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The initiative launched by the traditional sports industry in South Korea is not sothing Takayuki is aware of.

He has now reassembled a new developnt team.

For the first ti, Takayuki integrated multiple national teams into the developnt team.

Among them, Japanese developers only accounted for about ten percent of the team.

And this ten percent was all drawn from previous developnt groups.

They had previously been involved in the frawork construction of StarCraft, so having them lead the way was the most appropriate.

Then the rest, including plot construction, character modeling, and map scene design, were all handed over to a group of new recruits just recruited from the United States by Takayuki's company.

They were a group of young people with an average age of around twenty-three.

They were lively and most importantly, they were all passionate gars.

When they learned that they had been successfully recruited by Gastar Entertainnt and that their first job was to develop a brand-new type of ga under Gastar Entertainnt, they were extrely excited.

This was an opportunity to get up close and personal with the gaming god, and to create a new ga category with the gaming god once again.

For them, this was a rare honor.

This ti, Takayuki didn't participate much.

Because the developnt difficulty of real-ti strategy gas itself is not particularly high, as long as the general rules are given, the rest is mostly about adjusting the balance data.

This data was handled by a specialized team.

At present, Gastar Entertainnt already has its own dedicated ga data departnt.

This departnt is responsible for collecting and organizing developnt data for all Gastar Entertainnt ga projects.

From gas like Street Fighter that require highly detailed data, to gas like Mario Bros. that require less data, this data departnt had its own records.

At the sa ti, they were also responsible for testing every set of ga data twenty-four hours a day using state-of-the-art machines.

This involved exhaustive testing to find the most suitable data codes among endless ga data.

This work was tedious but indispensable.

A ga can do without exquisite graphics or catchy music, but it absolutely cannot do without data.

To so extent, the importance of data far exceeds that of any other developnt category.

The overall style of StarCraft this ti leaned more towards the European and Arican style, which was one of the reasons why Takayuki decided to use the newly recruited Arican developers.

Originally, StarCraft was conceived by a group of young people from Europe and Arica.

Because of the difference in cultural style, even if Japanese developers worked hard to move towards the European and Arican style, they still couldn't truly embody it.

Without a distinct European and Arican style, StarCraft would lack soul.

This ti, the overall content of StarCraft was more focused on competition.

Of course, the plot was important too, but the plot was more of a series of setups, simply explained through cutscenes and ga design, without delving too deep.

In the future, the storyline of StarCraft could be fully expanded in other ways.

StarCraft was more like an exploratory move.

By first expanding StarCraft through esports to the world and establishing global influence, StarCraft would then have unparalleled promotional power.

At that point, they could consider focusing on developing other types of gas under the sa na.

With the frawork already prepared by Takayuki, and with over two hundred ga developers, the actual progress of ga developnt was much faster than Takayuki had imagined.

He originally expected it to take six months to complete the developnt.

But these Arican developers, upon learning about this new gaplay from Takayuki, were excited to work overti on the ga's developnt.

Their anticipation and love for this ga ca entirely from within.

They were proud to be involved in the developnt of this ga.

Of course, this enthusiasm would only last for a short ti.

If the developnt of such a ga took more than a year, they probably wouldn't work overti no matter what.

But six months was just the ti when their enthusiasm was at its peak.

Moreover, the developnt of this ga didn't even take half a year.

The total developnt ti for the ga was approximately only three months.

By the ti the developnt of StarCraft was nearing completion, Takayuki made a call, to a number in the United States.

On the other end of the phone was a big shot, the CEO of the Morgan Group.

"Hello? Mr. Takayuki?"

At the other end of the phone was a middle-aged man's voice.

Lorenzo Bain, CEO of the Morgan Group, and also the founder of the Morgan Group.

He was the uncrowned king of the Internet and electronic fields.

Takayuki could be considered a dominant force in the electronic gaming industry, but Lorenzo was the king of the entire electronic field.

In terms of status, Lorenzo was very high.

But Lorenzo had a great deal of admiration for Takayuki. He had even hinted several tis that he could buy Gastar Entertainnt at a high price. Takayuki only needed to na his price, and as long as it was within an acceptable range, Lorenzo would absolutely not refuse.

But Takayuki had decisively refused.

The Morgan Group in this parallel world was roughly equivalent to Microsoft in the previous world, so they were indeed very wealthy. But Takayuki wasn't short of money either. He founded Gastar Entertainnt not to work for others.

He did it to realize his own value and to bring things to this world that they hadn't experienced before.

However, even though he refused, Lorenzo still valued Takayuki highly. So when Takayuki took the initiative to call him, he almost didn't hesitate to answer.

On the other end of the phone, Takayuki said with a smile, "Mr. Lorenzo, I think it's ti for to fulfill our agreent. There happens to be a new entertainnt consumption exhibition recently, and I heard that you are planning to focus on promoting your new operating system. Perhaps our new electronic ga can also be promoted alongside it."

"A new ga?!" Lorenzo was pleasantly surprised. "Is it a new ga designed for PC?"

"Yes, and like the original Doom, it will be a completely new type of ga, and I've decided to exclusively release it on PC. Your Morgan Group's system can enjoy exclusive rights to it, thus fulfilling our previous agreent."

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