Takayuki is a ti traveler. But he's just an average one among the ti traveler army. No system, no old man. Takayuki's greatest relief is that electronic gas don't require rembering all the main storylines; most gas focus more on gaplay. And gaplay, by Takayuki's ti, has basically ford a complete routine.
Movies-grade gas, according to the technological level of this world, will have to wait at least three to five more years. The tech talents of this world need to elevate the CG graphics to a certain level before they can achieve that. In the early stages of gaming, gaplay is king.
If Takayuki were to produce so classic movies or TV shows or animations, he might run into obstacles. Apart from so obscure movies he personally watched dozens of tis, he'd have a hard ti rembering all the story details. And movies and TV shows often reveal their true essence in the details.
But in the early days of gaming, just by adding gaplay elents never seen before, one could make good profits.
After settling Dragon Quest, Takayuki plans to imdiately start making so small gas, like Gomoku, Aeroplane Chess, as supplents. Then, he'll dive into action gas like Contra and Red Alert, work on a cooperative tank battle ga, and create an adventure ga akin to Castlevania. For casual gaming, there's Bomberman, and Galaga. This way, he'll cover almost all the popular ga genres of the NES.
Finally, he'll hit them with the ace in the hole: the world's best-selling ga, Tetris.
With these, he'll have all the classic ga templates of the NES.
It's not easy for programrs to create entirely new code based on imagination. But just replicating existing code? Takayuki is pretty confident about that.
So, he's not worried at all about the ga lineup. His only concern is that this thing might not be particularly popular at first.
Now, it seems that worry was sowhat unnecessary.
However, Takayuki still lacks a suitable partner.
In terms of doing business, Takayuki isn't skilled, and ti travelers aren't omnipotent. But Masashi Ota seems like a good choice. He has a sharp business acun. There might be more suitable candidates in the future, but for now, it seems to be only Masashi Ota.
That's why he chose to confide in Masashi Ota about his plans.
Masashi Ota indeed felt very tempted by what he heard.
The profits from his arcade were always decent. But to put it bluntly, he could only say he was moderately well-off, not super rich.
Masashi Ota was already in his thirties, and he was starting to think that this was how his life would be.
But Takayuki's sudden appearance exposed him to an entirely new field.
Although he didn't understand gaming, he understood the market.
Just a slight nudge from Takayuki, and Masashi Ota could already envision the scale of the future electronic gaming industry.
"In fact, there's sothing else I haven't ntioned. Electronic gaming isn't just popular in Japan; it's global. By then, the market might not just be worth billions."
Here, Takayuki was talking about billions of US dollars.
"Takayuki, are you suggesting that I beco your partner?" Masashi Ota looked at Takayuki seriously.
"Of course. Actually, I have other better candidates in mind. But if possible, I hope my partner is soone I choose myself."
In this world, Takayuki is a second-generation rich kid. His forebears have many wealthy acquaintances. They can easily invest a large sum of money in Takayuki's venture, without worrying about running out of funds.
But this also poses so risks. Those wealthy acquaintances of his forebears are very controlling. Once Takayuki grows up, they might forcibly intervene and take control of the company. That's not sothing Takayuki wants to see.
That's why he chose to find a partner himself, and try to avoid using the money of his forebears' friends as much as possible.
"Takayuki, to be honest, we've only known each other for less than a month, so I might need so ti to consider."
A business worth just a few million yen isn't a big deal for Masashi Ota. But suddenly, the business seed to be getting much bigger, and he felt a little overwheld...
Takayuki nodded. "I understand that. So, you can take your ti to consider, but it won't be too long. You need to make a decision as soon as possible. After this ti period, I'll look for other suitable partners."
Masashi Ota is a shrewd businessman; he won't easily pass up such an opportunity. But he also has concerns, which Takayuki can't influence. Everything depends on him.
There's no shortage of visionary businessn in this world. If necessary, Takayuki will find another one.
Of course, the premise is that he must be in control, and the other party should only be responsible for business matters, without interfering with his ga developnt.
Once he finds such a partner, Takayuki can focus on developing gas with his team.
The money earned should be enough; he'll just focus on ga developnt. If he runs short of money, he can always make so investnts in the stock market with his insights from his past life or invest in so promising stocks as the internet is just beginning to rise. Even though the nas are different from his past life, the trajectory of developnt is still traceable.
What Takayuki hopes for more is to bring gas to this world and promote them. This way, he'll have a greater sense of accomplishnt.
There wasn't much more to say between the two. Masashi Ota paid Takayuki ¥3 million for the remaining fifteen ga consoles and left with the manufactured ga consoles.
The installation of the ga consoles is straightforward; Takayuki didn't need to help. He just needed to give a simple introduction on how to connect them to the TV, and Masashi Ota would handle the rest on his own. So, Takayuki didn't need to go over personally to assist with the installation.
In the end, the two exchanged contact information, and their work for the day was thoroughly concluded.
Remi Honda and the other workers assembled over two hundred machines today. They looked excited; it ant each of them would receive an extra two to three thousand yen in commission today. This was just the first day, and they weren't even proficient yet. With ti, their assembly speed would undoubtedly increase.
Next, Takayuki's consideration was starting to advertise. He set aside so money for the workers' wages and used the remaining money to contact one of the TV stations in Tokyo to negotiate the details of airing comrcials.
The final negotiated price was ¥5 million for a fifteen-second comrcial slot during children's programming for one week. Takayuki planned to air the comrcials for a total of four weeks, totaling ¥20 million. He paid ¥500,000 as a deposit and would settle the remaining amount after the ga consoles were officially released to individual households in a month.
The price of advertising during this ti period was the maximum Takayuki could afford, and the timing of the broadcast was just right as the target audience initially was children.
As for the content of the advertisent, Takayuki had already prepared. He would use footage he had previously shot in the park and arcade, showing kids playing gas, along with selected clips of gaplay. Finally, he'd display the slogan, "The ultimate entertainnt for kids." And that would be it.
During this month, Takayuki planned to continue working tirelessly. While Sayuri continued to address hardware glitches in the ga consoles, Takayuki would focus on ga developnt, aiming to create five gas before the official release of the ga consoles.
These would be Dragon Quest, Contra, Gomoku, Tetris, and as a bonus, Super Mario Bros.
Among these, Contra and Dragon Quest would have the most complex code; the rest could be completed quickly.
If it weren't for the mories from his past life and his identity as a programr, trying to develop this many gas within a month would be akin to dreaming.
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