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The Atari Crash, an event that can definitely be ranked first in the history of the video ga industry.

Atari was a ga company in the original world, a company that initially prospered in the arcade field.

A few young people created a ga called "Pong" on a whim at that ti. The gaplay was to continuously catch a small ball with a platform and then hit the blocks at the top of the screen until all the blocks were destroyed.

After these young people created this ga, they made it into a simple arcade machine and placed it in nearby bars.

As a result, this ga beca extrely popular, and the coin boxes were eventually filled to the point of causing bugs in the ga, but it still couldn't stop the players' enthusiasm.

From then on, the electronic ga industry began to flourish.

Before that, it could only be called the barbaric era of gas. After these young people developed Pong, it could be called the Bronze Age of ga history.

Then, this company naturally began to establish itself, followed by rapid developnt, and eventually beca a giant in the field of electronic gas.

At that ti, Nintendo was just a younger brother compared to Atari.

However, after Atari expanded, it made many wrong decisions.

The most fatal of these was not restricting the creation of ga content, which led to its ga consoles being filled with countless garbage gas.

At the sa ti, these garbage gas were also very cheap, with an average price of only about five dollars, and the developers were often one or two people, and it only took a week or two to finish them, quick and easy.

At that ti, consurs were not very familiar with electronic gas. They really didn't know what was good or bad about gas, and in this state, the only thing they could use to asure was the price.

A high-quality ga at that ti often sold for around thirty dollars.

But a low-quality ga only needed five dollars, or even less.

As a result, if consurs didn't know enough, they subconsciously chose the cheaper option.

They were all electronic gas, and I could buy five or six with the sa price. Isn't that great?

That was the unanimous thought of consurs at the ti.

At that ti, no one actively guided them on what was fun and what was junk gas.

They only saw the cheap price for purchase.

Then, they bought them ho, played the gas, found them to be a pile of junk, and naturally thought that all electronic gas were garbage, with no fun at all. Playing these things was just a waste of ti.

This was the law of bad money driving out good.

A large quantity of content suffocated these consurs, leaving them no chance to experience better gas.

Then ca Atari's final fatal blow, the release of "E.T.", which almost halved Atari.

Consurs voted with their feet. When there were only a bunch of junk gas on the market, they couldn't even look at those gas that might be better.

As a result, the gaming industry in the United States fell into a two-year winter until Nintendo, a strong player, appeared and saved the entire industry.

Without Nintendo, the U.S. electronic ga market would have been in a slump for at least another ten years. This wasn't just a casual statent.

Takayuki hadn't expected his developnt to be so rapid. He had already tried to control the trend of these things as much as possible, but it seed that this industry was inevitably heading down this path.

It seed to be so kind of trend, an irresistible force.

However, fortunately, the electronic ga market now wasn't without resistance.

Now, the brand of Gastar Electronic Entertainnt represented high-quality gas.

Plus, with Takayuki's restrictions on the content of their own ga consoles, junk gas would not appear on their own ga consoles. As long as you bought our ga console, you would absolutely not think it was junk. At most, you just didn't like that genre, but you couldn't deny the ga itself.

Looking at the newly received data, Takayuki's heart sank more as he read on.

The price of a ga console generally ranged from under $150, and a ga usually sold for under $10, including the cost of the ga cartridge itself.

Takayuki almost didn't need to play gas like this.

This was bad, really bad!

...

United States, New York, a newly established small ga company, several young people excitedly high-fived each other.

"Ah ha, our ga just sold thirty thousand copies! Our profit is two hundred thousand dollars, it's simply a windfall."

Another young person on the side was chugging a bottle of just opened beer, then wiped his mouth excitedly and said, "We only spent half a month making this ga. Doesn't that an each of us has a value of two hundred thousand in half a month? Is there a cooler job than this?"

"No!"

Several young people shouted in unison.

They were surging with excitent, filled with infinite passion in their hearts, feeling that they had found the career they would dedicate their lives to in the future.

The money was earned so quickly!

"Let's go, I'll treat you guys to a trip to the strip club today!"

"Long live the boss!"

"Long live electronic gas!"

"Let's go crazy!"

In many places in the United States, small ga studios like mushrooms after rain erged.

They were usually just two or three young people who dropped out of college or high school, exuding a rebellious aura, and plunged into ga developnt with the little programming knowledge they had.

Ga developnt wasn't actually that difficult, it was just a bit difficult to get started at first. But as long as you understood programming knowledge and had so basic drawing skills, you could make a simple ga.

Especially with various popular gas already in front of them, they only needed to peel off the program, then make so modifications themselves, and they could release their own ga.

These gas were generally very inferior and hadn't undergone any testing.

So even froze the ga console as soon as they were bought because of the cartridge, and in the end, the ga console couldn't be used.

Of course, consurs were unhappy. They would go to the departnt store to ask for repairs or refunds.

And departnt stores would naturally go to the ga console developers for an explanation, but the ga console developers didn't care much.

Because the number of people who actually returned the product because of this was small, and most Aricans were too lazy to do such things. They only treated it as if they had eaten a dead fly and swore never to buy electronic gas again.

Most of these ga console developers were imrsed in the state of rapid sales performance in the short term and didn't care about the future of the ga industry.

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