive ga requires fairness, and it's essential to maintain a certain balance among the three races as much as possible.
But this requires a long ti of verification, both from the developnt team's exploration and from continuous nurical feedback from players.
This is not a problem that can be solved imdiately. It needs to be taken slowly, so the ga is already considered basically complete.
One week later, Takayuki handed over the complete StarCraft ga program to Morgan Group's team.
They will also help with so system integration work, ensuring that this ga can run more stably in the DOS system.
Not long after, in July, a brand new entertainnt consur expo's first edition officially opened.
This consur expo used to be mainly for children, mostly exhibiting various toy and animation-related industries.
However, the main organizers of this exhibition were no longer satisfied with just serving children. They also wanted to expand their territory, so they set their sights on electronic consumption.
Unlike traditional international consur electronics shows, this exhibition focuses more on the software field.
Electronic gas, entertainnt software, operating systems, and the like are their key expansion directions.
This is very similar to the world-renowned E3 electronic entertainnt expo.
With the booming ga industry, the International Consur Electronics Show can no longer et the needs of so many manufacturers.
The International Consur Electronics Show does not want to reverse its priorities; they still focus more on electronic products rather than software.
So, companies that have only been promoting gas have found it difficult to get too many booths at the International Consur Electronics Show unless they also produce hardware like ga consoles.
However, there aren't many companies that can develop ga consoles. In Takayuki's era, they could still seize the market with small workshops, but not anymore.
We are now in the era of 3D graphics.
First of all, the mass production of chips for ga consoles is no longer as simple as it used to be.
These ga companies without more booths naturally want more exposure opportunities.
So, this brand new entertainnt exhibition has beco a new focus.
After learning about this, Takayuki decisively instructed Matsubashi from the United States to handle the participation in the exhibition.
The organizers of the exhibition were naturally very welcoming. Gastar Entertainnt is currently the most influential ga company. Allowing such a company to participate in their exhibition is also a way to enhance their status. So, the organizers of the exhibition offered a very favorable price and even the largest booth specifically for Gastar Entertainnt to showcase their gas.
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